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Returning 33 results for 'burden behalf diffusing confined roving'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
purpose. These are often warriors engaged in raiding, hunting, or a mission on behalf of the leader of their home community. Sometimes these bands are religious in nature—a small community dedicated to
Devout giants live a monastic life at a sacred site with vast magical power—power the adventurers require to deal with a cosmic threat.
From the perspective of smaller people, a roving giant
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
location of any creature that is familiar to you, provided the creature is within 50 miles of your Bastion and not hidden by magic or confined to a location that the DM deems is beyond the spy
the options below: Bigby’s Burden. Drinking a pint of this beverage grants you the “enlarge” effect of an Enlarge/Reduce spell that has a duration of 24 hours (no saving throw allowed). Kiss of the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
calming words to those who are in pain, victimized, or in great need. He is the willing sufferer, the one who takes the place of another to heft the other’s burden, to take the other’s pain. He is the
blesses those who endure on others’ behalf, and he alleviates suffering when he can. Martyrs who die that others may live are always blessed by Ilmater with a final rest and reward in the god’s afterlife
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
beasts of burden and six minotaur infiltrators (their stat block appears in this chapter) devoted to Baphomet who are posing as laborers. Their leader, Brusipha (her stat block appears in this
obvious of many dangers. They might hire the characters as scouts or guards. While they won’t fight on the characters’ behalf, they might loan the use of their gorgons or help characters who’ve earned
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
Needle Spawn A wise ranger knows that the sight of a needle spawn is an ill omen, for it heralds the rise of a dreaded needle lord and a war for the soul of a forest. Roving Corpses. Needle spawn are
replace all other living things, perhaps the Balance would be made all the stronger.
I, of course, would merely find a new material form to maintain my watch. Such is the burden of the sentinel, to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
beasts of burden. Shovels, pitchforks, hoes, wooden buckets, yokes, and plows hang from the walls. Shelves hold sacks of seeds waiting to be planted the following spring. During the day, a yakfolk
the nearby barn (area 4A) is also present. One moon elf (commoner) cleans the hut during the day and is confined in a cage outside at night. Treasure. Characters who search the hut for treasure find a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
items of import on their behalf while they make good their escape. The doppelganger is hoping that the characters will entrust the Stone of Golorr to it for safekeeping. Failing that, it hopes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
items of import on their behalf while they make good their escape. The doppelganger is hoping that the characters will entrust the Stone of Golorr to it for safekeeping. Failing that, it hopes to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
, concludes that it’s nothing of consequence, and returns it to its owner. Dock Ward Courthouse Arrested characters are brought to a courthouse in the Dock Ward and confined to cells (area H8) until their
items of import on their behalf while they make good their escape. The doppelganger is hoping that the characters will entrust the Stone of Golorr to it for safekeeping. Failing that, it hopes to
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
Waterdeep and Baldur’s Gate, are plutocracies. Republic. Government is entrusted to representatives of an established electorate who rule on behalf of the electors. Any democracy in which only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
Waterdeep and Baldur’s Gate, are plutocracies. Republic. Government is entrusted to representatives of an established electorate who rule on behalf of the electors. Any democracy in which only
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
considerable hereditary wealth). In exchange, they promise to protect their citizens from threats such as orc marauders, hobgoblin armies, and roving human bandits. Nobles appoint officers as their agents in
Waterdeep and Baldur’s Gate, are plutocracies. Republic. Government is entrusted to representatives of an established electorate who rule on behalf of the electors. Any democracy in which only
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
shop at night. Customers are inevitably treated to the story of the grateful elven princess who enchanted the axe for him as a reward for a daring adventure undertaken on her behalf. In truth
valuable magic potions, and eagerly encourages his shoppers to investigate — and then return to tell him the story. Garynmor Stables and Menagerie As horses and other beasts of burden aren’t allowed inside
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
daring adventure undertaken on her behalf. In truth, Danthelon’s “dancing axe” is actually a tame stirge wrapped in the illusion of a double-bladed axe, which Danthelon sets loose each night. The
As horses and other beasts of burden aren’t allowed inside the city walls, the Outer City overflows with stables and hostlers, ranging from muddy pens to barns nicer than most inns. Of these, the
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
them to act on his behalf in all matters pertaining to the alliance. It has no specifics regarding the nature of the alliance or those against whom the alliance is directed; the word “sahuagin” is
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this






