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Returning 18 results for 'burden both diffusing conjured rewards'.
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burned both diffusing conjurer regards
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parent’s shadow, and no one else will ever understand this burden.
2 I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3 Living up to my
few things to you.
8 No risk is too great for the rewards of defeating my enemies … and taking their stuff.
d6 Ideal
1 Power. The only way to get ahead in this world is to attain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parent’s shadow, and no one else will ever understand this burden.
2 I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3 Living up to my
few things to you.
8 No risk is too great for the rewards of defeating my enemies … and taking their stuff.
d6 Ideal
1 Power. The only way to get ahead in this world is to attain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
parent’s shadow, and no one else will ever understand this burden.
2 I’ve seen enough of the adventuring life to have realistic expectations and empathy for my peers.
3 Living up to my
few things to you.
8 No risk is too great for the rewards of defeating my enemies … and taking their stuff.
d6 Ideal
1 Power. The only way to get ahead in this world is to attain
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
depending on need. The Burden of Leadership Your natural charisma makes you the obvious choice to be the leader of your franchise. Others look to you constantly for inspiration, even if they’re afraid to
back and reap the rewards. With great profit comes great responsibility, however, and it’s important to let the other members of your franchise know that they have a place where their opinions matter
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
known as Darkhold. The lich was called Varalla, and supposedly she conjured all manner of evil creatures to serve her, sending them out to dominate the lands beyond and establish an empire of evil
. Varalla ruled Darkhold until the infamous leaders of the old Zhentarim — Manshoon and Fzoul — heard tales of her wealth in magic and gold. Lured by the promise of such rich rewards, the pair defeated
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
off completing their quest. If the characters have already cleared out Ironslag, the king expresses his surprise and gratitude and urges them to rest in Adbar while he gathers their rewards. For more
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
off completing their quest. If the characters have already cleared out Ironslag, the king expresses his surprise and gratitude and urges them to rest in Adbar while he gathers their rewards. For more
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
off completing their quest. If the characters have already cleared out Ironslag, the king expresses his surprise and gratitude and urges them to rest in Adbar while he gathers their rewards. For more
while he arranges for suitable rewards. He commissions jewelers to craft mithral medals (one per character) shaped like shields, and he also drafts a signed letter of recommendation and presents it to
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
likely to burden him or the Zoar family. Examples of what he might provide include a meeting with one or more members of the Council of Elders, an arranged meeting with a Lords’ Alliance
charms or refuse to leave, calling on the centaurs to aid them (which the centaurs are more than happy to do). Whenever a dryad is killed, one or more conjured animals rise up out of the ground within
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragon’s lair serves as the seat of its power and a vault for its
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragon’s lair serves as the seat of its power and a vault for its
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
these creatures, humanoids are animals, fit to serve as prey or beasts of burden, and wholly unworthy of respect. Dangerous Lairs. A dragon’s lair serves as the seat of its power and a vault for its
can become valuable agents for a blue dragon, which rewards loyal service handsomely. A blue dragon keeps its lair secret and well protected, and even its most trusted servants are rarely allowed






