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Returning 35 results for 'burden been diffusing chose revealing'.
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Backgrounds
Guildmasters’ Guide to Ravnica
leave the Dimir and join this guild, but there is no escaping the Dimir.
8
I chose this guild at random or on a lark.
Dimir Guild Spells
Prerequisite: Spellcasting or Pact Magic class
Traits
d8
Personality Trait
1
I’m good at hiding my true thoughts and feelings.
2
When I’m in doubt about revealing something, I assume it’s a secret, and I
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Ghost Stories Ghost stories number among the more psychologically elaborate genres of horror. Only through revealing tales of tragedy and past wrongs can heroes truly bring peace to forces that share
their suffering with the living. Ghost stories touch on fundamental issues of human existence: the nature of the soul, the weighty fact of mortality, and the burden of ancestry and history. Spirits
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. The character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. A character who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
plays the part of the innocent damsel in distress to the last, revealing her ferocity only when she attacks. She is, in fact, the bootmaker’s daughter she claims to be, but she chose a life of evil with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. The character
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. The character
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. A character who
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
once held skeletal guardians that fought the cultists. The bones of more than a dozen humanoids now litter the ground. Characters who chose well when speaking with the statues in area 1 are struck by a
the character is held by the dark gaze within the stony cowl for 1 round. During this time, the statue whispers impossible secrets to the character, which carry both benefit and burden. A character who
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
plays the part of the innocent damsel in distress to the last, revealing her ferocity only when she attacks. She is, in fact, the bootmaker’s daughter she claims to be, but she chose a life of evil with
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
plays the part of the innocent damsel in distress to the last, revealing her ferocity only when she attacks. She is, in fact, the bootmaker’s daughter she claims to be, but she chose a life of evil with
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of age, the Keepers of the Past read the signs to determine which of these ancestors chose you to be their vessel. Since that day, it has been your duty to emulate your patron ancestor. If you’re a
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of age, the Keepers of the Past read the signs to determine which of these ancestors chose you to be their vessel. Since that day, it has been your duty to emulate your patron ancestor. If you’re a
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of age, the Keepers of the Past read the signs to determine which of these ancestors chose you to be their vessel. Since that day, it has been your duty to emulate your patron ancestor. If you’re a
important is your relationship with the ancestor. Are you proud of your ancestor and excited to live as they did, or is your duty a burden? Since the rise of Valenar, half-elves and even some humans have
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important to me than what he stands for. (Any)
2 Balance. Too much power in any one place is a threat to us all. (Lawful)
3 Selflessness. I accept the burden of knowledge so that others don’t
the god’s influence in the world in a concrete way through acts such as these: Keeping a dangerous secret despite personal cost Revealing a critical truth at an important moment Mediating a major
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important to me than what he stands for. (Any)
2 Balance. Too much power in any one place is a threat to us all. (Lawful)
3 Selflessness. I accept the burden of knowledge so that others don’t
the god’s influence in the world in a concrete way through acts such as these: Keeping a dangerous secret despite personal cost Revealing a critical truth at an important moment Mediating a major
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
important to me than what he stands for. (Any)
2 Balance. Too much power in any one place is a threat to us all. (Lawful)
3 Selflessness. I accept the burden of knowledge so that others don’t
the god’s influence in the world in a concrete way through acts such as these: Keeping a dangerous secret despite personal cost Revealing a critical truth at an important moment Mediating a major
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
elaborate on why they chose the character or why they’re revealing themself now. This brief conversation allows characters to learn as much as you deem necessary about their gods, and it ends with the
the vision was an amulet. The amulet bears a design they might not recognize, but is the symbol of the god the character’s player chose during character creation. The echoes of battle don’t mean
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
facts about it. For example, a character who has the Witchlight hand background and chose a sprite for a carnival companion would know a lot about sprites, including their ability to turn invisible
player know that their character just took a particularly nasty hit before revealing how much damage was dealt. It’s okay to ask one of your players to make a die roll for you. For example, if you plan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
facts about it. For example, a character who has the Witchlight hand background and chose a sprite for a carnival companion would know a lot about sprites, including their ability to turn invisible
player know that their character just took a particularly nasty hit before revealing how much damage was dealt. It’s okay to ask one of your players to make a die roll for you. For example, if you plan
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
facts about it. For example, a character who has the Witchlight hand background and chose a sprite for a carnival companion would know a lot about sprites, including their ability to turn invisible
player know that their character just took a particularly nasty hit before revealing how much damage was dealt. It’s okay to ask one of your players to make a die roll for you. For example, if you plan
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
perhaps you work as its direct agents, enacting its will. Whether you chose this arrangement or were tricked into it, you can count on the strange resources of your benefactor as long as you serve its
stores their secrets in a mind vault on the Astral Plane. That means they can’t be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival’s deadly memories to find the knowledge your patron desires.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
perhaps you work as its direct agents, enacting its will. Whether you chose this arrangement or were tricked into it, you can count on the strange resources of your benefactor as long as you serve its
stores their secrets in a mind vault on the Astral Plane. That means they can’t be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival’s deadly memories to find the knowledge your patron desires.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
perhaps you work as its direct agents, enacting its will. Whether you chose this arrangement or were tricked into it, you can count on the strange resources of your benefactor as long as you serve its
stores their secrets in a mind vault on the Astral Plane. That means they can’t be tricked or coerced into revealing anything, nor can their thoughts be read. You must find the vault and travel through the rival’s deadly memories to find the knowledge your patron desires.
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room, notices that one of the mirrors near the corner of the room has a shimmer in its reflections. A creature that touches that mirror takes no damage and causes the mirror to turn sideways, revealing
what she had read in The Canopic Being allowed her to successfully guess what had happened to her. She thus chose to end her life by carving out Valin’s pancreas from where it had been placed in her
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
. In a wood just a few miles west of the city, he came upon a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
a cylindrical stone building, its open doorway revealing stairs leading down into the forest floor. Atop the building, a smaller statue of Balduran stared back the way he had come. Prevented from
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside






