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Returning 30 results for 'burden billowing diffusing conjure resides'.
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Monsters
Bigby Presents: Glory of the Giants
.
A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They conjure waves of magma and can fly by jetting magical fire from
the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community, these forgecallers oversee both forges and the community’s defense, often in
classes
Player’s Handbook (2014)
As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your
classes
Player’s Handbook (2014)
As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight on your behalf. As your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
School of Conjuration As a conjurer, you favor spells that produce objects and creatures out of thin air. You can conjure billowing clouds of killing fog or summon creatures from elsewhere to fight
school, you can use your action to conjure up an inanimate object in your hand or on the ground in an unoccupied space that you can see within 10 feet of you. This object can be no larger than 3 feet on a
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Giants of the Star Forge
Fire Giant Forgecaller A fire giant who masters traditional rune magic can control the heat of a volcanic environment and conjure raw elemental energy of fire and magma. In a fire giant community
Elemental Plane of Fire to pursue their own crafts and studies. A forgecaller is a walking furnace, clad head to toe in plate armor that seems to barely contain intense heat and billowing smoke. They
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentiment. Oargev wisely views Boranel as an ally, but knows Breland could be a threat. Q’barra. Aside from New Cyre, the largest population of Cyran refugees resides in Q’barra. Oargev has invited these
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentiment. Oargev wisely views Boranel as an ally, but knows Breland could be a threat. Q’barra. Aside from New Cyre, the largest population of Cyran refugees resides in Q’barra. Oargev has invited these
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sentiment. Oargev wisely views Boranel as an ally, but knows Breland could be a threat. Q’barra. Aside from New Cyre, the largest population of Cyran refugees resides in Q’barra. Oargev has invited these
violent Cyran extremists. Even the Brelish, for all their practiced indifference, become guarded when confronted by Cyrans, who represent a burden foisted upon them by their leaders. They tend to treat
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. This configuration enables all the goblinoids to swiftly rally and exit the camp en masse to meet an approaching threat. Command Center The camp’s warlord resides in the command center, which is a large
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. This configuration enables all the goblinoids to swiftly rally and exit the camp en masse to meet an approaching threat. Command Center The camp’s warlord resides in the command center, which is a large
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
. This configuration enables all the goblinoids to swiftly rally and exit the camp en masse to meet an approaching threat. Command Center The camp’s warlord resides in the command center, which is a large
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
Mr. Dory’s Warehouse Map 8.2: Mr. Dory’s Warehouse View Player Version Map 8.2 depicts the warehouse where Mr. Dory’s business takes place and the bizarre location where he resides. When the
compartment is oppressively hot and humid. Clouds of smoke rise and escape through the grate above, billowing from a pair of roaring boilers near the bow, bolted to the deck and walls on either side of a large
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the following conditions is met: Three or more dancing statues are destroyed. The statue on the dais is destroyed. Someone grabs the tiny sphere. The slaad normally resides in a demiplane and
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the following conditions is met: Three or more dancing statues are destroyed. The statue on the dais is destroyed. Someone grabs the tiny sphere. The slaad normally resides in a demiplane and
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
charge to cast conjure minor elementals (summoning either four magma mephits or four magmins, as the wearer wishes) or fire shield (warm shield version only) from the ring. Once all of its charges are
trace, speak with animals
1/day each: commune with nature (cast as 1 action), conjure woodland beings, hallucinatory terrain (cast as 1 action)
Shining Falls Traffic on the Delimbiyr River comes
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
one of the following conditions is met: Three or more dancing statues are destroyed. The statue on the dais is destroyed. Someone grabs the tiny sphere. The slaad normally resides in a demiplane and
conjure fey spell embedded in it, and that the spell can be cast as an action by knocking the jewel three times against a hard object or surface. No other components are required to cast the spell, and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. A powerful Harper wizard named Krowen Valharrow (CG male Turami human archmage with a robe of useful items and a staff of fire) also resides in the tower, along with dozens of domesticated tressym
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance






