Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'burn both diffusing covering robes'.
Other Suggestions:
bard both diffusing covering rites
bard both diffusing covering runes
bard both diffusing covering rogues
been both diffusing covering rites
been both diffusing covering runes
Monsters
Mordenkainen Presents: Monsters of the Multiverse
turns her magical gaze toward one creature she can see within 120 feet of her and commands it to burn. The target must succeed on a DC 26 Wisdom saving throw or take 22 (4d10);{"diceNotation":"4d10
’s wall—the dying remains of those who failed to impress the archdevil. The stronghold, covering five square miles, is surrounded by walls reinforced with high turrets. Devils of all kinds
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
as one approaches the bed. If the characters draw back the shroud covering it, they find the charred skeleton of a human lying on the bed, clad in burned robes and clutching the blackened stub of a
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
apparel on display was taken from wizards whom Maddgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
apparel on display was taken from wizards whom Maddgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
35. Cloakroom Apparel. Coats, cloaks, robes, wizard hats, and other apparel hang from hooks on the walls.
Mind Flayer. Standing north of the door is what appears to be a mind flayer.
Most of the
apparel on display was taken from wizards whom Maddgoth killed. Consequently, they come in all sizes and fashions. Many of these items have obvious burn marks, tears, bloodstains, and other defects
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
small tables. The beauty of the decor is undone by thick dust and cobwebs. Standing in the center of the room is a decrepit skeleton clad in tattered robes.
Red pinpoints of light burn in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
10. Ritual Chamber Purple Flames. Black wax candles set in niches along the walls of this 20-foot-high room burn with a purple flame, filling the room with dim light.
Cult Ritual. Six cult fanatics
a faint image in the cloud of an adult bronze dragon surrounded by figures in black robes wearing the holy symbol of Shar and reading from scrolls. As the great creature writhes in pain, its bronze
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
.
The robed figure is Demelin, high wizard of Onyari (detailed in the “Demelin” section). Members of the Mages of High Sorcery recognize her robes as those of the Order of Red Robes. Demelin has been
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
.
The robed figure is Demelin, high wizard of Onyari (detailed in the “Demelin” section). Members of the Mages of High Sorcery recognize her robes as those of the Order of Red Robes. Demelin has been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a haunt for ice spiders. Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons. The tunnels are 10
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a haunt for ice spiders. Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons. The tunnels are 10
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
14 (4d6) fire damage to each creature in the water at that time. For the next minute, as the water continues to burn, a creature that enters the water for the first time on a turn or starts its turn
.
The robed figure is Demelin, high wizard of Onyari (detailed in the “Demelin” section). Members of the Mages of High Sorcery recognize her robes as those of the Order of Red Robes. Demelin has been
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
a haunt for ice spiders. Ice spiders have red eyes and white fur covering their bodies, and they weave liquid webs that crystallize quickly, forming frosty sheets and icy cocoons. The tunnels are 10
Dungeon Master’s Guide) except that they are brittle and thus lack immunity to bludgeoning damage. Characters who smash or burn their way through the webs can reach the cocoons, of which there are three
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
circular audience chamber with cold, unlit lanterns hanging from brackets set into the stone wall, heavy carpets covering the smooth stone floor, and a throne-like stone chair on a raised dais to the left
without Vizeran’s permission. Kleve’s control gem is a smoky crystal that Vizeran wears on a chain around his neck, beneath his robes. As long as Vizeran possesses the gem, the death slaad must obey him
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes.
The dust and debris covering the
black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you.
“It seems that I must deal with you myself. A pity it must end this way
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes.
The dust and debris covering the
black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you.
“It seems that I must deal with you myself. A pity it must end this way
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Death House. Séance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Death House. Séance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
dark robes. Sarusanda kneels in one corner, wrapping a linen bandage around her leg. She startles at your intrusion, then relaxes.
The robed bodies belong to two priests of Osybus (see appendix A
Death House. Séance Robson Michel Sarusanda interrogates a deceased cult member to learn more about the activities in Death House Pungent sticks of incense burn around this room’s perimeter. Sarusanda
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
circular audience chamber with cold, unlit lanterns hanging from brackets set into the stone wall, heavy carpets covering the smooth stone floor, and a throne-like stone chair on a raised dais to the left
without Vizeran’s permission. Kleve’s control gem is a smoky crystal that Vizeran wears on a chain around his neck, beneath his robes. As long as Vizeran possesses the gem, the death slaad must obey him
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
circular audience chamber with cold, unlit lanterns hanging from brackets set into the stone wall, heavy carpets covering the smooth stone floor, and a throne-like stone chair on a raised dais to the left
without Vizeran’s permission. Kleve’s control gem is a smoky crystal that Vizeran wears on a chain around his neck, beneath his robes. As long as Vizeran possesses the gem, the death slaad must obey him
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes.
The dust and debris covering the
black leather armor and robes. He clutches a black staff with a carved spider at the top and frowns as he sees you.
“It seems that I must deal with you myself. A pity it must end this way
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap. Effect. A 15-foot cube of fire erupts, covering the pressure plate and the area around it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a
failed save, or half as much damage on a successful one. Countermeasures. A successful DC 15 Wisdom (Perception) check reveals the presence of ash and faint burn marks in the area affected by this trap
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dial’s face, activating the mirror so the moose
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dial’s face, activating the mirror so the moose
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap. Effect. A 15-foot cube of fire erupts, covering the pressure plate and the area around it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a
failed save, or half as much damage on a successful one. Countermeasures. A successful DC 15 Wisdom (Perception) check reveals the presence of ash and faint burn marks in the area affected by this trap
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
trap. Effect. A 15-foot cube of fire erupts, covering the pressure plate and the area around it. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a
failed save, or half as much damage on a successful one. Countermeasures. A successful DC 15 Wisdom (Perception) check reveals the presence of ash and faint burn marks in the area affected by this trap
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
a severed humanoid hand are placed in the brazier and set on fire (see area E4), a silver flame quickly consumes the brazier’s contents and continues to burn for a tenday. This fire generates heat
loggers it is familiar with. After clearing the snow covering the moon dial, the frost druid uses a moonbeam spell to light the full moon symbol on the moon dial’s face, activating the mirror so the moose
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
the south balcony. Hateful pinpricks of white light burn in its eye sockets, and a two-foot-diameter sphere of utter darkness floats in the air beside it.
Acererak (see appendix D) rolls initiative






