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Returning 35 results for 'burden both diffusing concerned reveal'.
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barren both diffusing concerned revel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wolves. For each such encounter, there is a 20 percent chance that this is Drufi’s search party (see “Hvalspyd”). The frost giants are concerned chiefly with locating the Ring of Winter, and they might
help characters who can provide useful information. They immediately attack characters who withhold information, or who threaten to reveal the giants’ presence to the Flaming Fist. The frost giants carry no treasure with them while they hunt.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wolves. For each such encounter, there is a 20 percent chance that this is Drufi’s search party (see “Hvalspyd”). The frost giants are concerned chiefly with locating the Ring of Winter, and they might
help characters who can provide useful information. They immediately attack characters who withhold information, or who threaten to reveal the giants’ presence to the Flaming Fist. The frost giants carry no treasure with them while they hunt.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wolves. For each such encounter, there is a 20 percent chance that this is Drufi’s search party (see “Hvalspyd”). The frost giants are concerned chiefly with locating the Ring of Winter, and they might
help characters who can provide useful information. They immediately attack characters who withhold information, or who threaten to reveal the giants’ presence to the Flaming Fist. The frost giants carry no treasure with them while they hunt.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Components of a Curse Most curses have three distinct components: pronouncement, burden, and resolution. Whatever form these take, at least one of them, especially the burden or resolution, should
a powerful villain or a wrongly slain innocent Swearing a vow to refrain from or undertake some action on pain of great suffering Burden A curse’s burden is the effect that causes hardship and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anything shady or villainous, but maneuvering pieces into position so they can play their designated parts. As the campaign unfolds, the dragons of the Chamber might reveal that the adventurers have their
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anything shady or villainous, but maneuvering pieces into position so they can play their designated parts. As the campaign unfolds, the dragons of the Chamber might reveal that the adventurers have their
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
anything shady or villainous, but maneuvering pieces into position so they can play their designated parts. As the campaign unfolds, the dragons of the Chamber might reveal that the adventurers have their
might also get involved. Unfortunately for the adventurers, the dragons are not necessarily any more concerned for their well-being than the Lords of Dust are, and the characters might have to consort
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
spell. Harshnag declines to reveal this helpful wizard’s identity. The wizard could be Elminster of Shadowdale, Laeral Silverhand of Waterdeep, the Harper archmage Krowen Valharrow (see the “Everlund
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
among my colleagues tell me that an informed multiverse is a safer multiverse. After all, why should we unhappy few endure the burden of protecting the multiverse from itself?
I am also told that this
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Ythryn Lore As the characters explore Ythryn, they piece together a picture of what life was like in the enclave. Whenever a location instructs you to reveal some of Ythryn’s lore, roll a d20 and
are immortalized in the city’s museum.
3 The city’s creators used giant mimics as construction tools and beasts of burden.
4 Apprentice mages would graduate from the House of the Arcane and
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
shoulder a cosmic burden.
— Zariel, Archduchess of Avernus,
former angel of Celestia
Although the basic facts of the Blood War aren’t subject to debate, a host of theories exist that attempt to
ruthless focus on victory at any cost is what fuels the devils’ war machine. Every devil takes a grim pride in its service in the Blood War. Talk to one for a short time, and it will reveal the scars
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
spell. Harshnag declines to reveal this helpful wizard’s identity. The wizard could be Elminster of Shadowdale, Laeral Silverhand of Waterdeep, the Harper archmage Krowen Valharrow (see the “Everlund
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Finding Iymrith The storm giants bear the burden of finding the dragon so that the characters can focus on preparing themselves for the final showdown. Hekaton and Serissa know that blue dragons
spell. Harshnag declines to reveal this helpful wizard’s identity. The wizard could be Elminster of Shadowdale, Laeral Silverhand of Waterdeep, the Harper archmage Krowen Valharrow (see the “Everlund
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
The cloaked figure is Reya Mantlemorn, a lawful good
quest parallels theirs, she asks to join them as they prepare to visit Vanthampur Villa. If the characters reveal that they’re working for the Flaming Fist, Reya draws her longsword in a panic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
The cloaked figure is Reya Mantlemorn, a lawful good
quest parallels theirs, she asks to join them as they prepare to visit Vanthampur Villa. If the characters reveal that they’re working for the Flaming Fist, Reya draws her longsword in a panic
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
rests on the hilt of a longsword. The other pulls back a cowl to reveal the face of a teenager with brown skin, red hair, and a haunting gaze.
The cloaked figure is Reya Mantlemorn, a lawful good
quest parallels theirs, she asks to join them as they prepare to visit Vanthampur Villa. If the characters reveal that they’re working for the Flaming Fist, Reya draws her longsword in a panic
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
. If confronted, the cult spies deny involvement in any wrongdoing and try to bluff their way out of trouble. A spy caught red-handed weeps and begs for mercy. Some might claim to have been under a spell, hoping to gain sympathy. Caught spies reveal only what’s necessary to save their own skins.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
. If confronted, the cult spies deny involvement in any wrongdoing and try to bluff their way out of trouble. A spy caught red-handed weeps and begs for mercy. Some might claim to have been under a spell, hoping to gain sympathy. Caught spies reveal only what’s necessary to save their own skins.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
“Rumors of Evil” clues and events. Trouble in Red Larch When the characters arrive in Red Larch, a few minutes of conversation with any NPC reveals that the townsfolk are concerned about strange events
. If confronted, the cult spies deny involvement in any wrongdoing and try to bluff their way out of trouble. A spy caught red-handed weeps and begs for mercy. Some might claim to have been under a spell, hoping to gain sympathy. Caught spies reveal only what’s necessary to save their own skins.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
startled and attack. Should the characters try to communicate, the otyughs speak in Otyugh and insist to know what the characters are doing. If characters reveal they’re trying to escape, or if
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
controlled. Spells like detect magic also reveal that the farmers are surrounded by an aura of enchantment magic. While this magic—the effects of the soul shaker’s geas spell—lingers, the farmers’ eyes
opens it, and nearby characters hear her curse in concerned shock. Aunt Dellie hands the crumpled parchment to any character who asks about it. It bears a charcoal sketch of a child struggling to swim
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
palisade, each part capped with a gate and a tower on either end. These outer walls and gates aren’t regularly manned or patrolled, because the occupants aren’t concerned about being taken by surprise
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
might reveal some of the simplest effects of a mythal, active restrictions on spellcasting can be discovered only by trying (and failing) to cast a prohibited spell. A powerful spellcaster might learn
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
by some. Most mythals are defensive in nature, designed to restrict the kinds of magic that can be employed in the area they govern, and the most common restrictions are concerned with teleportation
might reveal some of the simplest effects of a mythal, active restrictions on spellcasting can be discovered only by trying (and failing) to cast a prohibited spell. A powerful spellcaster might learn
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
startled and attack. Should the characters try to communicate, the otyughs speak in Otyugh and insist to know what the characters are doing. If characters reveal they’re trying to escape, or if
.
There is no obvious exit from this chamber, and Fellik doesn’t know where to go from here. The young man swiftly grows concerned, fearing he and his father have been betrayed. A character who






