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Returning 35 results for 'burdens bringing diffusing coin resolve'.
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Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Classes
Tasha’s Cauldron of Everything
The balm of peace thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Isolde’s Torment Isolde is both protector and prisoner of the Carnival. The following truths endlessly weigh upon her: The Carnival constantly grows, bringing additional souls dependent on Isolde’s
, the Caller. But the small concerns of the Carnival nag at her ceaselessly, exacerbated by the fey interlopers drawn to her presence. Her burdens drive her to seek seclusion to keep her legendary
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
in this capacity for years. When she leverages her coin of decisionry, glinting with its final, unswerving resolve, it is because she has heard all.
The Decisonist Franchise Rank Features
franchise party. Noteworthy Decisionists: Donaar Blit’zen (“C” Team), Kelshi Annab Essential Functions: Receive one extra vote on franchise matters; resolve interparty conflicts Position Proficiencies: In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
open defiance of the Kings of Coin. The Bloodletters’ attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse. Class Divide Zinda has a
Vice—an organizer and theatrical figure. Chosen by the Kings of Coin, the masked Prince of Vice marches in the parade every evening. The parade is followed by the Covenant of Magic, magic-using elders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
open defiance of the Kings of Coin. The Bloodletters’ attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse. Class Divide Zinda has a
Vice—an organizer and theatrical figure. Chosen by the Kings of Coin, the masked Prince of Vice marches in the parade every evening. The parade is followed by the Covenant of Magic, magic-using elders
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
open defiance of the Kings of Coin. The Bloodletters’ attacks upon the Court of Flowers and sabotage of the jeli gardens make the group a frequent target of the Silent Verse. Class Divide Zinda has a
Vice—an organizer and theatrical figure. Chosen by the Kings of Coin, the masked Prince of Vice marches in the parade every evening. The parade is followed by the Covenant of Magic, magic-using elders
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
devote themselves expressly to protecting the innocent and spreading justice in the world, while others resolve to attain that goal by conquering those who stand defiant and bringing them under the rule of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
easier.” Hammond Kraddoc Vintners’, Distillers’, and Brewers’ Guild Hammond (N male Illuskan human commoner) doesn’t like adventurers, but he likes their coin. This effete, well-dressed man is always
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
easier.” Hammond Kraddoc Vintners’, Distillers’, and Brewers’ Guild Hammond (N male Illuskan human commoner) doesn’t like adventurers, but he likes their coin. This effete, well-dressed man is always
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
lamenting the burdens of being a father of nine, he is quick to point out that the characters’ continued compliance with guild rules and regulations makes his rather difficult life “just a bitty bit
easier.” Hammond Kraddoc Vintners’, Distillers’, and Brewers’ Guild Hammond (N male Illuskan human commoner) doesn’t like adventurers, but he likes their coin. This effete, well-dressed man is always
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
expedition into a region of the Underdark patrolled by the drow houses of Menzoberranzan. Valtagar was captured by drow scouts, and Horgar was forced to pay a king’s ransom in coin and slaves to free
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
expedition into a region of the Underdark patrolled by the drow houses of Menzoberranzan. Valtagar was captured by drow scouts, and Horgar was forced to pay a king’s ransom in coin and slaves to free
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
expedition into a region of the Underdark patrolled by the drow houses of Menzoberranzan. Valtagar was captured by drow scouts, and Horgar was forced to pay a king’s ransom in coin and slaves to free
, and seize control of the Terminus Level. Toward that end, he is quick to forge alliances with adventurers who are also interested in bringing about the planetar’s downfall.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
with clumsiness that manifests as disadvantage on Dexterity checks might not notice anything until they make such a check. Burdens can take many forms, such as the following: The victim has
pronouncement, or it may be left to those who suffer the curse to make amends on their own. Research and divination can offer clues or even reveal the exact steps needed to resolve the curse. While more
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
thrives at the heart of healthy communities, between friendly nations, and in the souls of the kindhearted. The gods of peace inspire people of all sorts to resolve conflict and to stand up against those
over the signing of treaties, and they are often asked to arbitrate in disputes. These clerics’ blessings draw people together and help them shoulder one another’s burdens, and the clerics’ magic aids
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the “Kings of Coin” section later in this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the “Kings of Coin” section later in this
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
success, Kala stops attacking for 1 round. If a character succeeds on this check a second time, Kala stops attacking and agrees to discuss bringing her mother’s murderers to justice without further
stat block but does not have Sunlight Sensitivity. As the biza attacks, it calls out and curses the names Amos Nir, Nargis Ruba, and the others listed in the “Kings of Coin” section later in this
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
costs one soul coin. Unlike food consumed elsewhere in Avernus, which is uniformly terrible, the food at Infernal Rapture tastes delicious. Special food requests can be filled, but they must be made
costs an additional soul coin. Mahadi consistently and laboriously upsells further services to clients at additional expense. He seeks to take possession of such individuals and make them permanent






