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Returning 35 results for 'burden built diffusing crackling refuges'.
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Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dayawlongon Gazetteer For any first-time visitor to the archipelago of Dayawlongon, the skybridges are a stunning sight. Both roadways and refuges, with whole communities dwelling along some of the
miles-long spans, these structures were built centuries ago with the help of great bakunawa—massive, serpentine dragons endemic to Dayawlongon’s five main islands and dozens of smaller islands, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dayawlongon Gazetteer For any first-time visitor to the archipelago of Dayawlongon, the skybridges are a stunning sight. Both roadways and refuges, with whole communities dwelling along some of the
miles-long spans, these structures were built centuries ago with the help of great bakunawa—massive, serpentine dragons endemic to Dayawlongon’s five main islands and dozens of smaller islands, which
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Dayawlongon Gazetteer For any first-time visitor to the archipelago of Dayawlongon, the skybridges are a stunning sight. Both roadways and refuges, with whole communities dwelling along some of the
miles-long spans, these structures were built centuries ago with the help of great bakunawa—massive, serpentine dragons endemic to Dayawlongon’s five main islands and dozens of smaller islands, which
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
undercity, beneath the layers of civilization that had built up over millennia, Mazirek found a hidden network of vaults called Umerilek, an enormous structure that would have dominated a city block
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
undercity, beneath the layers of civilization that had built up over millennia, Mazirek found a hidden network of vaults called Umerilek, an enormous structure that would have dominated a city block
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
undercity, beneath the layers of civilization that had built up over millennia, Mazirek found a hidden network of vaults called Umerilek, an enormous structure that would have dominated a city block
Golgari warrens. These creatures, often associated with decay and rebirth, are prized by the guild. Giant bugs serve as beasts of burden, companions, steeds, and guardians. Among the largest of these
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Barrow Mound Long ago, Uthgardt barbarians built the barrow mound to hold the body of a chieftain, now forgotten. When Wiggan Nettlebee joined the Cult of the Black Earth, he looted the barrow
. The Chieftain’s Return After the characters have a minute to look around, read the following: The temperature drops further, and with a crackling sound, frost coats the entire chamber. Flames on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Barrow Mound Long ago, Uthgardt barbarians built the barrow mound to hold the body of a chieftain, now forgotten. When Wiggan Nettlebee joined the Cult of the Black Earth, he looted the barrow
. The Chieftain’s Return After the characters have a minute to look around, read the following: The temperature drops further, and with a crackling sound, frost coats the entire chamber. Flames on the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Barrow Mound Long ago, Uthgardt barbarians built the barrow mound to hold the body of a chieftain, now forgotten. When Wiggan Nettlebee joined the Cult of the Black Earth, he looted the barrow
. The Chieftain’s Return After the characters have a minute to look around, read the following: The temperature drops further, and with a crackling sound, frost coats the entire chamber. Flames on the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Port Nyanzaru. Some of its notable features are described hereafter: Medium and Large dinosaurs are used as beasts of burden to haul two-wheeled carts, to hoist heavy loads on cranes, and to tow
traditionally include a walled yard or garden. All the city’s water comes from rain, so every building has a cistern or wooden barrels to catch water running off the roof. Every public square is built around a
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. A creature in the tower has total cover from attacks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. A creature in the tower has total cover from attacks
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
balls of cast iron through the air at destructive speeds. In a campaign without gunpowder, a cannon might be an arcane device built by clever gnomes or wizardly engineers. A cannon is usually
pushed or pulled by soldiers or beasts of burden. Medium or smaller creatures can use the siege tower to reach the top of walls up to 40 feet high. A creature in the tower has total cover from attacks
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
. Main Room The larger part of the tower’s second floor contains two staircases, which descend to area B1 and ascend to area B4. The scents of salted meat and dried fruit fill this area. Bookcases built
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
. Main Room The larger part of the tower’s second floor contains two staircases, which descend to area B1 and ascend to area B4. The scents of salted meat and dried fruit fill this area. Bookcases built
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
stored before Buron took it. Credenza and Chair. These furnishings were installed in the tower when it was built. They are unremarkable, albeit finely made. Secret Door. A secret door is built into a
. Main Room The larger part of the tower’s second floor contains two staircases, which descend to area B1 and ascend to area B4. The scents of salted meat and dried fruit fill this area. Bookcases built
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
and drawing inspiration from its crackling flames. The slightest disturbance upsets him. Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in charge, if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
and drawing inspiration from its crackling flames. The slightest disturbance upsets him. Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in charge, if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
can be poured. The south wall has a row of five arrow slits built into it. Two wooden cots covered with furs are in the northeast corner of the room. Of the two cult fanatics stationed here, one stands
and drawing inspiration from its crackling flames. The slightest disturbance upsets him. Kadroth appreciates the wisdom of maintaining the illusion that Speaker Crannoc Siever is still in charge, if
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
causeway. This hole is one end of a chute that, once it enters the rock, ascends steeply to area Q4. Q2. Bear’s Head Built around the mouth of the cave is a ramshackle wooden portico crudely shaped
is bathed in flickering blue light. The light’s source is a blue flame crackling in a stone brazier that stands against the far wall. The white smoke that rises above it coalesces every few seconds
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
ravens are accommodated by perches and outcrops built on the outside of the command center. In the field, a wagon serves as a makeshift rookery. Supply Wagons Members of the army are expected to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
ravens are accommodated by perches and outcrops built on the outside of the command center. In the field, a wagon serves as a makeshift rookery. Supply Wagons Members of the army are expected to
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
protect it. Pens and Pits Goblins are responsible for tending to the camp’s slaves, battle beasts, and beasts of burden. These are hobbled, chained to posts, or placed in pens, cages, or pits as needed
ravens are accommodated by perches and outcrops built on the outside of the command center. In the field, a wagon serves as a makeshift rookery. Supply Wagons Members of the army are expected to
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
companions and beasts of burden—perhaps using deinonychus as hunting hounds or herding triceratops like cattle.
Domesticated dinosaurs might have a variety of trappings—markings, brands, harnesses, collars
) with blue and gray coloring soaring
10 1 lightning hulk* (attitude: 1d8) crackling in a jagged path
11 1d3 air elemental myrmidons† (attitude: 1d6) on high alert
12 1 elder tempest
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
stairs, the yakfolk built a village. In the centuries that followed, clans of dwarves eager to plunder the mines made numerous failed attempts to conquer the yakfolk village before concluding that
splits the yakfolk village in two. A wooden bridge spanned the gap until it rotted away. The yakfolk later built a safe bridge out of ropes and planks, lashed to four sturdy wooden posts. PRISONERS OF
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
. Standing 6½ feet tall and weighing 250 pounds, each is as big as a powerfully built male human. They have the statistics of commoners, with the following changes: The children are Medium giants of
faint aura of conjuration magic surrounding the fireplace. Any creature that points at the fireplace and speaks the word “ild” causes a magical, crackling fire to erupt within it. The fire lasts for 1






