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Returning 35 results for 'burdens blind diffusing complex refine'.
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Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Monsters
Fizban's Treasury of Dragons
than this one.
Amethyst Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Balance. Everything is a complex interaction of forces that
must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem
Monsters
Fizban's Treasury of Dragons
. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
Responsibility. Having knowledge and
. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation, seeking to understand itself
Monsters
Fizban's Treasury of Dragons
, seeking to understand itself. (Any)
3
Self-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4
"}
Ideal
1
Balance. Everything is a complex interaction of forces that must be kept in a delicate and carefully maintained balance. (Neutral)
2
Knowledge. We are the whole of creation
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
-Improvement. I am a complex gem, and I constantly polish and refine my many facets to make the whole that much more perfect. (Any)
4 Responsibility. Having knowledge and power gives one a
understanding of metaphysics, anything is possible—including the creation of a more orderly and perfect cosmos than this one.
Amethyst Dragon Ideals d6 Ideal
1 Balance. Everything is a complex
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurers’ way as they dispose of larger threats while waiting for the right time to strike.
Grell
Medium
(+0)
CHA
9 (−1)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurers’ way as they dispose of larger threats while waiting for the right time to strike.
Grell
Medium
(+0)
CHA
9 (−1)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
monstrous inhabitants of the dungeon complex it calls home, staying out of the adventurers’ way as they dispose of larger threats while waiting for the right time to strike.
Grell
Medium
(+0)
CHA
9 (−1)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
truth, the arcanaloth expects the candidate to ignore its suggestion and explore the complex further. The entrance exam is actually about how the candidate deals with the other students. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
otherwise uses its Glimpse of the Beyond feature to blind as many foes as possible. It then attempts to drink a potion of invisibility and flee. If you want it to, the Keymaster opening one of the
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
true usefulness. Many an invention is celebrated just for being beautiful to behold or for being complex and intricate in its construction, and the artists who create such things are as esteemed as
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
true usefulness. Many an invention is celebrated just for being beautiful to behold or for being complex and intricate in its construction, and the artists who create such things are as esteemed as
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
truth, the arcanaloth expects the candidate to ignore its suggestion and explore the complex further. The entrance exam is actually about how the candidate deals with the other students. Any
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
flying speed of 30 feet, and it can hover. It has blindsight out to a range of 60 feet and is blind beyond this radius. It can’t speak or hear, and it can’t be blinded or deafened. 1b. Waiting Room This
truth, the arcanaloth expects the candidate to ignore its suggestion and explore the complex further. The entrance exam is actually about how the candidate deals with the other students. Any
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
otherwise uses its Glimpse of the Beyond feature to blind as many foes as possible. It then attempts to drink a potion of invisibility and flee. If you want it to, the Keymaster opening one of the
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
otherwise uses its Glimpse of the Beyond feature to blind as many foes as possible. It then attempts to drink a potion of invisibility and flee. If you want it to, the Keymaster opening one of the
are being used to anchor a complex ritual that will open a portal to the Far Realm. When the portal opens completely, an otherworldly army will emerge to destroy Red Larch, sweep across the Sword Coast
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
visitors interact with their toys, while they scribble notes on how to refine their creations.
Celestial toys can do just about anything. Many of these objects have properties not unlike those of wondrous
true usefulness. Many an invention is celebrated just for being beautiful to behold or for being complex and intricate in its construction, and the artists who create such things are as esteemed as
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
caverns and forgotten storerooms before connecting with the Black Lake. None of the monsters that inhabit the complex regularly visit this place. The black dragon Nightscale sometimes swims through
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
caverns and forgotten storerooms before connecting with the Black Lake. None of the monsters that inhabit the complex regularly visit this place. The black dragon Nightscale sometimes swims through
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sciences, astronomy, astrology, physiology, and natural philosophy. Complex charts and mathematical formulas are drawn on a mobile blackboard. Star Map. The map on the wall is the solution to the
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sciences, astronomy, astrology, physiology, and natural philosophy. Complex charts and mathematical formulas are drawn on a mobile blackboard. Star Map. The map on the wall is the solution to the
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sciences, astronomy, astrology, physiology, and natural philosophy. Complex charts and mathematical formulas are drawn on a mobile blackboard. Star Map. The map on the wall is the solution to the
, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
Senses blindsight 30 ft. (blind beyond this radius), passive Perception 7
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
caverns and forgotten storerooms before connecting with the Black Lake. None of the monsters that inhabit the complex regularly visit this place. The black dragon Nightscale sometimes swims through
25 in the Glitterhame pours down into the chamber. The pool is populated by harmless blind fish and white crustaceans but contains nothing dangerous. The outflowing stream drains into the river in
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
(+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
(+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X33. Amber Vaults Several of these amber-glazed rooms are located along the periphery of the complex. Each room contains two or more amber sarcophagi (see the “Amber Sarcophagi” sidebar). X33a. Vault
make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open. East Sarcophagus. The vestige within this sarcophagus offers the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X33. Amber Vaults Several of these amber-glazed rooms are located along the periphery of the complex. Each room contains two or more amber sarcophagi (see the “Amber Sarcophagi” sidebar). X33a. Vault
make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open. East Sarcophagus. The vestige within this sarcophagus offers the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X33. Amber Vaults Several of these amber-glazed rooms are located along the periphery of the complex. Each room contains two or more amber sarcophagi (see the “Amber Sarcophagi” sidebar). X33a. Vault
make an ability check. The beneficiary of this dark gift grows an extra eye somewhere on its body. The eye is blind and ever open. East Sarcophagus. The vestige within this sarcophagus offers the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
grells in area J3.) The monsters grabbed the goblin corpses as well as Oskar, Cathlette, and Aida, whisking them into this small cave complex. The monsters ate the goblins and deposited the three
(+1)
INT
12 (+1)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +6
Damage Immunities lightning
Condition Immunities blinded, prone
Senses blindsight 60 ft. (blind beyond
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
tens of thousands of gold pieces. Each simple spell or cantrip in such a tome costs 25 gp or so, with the more complex and powerful spells fetching 150 gp or more each. Works of the Avowed. Each year
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
tall towers that rise up above the northern court wall are interconnected by covered walkways. Many of these are roofed, but not walled, and monks — some of them under quite prodigious burdens of books
tens of thousands of gold pieces. Each simple spell or cantrip in such a tome costs 25 gp or so, with the more complex and powerful spells fetching 150 gp or more each. Works of the Avowed. Each year
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
creatures that inhabit them. House of Rehabilitation. Members of the Bleak Cabal find solace in existence by relieving the burdens of others. Bleakers in the Gatehouse restore creatures warped by demon ichor
, research and remove complex curses, and comfort those who have glimpsed otherworldly horrors of sinister realms. Althax Darkfleece (bariaur wanderer with an Intelligence of 17; see Morte’s Planar






