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Returning 35 results for 'burdens blessings diffusing chest reason'.
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Classes
Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Classes
Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
interrupted ritual. Vecna is unaware the characters—or anyone, for that matter—are linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
interrupted ritual. Vecna is unaware the characters—or anyone, for that matter—are linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Link to Vecna The characters each gain a metaphysical link to Vecna, which follows the rules for blessings presented in the Dungeon Master’s Guide. Vecna’s Link is the result of feedback from the
interrupted ritual. Vecna is unaware the characters—or anyone, for that matter—are linked with him, so the god has no reason to sever the tie. The link can manifest as subtly or as obviously as each
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
buttons that he stole from a dress shirt of Chalaska’s. Most of Bargewright’s locals and all the Swords recognize the buttons. Inglor then leaves with the door ajar. Inglor stashes 200 gp in the chest where
usually act in a suspicious way. He’s a handyman, and he has a reason to be just about anywhere in the inn.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
39. Golem Pit A fifteen-foot-wide, fifteen-foot-deep pit dominates this chamber. At the bottom of the pit, an eight-foot-tall clay figure stands motionless beside a stone treasure chest. A silver key
toward the knight.
An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
39. Golem Pit A fifteen-foot-wide, fifteen-foot-deep pit dominates this chamber. At the bottom of the pit, an eight-foot-tall clay figure stands motionless beside a stone treasure chest. A silver key
toward the knight.
An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
buttons that he stole from a dress shirt of Chalaska’s. Most of Bargewright’s locals and all the Swords recognize the buttons. Inglor then leaves with the door ajar. Inglor stashes 200 gp in the chest where
usually act in a suspicious way. He’s a handyman, and he has a reason to be just about anywhere in the inn.
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
buttons that he stole from a dress shirt of Chalaska’s. Most of Bargewright’s locals and all the Swords recognize the buttons. Inglor then leaves with the door ajar. Inglor stashes 200 gp in the chest where
usually act in a suspicious way. He’s a handyman, and he has a reason to be just about anywhere in the inn.
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
39. Golem Pit A fifteen-foot-wide, fifteen-foot-deep pit dominates this chamber. At the bottom of the pit, an eight-foot-tall clay figure stands motionless beside a stone treasure chest. A silver key
toward the knight.
An invisible wall of force (as created by the wall of force spell) covers the top of the pit, shielding the clay golem and the chest below. By manipulating the statues, characters
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
splintered, but otherwise well preserved. A scorched iron chest stands near the foot of one of the beds.
This room contains the restless spirit of the last wizard to die here: Mormesk the wraith. He is not
amassed in life is in the scorched chest (see the “Treasure” section). No longer corporeal, he cannot touch or possess the wealth he enjoyed in life. This building served as a guesthouse for visiting
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, and waterskin. What a Deal Also
with a successful DC 15 Dexterity (Sleight of Hand) check. Living the Good Life Also at rank 2, Head Office trusts that as long as your needs are met, you have no reason to skim any profits. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, and waterskin. What a Deal Also
with a successful DC 15 Dexterity (Sleight of Hand) check. Living the Good Life Also at rank 2, Head Office trusts that as long as your needs are met, you have no reason to skim any profits. You
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
worth of equipment from the following options: barrel, basket, block and tackle, bucket, chest, flask or tankard, jug or pitcher, iron pot, pouch, sack, saddlebags, vial, and waterskin. What a Deal Also
with a successful DC 15 Dexterity (Sleight of Hand) check. Living the Good Life Also at rank 2, Head Office trusts that as long as your needs are met, you have no reason to skim any profits. You
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a varnished human eyeball. The key unlocks the iron chest in area K60. The wooden pendant is a hag eye given to Cyrus by the night hag Morgantha (see chapter 6), so that she could spy on Strahd
successful DC 10 Charisma (Intimidation) check is enough to make him divulge the key’s purpose, the location of the iron chest, and the chest’s contents. When he isn’t being threatened, Cyrus giggles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a varnished human eyeball. The key unlocks the iron chest in area K60. The wooden pendant is a hag eye given to Cyrus by the night hag Morgantha (see chapter 6), so that she could spy on Strahd
successful DC 10 Charisma (Intimidation) check is enough to make him divulge the key’s purpose, the location of the iron chest, and the chest’s contents. When he isn’t being threatened, Cyrus giggles
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
with a varnished human eyeball. The key unlocks the iron chest in area K60. The wooden pendant is a hag eye given to Cyrus by the night hag Morgantha (see chapter 6), so that she could spy on Strahd
successful DC 10 Charisma (Intimidation) check is enough to make him divulge the key’s purpose, the location of the iron chest, and the chest’s contents. When he isn’t being threatened, Cyrus giggles
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ballistae but has no crew to operate them. Its mangonel was destroyed in a recent engagement, and Captain Sartell hasn’t replaced it yet. Getting a new mangonel was the main reason Sartell was on the
Captain Sartell’s possessions is a locked treasure chest, which she keeps in her cabin. Captain Sartell carries the only key to the chest. As an action, a character can pick the lock by making a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ballistae but has no crew to operate them. Its mangonel was destroyed in a recent engagement, and Captain Sartell hasn’t replaced it yet. Getting a new mangonel was the main reason Sartell was on the
Captain Sartell’s possessions is a locked treasure chest, which she keeps in her cabin. Captain Sartell carries the only key to the chest. As an action, a character can pick the lock by making a
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
ballistae but has no crew to operate them. Its mangonel was destroyed in a recent engagement, and Captain Sartell hasn’t replaced it yet. Getting a new mangonel was the main reason Sartell was on the
Captain Sartell’s possessions is a locked treasure chest, which she keeps in her cabin. Captain Sartell carries the only key to the chest. As an action, a character can pick the lock by making a
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
little reason to pay attention to what is spoken there. Gods can speak directly to their oracles. They can appear in the dreams of mortals or manipulate natural phenomena to create omens. They can
by spell effects. For example, Purphoros can make a volcano erupt, and Thassa can call up a tidal wave. Gods can bestow supernatural blessings on mortals, and they can lay terrible curses (such as when
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
little reason to pay attention to what is spoken there. Gods can speak directly to their oracles. They can appear in the dreams of mortals or manipulate natural phenomena to create omens. They can
by spell effects. For example, Purphoros can make a volcano erupt, and Thassa can call up a tidal wave. Gods can bestow supernatural blessings on mortals, and they can lay terrible curses (such as when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers don’t come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this room’s oaken table and
his key to area 7 and the key to his chest in the mouth of a mounted deer head whenever these keys aren’t on his person. Chest. A wooden chest sits beneath the bed in this room. It can be unlocked with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers don’t come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this room’s oaken table and
his key to area 7 and the key to his chest in the mouth of a mounted deer head whenever these keys aren’t on his person. Chest. A wooden chest sits beneath the bed in this room. It can be unlocked with
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
little reason to pay attention to what is spoken there. Gods can speak directly to their oracles. They can appear in the dreams of mortals or manipulate natural phenomena to create omens. They can
by spell effects. For example, Purphoros can make a volcano erupt, and Thassa can call up a tidal wave. Gods can bestow supernatural blessings on mortals, and they can lay terrible curses (such as when
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
Moonstalkers don’t come through this area without good reason. Treasure. Each oil painting is worth 250 gp. 5: Study A moonstone chandelier casts a soft, bluish-white glow over this room’s oaken table and
his key to area 7 and the key to his chest in the mouth of a mounted deer head whenever these keys aren’t on his person. Chest. A wooden chest sits beneath the bed in this room. It can be unlocked with
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
closed wooden chest. In the center of the room is a long wooden table with two wooden benches beside it.
Four lizardfolk appear to be gathering their weapons and readying to leave this area.
There
a crude pewter mug with Semuanya’s symbol (a reptilian egg) scratched into the side. The officer carries the key to the chest in area 4 in a belt pouch. 4. Officer’s Quarters A wooden table with two






