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Returning 27 results for 'burn both diffusing converse regions'.
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Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Noteworthy Features Those familiar with Darkon know the following facts: The Mists consuming Darkon have divided the land into four regions: the Jagged Coast, Lychgate, the Mistlands, and Rexcrown
night. Locals swiftly burn bodies to prevent this. DARKONIAN CHARACTERS
Darkon boasts particularly varied human and nonhuman populations. While diverse groups of humans dwell in the domain’s cities
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
(use the veteran stat block) armed with crossbows stop them and question them about their origins, business, and destination. Attack on the Final Steps As the characters converse with the sentries, a
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Efreeti Genie of Fire Habitat: Desert, Planar (Elemental Plane of Fire); Treasure: Armaments Michael Broussard Efreet burn with the energy and unpredictability of fire. Their innate magic allows
Elementals. On many worlds, efreet dwell in sweltering deserts and volcanic regions. Those that make their homes on the Elemental Plane of Fire create incredible cities among seas of flame and molten
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of which are flammable. If purposefully set aflame, all of the offerings burn up in less than 10 minutes. A character who succeeds on a DC 14 Wisdom (Perception) check notices a blue stone urn amid
willing to converse with them and explain the following: Izel awoke several months ago and can tell that the other tlexolotls dwelling in volcanoes across the region are still asleep. Izel treats these
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Supernatural Regions Not all lands thrive as nature intended. Magical forces, strange interlopers, or tragic events can alter an area’s destiny, fundamentally changing the land. While the flora
affected location. The descriptions of the following supernatural regions summarize the region, present a table of potential effects within the affected area, and note triggers for a random effect. Feel
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Wyrmheart Mine. The dragon doesn’t hold back when it comes to using her breath weapon; she loves watching her prey scream and burn in the flames. In a desperate situation, she’s confident she can fly up the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
manifests a physical entity to converse with the party. Proceed to the “Graymatter Guardian” section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
manifests a physical entity to converse with the party. Proceed to the “Graymatter Guardian” section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
. Treasure. The vellum maps depict regions of Cyre that bear no resemblance to the current topography. Though useless to navigators, the maps are worth 2,500 gp to historians, collectors, or Cyran
manifests a physical entity to converse with the party. Proceed to the “Graymatter Guardian” section below. Hidden Sentinels. This chamber contains false walls made of thin metal plates. A character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Wyrmheart Mine. The dragon doesn’t hold back when it comes to using her breath weapon; she loves watching her prey scream and burn in the flames. In a desperate situation, she’s confident she can fly up the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
loud spell going off anywhere in the complex. The dragon is inclined to kill anyone she doesn’t recognize but might converse with adventurers who have something interesting to say. Being young, she
Wyrmheart Mine. The dragon doesn’t hold back when it comes to using her breath weapon; she loves watching her prey scream and burn in the flames. In a desperate situation, she’s confident she can fly up the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
aren’t being worn or carried; otherwise, the droplets burn out immediately. The smoke, soot, crackle, and low roar of the storm impose disadvantage on Wisdom (Perception) checks and ranged attack rolls. A
and urging them to give voice to their deepest fears Hatred: Appears in volcanic regions and provokes creatures to scream and destroy things Inspiration: Appears around memorials or natural wonders
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
by. The two creatures work together to burn, petrify, and trample intruders. If Chossos is reduced to 50 hit points or fewer, the chimera feigns surrender and vows to give the characters his treasure
crystal cave. Three bizarre creatures with stone-lidded eyes converse in grating tones. Each has three clawed arms, three stumpy legs, and a barrel-like body.
Three xorn from the Elemental Plane of Earth






