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Returning 35 results for 'burden both diffusing called religion'.
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Classes
Player’s Handbook
, Medicine, Persuasion, or Religion
Weapon Proficiencies
Simple weapons
Armor Training
Light and Medium armor and Shields
Starting Equipment
Choose A or B: (A) Chain Shirt, Shield
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Monsters
Eberron: Rising from the Last War
, while a blacksmith uses mending to perform minor repairs and guidance to help inspire their work. Those who work minor magic into their labors are called magewrights.
Far more limited in magical power
: speak with dead.
Deception (+3), Religion (+4)
8
Oracle
Guidance. Ritual only: augury, divination (1 hour).
History (+4), Religion (+4)
Monsters
Van Richten’s Guide to Ravenloft
warrior devoted to a pantheon of elven deities called the Seldarine. In this role, she defended the Feywild against dragons, demons, and other threats. In time, her heroics caught the eye of an
do not carry the burden do not eat.”
Ideal. “Those most deserving of aid are those who never ask for it.”
Bond. “You share a bond with those you travel with, a bond closer
Backgrounds
Curse of Strahd: Character Options
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
, Religion, or Survival
Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon
Equipment: A Monster Hunter's Pack;monster
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
domesticated the dinosaurs of the plains and use these creatures as mounts, livestock, and beasts of burden. A sacred bond exists between a hunter and mount, and few people are prepared to face a
raging halfling barbarian riding a furious clawfoot raptor. Talenta religion reveres spirits, both departed ancestors and natural spirits. Each tribe has a lath—a chieftain who guides the tribe—and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: A monster hunter’s pack (containing a
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: A monster hunter’s pack (containing a
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
toll, isolating you from most people and making you question your sanity. You must find a way to overcome it before it destroys you. Skill Proficiencies: Choose two of Arcana, Investigation, Religion
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
industrialized magic. But they do have dinosaurs. The halflings have domesticated the dinosaurs of the plains, and use these creatures as mounts, livestock, and beasts of burden. There is a sacred bond
between a hunter and their mount, and few people are prepared to face a raging halfling barbarian riding a furious clawfoot raptor. Talenta religion is based around reverence for spirits, both
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with a sword or banished with a spell. It might come to you as a shadow on the wall, a bloodcurdling nightmare, a memory that refuses to die, or a demonic whisper in the dark. The burden has taken its
, Religion, or Survival Languages: Choose two, one of which must be Abyssal, Celestial, Deep Speech, Draconic, Infernal, Primordial, Sylvan, or Undercommon Equipment: A monster hunter’s pack (containing a
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Storm Lord’s Wrath
Triboar Trail and the High Road. Two entrances into the building are apparent: a smaller one at the northern corner, and a larger one, suitable for beasts of burden and wagons, near the first.
Right now
building to the party, who are easier to reach. If the zombies are defeated and examined, each bears a brand on its forehead in the shape of a skull. A successful DC 15 Intelligence (Religion) check reveals
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
)
CHA
6 (−2)
Senses passive Perception 11
Languages —
Challenge 5 (1,800 XP) Proficiency Bonus +3
Beast of Burden. The titanothere is considered to be one size larger for the purpose of
creature.
Brian Valeza
I have fond memories of riding across an ice sheet on the back of a trusty, thick-furred titanothere I called Woolly. But that was thousands of years ago and many worlds away...
—Diancastra
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
regained its place as the dominant religion of Karrnath, but there is still a strong following for the Blood of Vol. Atur, the so-called “City of Night”, is the faith’s stronghold in Karrnath. The
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Do you know what it is to be a slave? To feel the crack of a whip, the venom of a drow priestess’s snake-headed lash, the weight of a burden you can’t possibly lift after so much toil
, miles-deep network of caverns, caves, and underground waterways called the Underdark is home to many strange creatures and even stranger societies. No one is quite sure the extent of this massive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Do you know what it is to be a slave? To feel the crack of a whip, the venom of a drow priestess’s snake-headed lash, the weight of a burden you can’t possibly lift after so much toil
, miles-deep network of caverns, caves, and underground waterways called the Underdark is home to many strange creatures and even stranger societies. No one is quite sure the extent of this massive
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
The Underdark Do you know what it is to be a slave? To feel the crack of a whip, the venom of a drow priestess’s snake-headed lash, the weight of a burden you can’t possibly lift after so much toil
, miles-deep network of caverns, caves, and underground waterways called the Underdark is home to many strange creatures and even stranger societies. No one is quite sure the extent of this massive
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
Dreambreaker shattered minds. The Lady of the Plague wielded disease and commanded hordes of vermin. The dragonmarked houses united in an inquisition called The War of the Mark. Some say that this was a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
Dreambreaker shattered minds. The Lady of the Plague wielded disease and commanded hordes of vermin. The dragonmarked houses united in an inquisition called The War of the Mark. Some say that this was a
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
the powers of a sorcerer. So, what makes them significant? First of all, aberrant marks always have flaws. These may not actively hurt a character, but they are always a burden in some way — a burden
Dreambreaker shattered minds. The Lady of the Plague wielded disease and commanded hordes of vermin. The dragonmarked houses united in an inquisition called The War of the Mark. Some say that this was a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sells a highly addictive drug called dragon’s blood. Daask has another, perhaps surprising area of operation: religion. The organization has brought priests of the Dark Six to Sharn and has restored a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sells a highly addictive drug called dragon’s blood. Daask has another, perhaps surprising area of operation: religion. The organization has brought priests of the Dark Six to Sharn and has restored a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
sells a highly addictive drug called dragon’s blood. Daask has another, perhaps surprising area of operation: religion. The organization has brought priests of the Dark Six to Sharn and has restored a
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
inspire their work. Those who work minor magic into their labors are called magewrights. Far more limited in magical power than a typical spellcaster, a magewright is dedicated to learning a handful of
) 7 Medium Minor illusion. Ritual only: speak with dead. Deception (+3), Religion (+4) 8 Oracle Guidance. Ritual only: augury, divination (1 hour). History (+4), Religion (+4)






