Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burdened brothers diffusing conceal rules'.
Other Suggestions:
burden bother diffusing concept rules
burdens brothers diffusing conceal rules
burdens brother diffusing conceal rules
burdens brokers diffusing conceal rules
burned brothers diffusing conceal rules
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
books in Candlekeep. The precise date of its curation has been lost to time, but its origin can be attributed to three masters of the Open Hand, the Ren Brothers—Rendi (pronounced REN-dee), Renjie (REN
need to preserve their secret techniques and the guilt from making use of such powerful martial lore, the three masters chose to conceal the knowledge they discovered among the vast collection in
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Adventuring Gear” in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Adventuring Gear” in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
“Adventuring Gear” in the Basic Rules.) Characters in need of weapons or armor are directed to the Lionshield Coster (see that section). The proprietor is Elmar Barthen, a lean and balding human male shopkeeper
also mentions that two more Rockseeker brothers, Nundro and Tharden, are camped somewhere outside town. Barthen hasn’t seen them in a tenday and expects the brothers to return “any day now” to resupply
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aroon Family Pepper Challenge The Spicy Brothers, Kasem and Vi Aroon, are energetic and eccentric lovers of all things spicy. They sponsor the Aroon Family Pepper Challenge in the southwest event
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aroon Family Pepper Challenge The Spicy Brothers, Kasem and Vi Aroon, are energetic and eccentric lovers of all things spicy. They sponsor the Aroon Family Pepper Challenge in the southwest event
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Aroon Family Pepper Challenge The Spicy Brothers, Kasem and Vi Aroon, are energetic and eccentric lovers of all things spicy. They sponsor the Aroon Family Pepper Challenge in the southwest event
human garbed in a garish red-and-green uniform, welcomes characters who seek to participate in the Aroon Family Pepper Challenge. The assistant outlines the rules: Participants sit at a table with a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic Possession is one example of an environmental curse. Demonic Possession Demonic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic Possession is one example of an environmental curse. Demonic Possession Demonic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
feel like rare, potent magic rooted in the lore of your campaign. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
feel like rare, potent magic rooted in the lore of your campaign. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, his goal is to see Phandalin thrive and become prosperous. Therefore, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production. Sildar also
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, his goal is to see Phandalin thrive and become prosperous. Therefore, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production. Sildar also
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
bring law and order to Phandalin. As such, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production, believing that bringing prosperity to the region
the alias Glasstaff to conceal his identity. (The Redbrands call him that because he carries a glass staff.) Once he learns the truth about Iarno, Sildar expresses a desire to have the wizard captured
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, his goal is to see Phandalin thrive and become prosperous. Therefore, he wants to find the lost mine of Wave Echo Cave and help the Rockseeker brothers put it back into production. Sildar also
his thirties.” In reality, Iarno created the Redbrands, installed himself as their leader, and took the pseudonym “Glasstaff” to conceal his true identity. (The Redbrands call him that because he
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Curses Alexandre Honoré The curse of demonic possession
has devastating effects Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The
feel like rare, potent magic rooted in the lore of your campaign. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Curses Every curse has rules that govern it. A curse typically takes one of the forms detailed below. Bestow Curse The simplest curses are created by the Bestow Curse spell. The effects of such
. Environmental Curses Some locations are so suffused with evil that anyone who lingers there is burdened with a curse. Demonic Possession is one example of an environmental curse. Demonic Possession Demonic
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amid thick webs that fill the top 10 feet beneath the 30-foot-high ceiling.
Hidden Arch. The southern half of the cave is filled with thick, sticky webs. (These webs conceal an arch embedded in a
mountain with a full moon symbol above it. Close inspection of the moon reveals a half-inch-diameter hole in the middle of it. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amid thick webs that fill the top 10 feet beneath the 30-foot-high ceiling.
Hidden Arch. The southern half of the cave is filled with thick, sticky webs. (These webs conceal an arch embedded in a
mountain with a full moon symbol above it. Close inspection of the moon reveals a half-inch-diameter hole in the middle of it. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
amid thick webs that fill the top 10 feet beneath the 30-foot-high ceiling.
Hidden Arch. The southern half of the cave is filled with thick, sticky webs. (These webs conceal an arch embedded in a
mountain with a full moon symbol above it. Close inspection of the moon reveals a half-inch-diameter hole in the middle of it. The arch is one of Halaster’s magic gates (see “Gates”). Its rules are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
. It takes a successful DC 15 Strength check to break down a door that is barricaded shut. Floors. Cracked and uneven flagstones conceal a dirt floor underneath. Light. A small amount of natural light
“Cover” in the Basic Rules). DISGUISED CHARACTERS
Rather than storm Cragmaw Castle with weapons in hand, clever characters might try to talk their way inside. For example, they might don the scarlet
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
with Dragonmarks?
Compared to the rules in Eberron: Rising from the Last War, here’s what’s different about dragonmarks in this chapter:
The benefits of each dragonmark now derive from feats
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
with Dragonmarks?
Compared to the rules in Eberron: Rising from the Last War, here’s what’s different about dragonmarks in this chapter:
The benefits of each dragonmark now derive from feats
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
doesn’t conceal the dragonmark’s ability or remain firmly aligned with the dragonmarked house is likely to become the target of assassins.
The Boon of Siberys, described in the “Feats” section later
with Dragonmarks?
Compared to the rules in Eberron: Rising from the Last War, here’s what’s different about dragonmarks in this chapter:
The benefits of each dragonmark now derive from feats
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
” later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
" later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
40. Music Hall Characters who make no effort to conceal their approach alert the creatures in this 20-foot-high vaulted chamber, which is carved out of solid rock. The room contains the following
indentation with a sigil representing magic scribed into the palm. The rules for this arch are as follows: Casting the mage hand cantrip and pressing its spectral fingers into the keystone’s
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
" later in this chapter) specify which skill applies if you make an ability check for that action, and many other rules note when a skill is relevant. The DM has the ultimate say on whether a skill is
rituals, and holy symbols. Sleight of Hand Dexterity Pick a pocket, conceal a handheld object, or perform legerdemain. Stealth Dexterity Escape notice by moving quietly and hiding behind things. Survival






