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Returning 35 results for 'burn being diffusing contingent reduced'.
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Monsters
Astarion's Book of Hungers
(if any). The target’s Hit Point maximum decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by
doesn’t burn written material.
If the infernalist dies or moves its lair elsewhere, these effects end immediately.Fire, Necrotic, PoisonShape-Shift. If the vampire isn’t in sunlight or
Monsters
Princes of the Apocalypse
of Imix, and disappear if Imix is reduced to 0 hit points.Imix can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end
for new forests, plains, and kingdoms to burn.
Lair Actions
Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental Plane of Fire, or in any elemental fire node
Monsters
Mythic Odysseys of Theros
Armor of Spiders (Mythic Trait; Recharges after a Short or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
reduced to 0 hit points. It has full hit points in its troll form, but any excess damage from the attack that caused it to revert is carried over to that form. Xlorp follows the characters around if
character who examines the bodies and succeeds on a DC 10 Wisdom (Medicine) check reveals that four drow are covered in burn marks consistent with lightning strikes, three were torn to pieces by large claws, and one was crushed to death (a victim of the behir’s coils).
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
(Arcana) check. The DC for this check is reduced by 1 (to a minimum DC of 10) for each day the character spent in research beforehand.
Casting the Spell. The character must have Virgil present for the
casting of find familiar. They must burn twice the normal amount of material components to complete the restoration of the gull.
Success. If the characters end the threat posed by the drowned ones
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
the temple don’t threaten the characters as long as the lich is with them. The lich defends itself if attacked and turns to dust if it is reduced to 0 hit points. The lich assumes that the characters
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
as a colossal statue, towering column of stone, or massive boulder. That said, one torch can burn a Huge tapestry, and an earthquake spell can reduce a colossus to rubble. You can track a Huge or
when one of its Large legs is reduced to 0 hit points. Objects and Damage Types. Objects are immune to poison and psychic damage. You might decide that some damage types are more effective against a
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
stone, or massive boulder. That said, one torch can burn a Huge tapestry, and an earthquake spell can reduce a colossus to rubble. You can track a Huge or Gargantuan object's hit points if you like, or
section's hit points separately. Destroying one of those sections could ruin the entire object. For example, a Gargantuan statue of a human might topple over when one of its Large legs is reduced to 0
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
D18, six of these coals were brought to the balloon factory by saboteurs who wanted to burn it down. The coals are Tiny animated objects that skip and bounce around. Each one has AC 18; 6 hit points
of each of its turns until it is no longer submerged. A coal reduced to 0 hit points is inanimate and harmless. Each coal can take the following action on its turn: Kindle. Melee Weapon Attack: +7 to
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
cake. Forced into Undersigil when their faction didn’t quite take, the Cakers aggressively knead nonbelievers into members of their cake-based contingent. Mike Schley Map 2.1: Caker Tea Party View
reduced to 0 hit points, a hostile vargouille reflection sprouts from their corpse. Portals Each of the lettered sewer pipes on map 2.1 contains a portal to one of the others in this room. The pipes are
Compendium
- Sources->Dungeons & Dragons->Astarion's Book of Hungers
Point Dice, or spell slots at the end of the rest. Tenacious Lore. Within 1 mile of the lair, flame doesn’t burn written material. If the infernalist dies or moves its lair elsewhere, these effects end
decreases by an amount equal to the Necrotic damage taken, and the vampire regains Hit Points equal to that amount. A Humanoid reduced to 0 Hit Points by this damage and then buried rises the following
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
disappear when they reach the edge of the map. Garoknul stops its chase to battle the characters. If reduced to 50 hit points or fewer, Garoknul uses its next action to teleport away. Next Event. When
explore the town, extinguish fires, speak to Jhessa Brightstar in the temple of Lathander (area I3), or take a short rest. During this time, the fields continue to burn, and the occasional scream is heard
Compendium
- Sources->Dungeons & Dragons->Monster Manual
turns to dust if reduced to 0 Hit Points by this attack.
Channel Negative Energy. Ranged Attack Roll: +9, range 60 ft. Hit: 25 (6d6 + 4) Necrotic damage.
Dreadful Glare. Wisdom Saving Throw: DC 17
Strike. The mummy makes one Rotting Fist or Channel Negative Energy attack.
The scroll contained a foul ritual to raise one of the children of Ankhtepot. I tried to burn it, but the flames refused
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
takes 55 (10d10) bludgeoning damage. Any creature reduced to 0 hit points by this damage is crushed to a pulp. Otherwise, the creature falls prone inside the tomb. The correct sequence of floor tiles
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
elementals have maximum hit points, appear within 100 feet of Imix, and disappear if Imix is reduced to 0 hit points.
Legendary Actions
Imix can take 3 legendary actions, choosing from the options below
Material Plane, since he hungers eternally for new forests, plains, and kingdoms to burn. Lair Actions Imix is master of heat and flames in his vicinity. He can take lair actions on the Elemental
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
. Like the vampirates on the forecastle, these creatures fight until destroyed. 5: Spelljamming Helm Rutledge Wynn, the vampirate mage, is here. If Rutledge is reduced to 20 hit points or fewer, he
(area 14), the ghost tries to possess one of them. It uses its host to smash one of the kegs of alchemist’s fire, starting a blaze in the cargo hold. If this fire is allowed to burn for 1 minute, it
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Nightshade’s minions (see Where’s Skabatha? and “Skabatha’s Minions” earlier in the chapter). She suggests that they lure Granny Nightshade into the oven and burn her up. Oven. This oven is large enough to cook
. If the oven is reduced to 15 hit points or fewer, the elemental escapes from captivity and occupies an open space next to the oven. The elemental waits in the kitchen for Granny Nightshade to appear
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
or Long Rest). If Arasta is reduced to 0 hit points, she doesn’t die or fall unconscious. Instead, she regains 200 hit points. In addition, Arasta’s children immediately swarm over her body to
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
disadvantage. A creature hit by the trap has its speed reduced to 0. It can’t move until it breaks free of the trap, which requires a successful DC 15 Strength check by the creature or another creature
failed save, or half as much damage on a successful one. Countermeasures. A successful DC 15 Wisdom (Perception) check reveals the presence of ash and faint burn marks in the area affected by this trap
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
) check can tell this was a holy site whose upper levels were constructed to burn like a massive beacon. Dragon Army Excavation At the base of the spire’s remains stand a dozen ragged canvas tents in the
following trait: Death Throes. When Virruza is reduced to 0 hit points, he turns into a puddle of acid and splashes acid on those around him. Each creature within 5 feet of him must succeed on a DC 12
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
weather. It follows the commands of its liberators until it is reduced to 0 hit points, whereupon it crumbles to dust. If the mummy receives conflicting orders, it follows whichever command it deems the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
obscures parts of the room. Stone braziers built into the walls burn with orange flame, as do braziers in various places across the room. The floor is covered with sand, on which rest dozens of large
reduced-threat creatures (see “Reduced-Threat Monsters” above): Cage A. One remorhaz Cage B. Two basilisks Cage C. Five darkmantles Cage D. Five ettercaps Cage E. Two carrion crawlers Cage F. One behir (no
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
create a bright red magical fluid that is equivalent to three potions of resistance (fire). I4: Raided Memorial Shelves are carved into this room’s walls, their contents swept onto the floor, reduced
of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
attack intruders on sight and fight to the death. The spyder-fiends spun the webs in this room, making the entire room difficult terrain. The webs don’t burn, but a creature can use an action to cut
check is reduced to 10. On a successful check, the rod is removed and the portal snaps closed as Miska howls with rage. See the “Removing the Rod” section below for the other effects of doing so
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
against the south wall. Atop the dais is a misshapen throne crudely carved out of black crystal. Small, crackling flames burn in braziers that occupy the room’s corners.
Slumped near the east wall is a
-quarters cover. The heart is a Large object with AC 13, 27 hit points, vulnerability to cold damage, and immunity to fire and psychic damage. The heart stops beating when reduced to 0 hit points, rendering
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
of a previous expedition, after they discovered a secret door that they couldn’t get open. The secret door was reduced to rubble, creating a gap in the wall leading to area P13. Dzaan’s simulacrum (see
becomes real permanently. A creature brought into being in this way is under the DM’s control and uses whichever stat block best matches its form. In addition, the damage to the runes causes the crystal disk to burn out, making the chamber no longer functional.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
humanoid bodies. In some tales, these creatures control their hosts, while in others, they are parasites that burn their way out of the body when it’s time to strike.
Orlassk. The Master of Stone is said
corrupted creature’s flesh twists in alien ways. The creature has disadvantage on attack rolls, its speed is reduced by half, and if it tries to cast a spell, it must first succeed on a DC 15
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
badly it appears as if it could collapse at any moment. Several buildings once stood outside the forge, but they’ve been reduced to their foundations.
The entrance gradually narrows to just 5 feet
even a mending spell can fix them. 8. Smoke-Filled Caverns The size and shape of this area are impossible to determine. Clouds of roiling smoke sting your eyes, and drifting embers burn your throat as
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
enough to alert the room’s occupant. Read the following when the characters enter: This room is lit by a pair of tall wrought-iron candlesticks in the northeast and southeast corners. Nine candles burn
Hellish Rebuke reaction, which she can use twice per day (but only once before her next turn). If she is reduced to fewer than half her hit points, Thalamra tries to escape through the nearest secret door
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
rounds, if all the ritual’s participants are still chanting, the ritual succeeds, and the necromancy suffusing the chapel vanishes. If a ghost is reduced to 0 hit points, a character trained in the
many rare tomes on necromancy, but most of the books were here when he arrived. The patches of webbing on the floor are difficult terrain. These webs burn up instantly when touched by flame, but flames
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
chooses up to three creatures within 300 feet of it. Each target must succeed on a DC 15 Strength saving throw or have its speed reduced to 0 until initiative count 20 on the following round, as pieces of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
large contingent of its City Guard here, using a nearby barracks as the base for outriders who infrequently patrol the road north as far as Amphail and south to Waterdeep. Yondral Horn (N male shield
points, a damage threshold of 10, and immunity to psychic damage. Attacking or destroying it has no effect on a ghost that has already manifested. Even if the tree is reduced to 0 hit points, it grows
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
and arming themselves, joining the fight on their next turns. Lacking time to don armor, each has AC 13 (shield). If the hobgoblin captain is reduced to half its hit point maximum, it spends one turn
tomes that used to run in neat, orderly rows. When the cultists arrived here, they discovered the patch of brown mold that has taken up residence here. After unsuccessfully trying to burn it (which caused
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
emblazoned with Vrakir’s symbol—a crown encircling the branches of a tree wreathed in flame—as well his motto, atka ignari (Ignan for “all shall burn”). Two erinyes are stationed on the rooftops of the
characters into the hold’s interior. If reduced to 50 hit points or fewer, Kalimrax retreats to her lair in area B10. Cranes. Three large, wooden cranes extend over the harbor. They are used to lift cargo






