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Returning 35 results for 'burn both down changeling read'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
With ever-changing appearances, changelings reside in many societies undetected. Each changeling can supernaturally adopt any face they like. For some changelings, a new face is only a disguise. For
changelings today—even in those changelings who have never set foot in the fey realm. Each changeling decides how to use their shape-shifting ability, channeling either the peril or the joy of the
Monsters
Mythic Odysseys of Theros
encounter, as Arasta summons her arachnid children to protect her. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action.
Read or
the webs can be anchored between two solid masses (such as walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Need a Lift? Jas (neutral evil changeling; see chapter 6) approaches the characters in the guise of Sergeant Vilroy sometime after they leave Mithral Tower. Read or paraphrase the following boxed
you in a skycoach.
“Vilroy” urges the characters to board the skycoach and share what they have learned thus far. If the characters mention Garra’s safe house, the changeling tells them there’s no
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Changeling Traits Changeling Adopting a
Person’s Appearance Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one other
ability score of your choice increases by 1. Age. Changelings mature slightly faster than humans but share a similar lifespan — typically a century or less. While a changeling can transform to conceal
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
revert to your true form or until you die. Changeling Instincts. You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion. Languages. You can speak, read, and write Common and two other languages of your choice.
Changeling Traits Your changeling character has the following traits. Ability Score Increase. Your Charisma score increases by 2. In addition, one ability score of your choice increases by 1. Age
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
the Player’s Handbook: Aarakocra
Aasimar
Bugbear
Centaur
Changeling
Deep Gnome
Duergar
Eladrin
Fairy
Firbolg
Genasi, Air
Genasi, Earth
Genasi, Fire
Genasi, Water
of these races are based on creatures that appear in the Monster Manual or the bestiary of this book. Consult with your DM to see whether an option here is appropriate for your campaign. If you do use a race in this chapter, first read the “Creating Your Character” section below.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, they encounter a caravan being raided. Read or paraphrase the following description: The road weaves through a stretch of rain forest that flanks a deep valley, drawing near the town of Etizalan. Past a
strong wind in 1 round. Flames burn in the forested area on either side of the 15-foot-wide road. Any creature who enters the burning forest must succeed on a DC 14 Constitution saving throw or take 10
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
Starting the Adventure Read or paraphrase the following text to begin: The gray mounds of the desert roll toward the horizon. Not one stone shows through the powdery sand, nor does a single insect
no landmarks in sight—except the sun, which seems to burn hotter than ever.
The characters wander the desert for two days before encountering the ghost of Amun Sa. At your discretion, Amun Sa’s
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
their lust for magical power. When the characters come through the portal, read the following: The desert sun blinds your eyes, and you feel the heat trying to pull every bit of moisture from your
body. The bone-dry air makes each breath burn hot and taste of the baked earth.
Below you, about fifty feet away, a camel watches two desert nomads unearth a hulking stone golem half-buried in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
, continuing east to area T2. North Tunnel This tunnel leads to the Mellikho Stoneworks quarry (Red Larch, area 18). If the characters investigate the tunnel, read the following: The tunnel is muddy. It
torches were extinguished by being thrust into the sand. They are hard to light but readily burn if lit with an existing fire. The coffer contains flint and steel, as well as six dry torches.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
) seeks inspiration in flames. The oreads leave Purphoros’s forge and conduct thorough studies of everything they burn.
Purphoros’s Monsters In addition to his followers, Purphoros is associated with
Adult red dragon* MM
24 Ancient red dragon* MM
* See chapter 6 for details about these creatures in Theros. The oracles of Purphoros read the god’s will in earth, fire, and volcanic fumes
(RYAN BARGER)
Compendium
- Sources->Dungeons & Dragons->Dragons of Stormwreck Isle
cemetery are covered in white wildflowers and marked with simple wooden slabs. If the characters lay the talisman on Brastos’s grave, bury it in the soil over the grave, or burn it atop the grave, the wind
dream. Read this text to the cleric’s player: In your dream, you are once again on the deck of the ship that brought you here, and you see Stormwreck Isle shrouded in darkness, just as it was in your
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Walls alone holds more Cyran refugees than Karrnath has allowed across its borders. If you read the Sharn Inquisitive or the Korranberg Chronicle, you’ve heard the endless litany of how difficult life
. This is the name both of a secret, roaming gambling den and of the changeling who runs it. In addition to offering all manner of mundane games and bets, Chance is said to be able to arrange and cover
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
Welcoming Announcement Once all the characters have arrived and had a chance to mingle, Dean Tullus welcomes the attendees to the annual Magister’s Masquerade. Read the following text to begin this
saving throw or have starry embers burn small holes into their attire. Creatures are otherwise unharmed. Guests are startled, and many are upset about what’s happened to their outfits, but within 10
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Mound Entrance When the characters move to the barrow entrance, read the following: Tall monoliths line the earthen corridor that connects the barrow’s entrance to the burial chamber far within. Motes
, read the following: A crude fieldstone arch forms the entrance to the burial chamber. In three branching alcoves are three scorched altars — one of a tiger, another of an elk, and another of a bear. In
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
The Final Steps of Courage As the characters pass the final bend of Flames Everlasting, read the following description of the skybridge’s end: The skybridge descends onto a sizable island overgrown
burn victims close in on the characters and attack. What the Soldiers Know If the characters defeat the wraiths, the camp’s commander, Captain Atoy, thanks the characters and welcomes them to rest
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
Hollow When characters approach Hollow, read the following description: A decrepit town spreads out along the road ahead, its weathered shacks creaking in the wind. A dozen or so armed figures move
the mine and the township. He talks of hearing reports of a disease festering in town and says he plans to burn the abandoned houses to prevent it from spreading. He is dismissive of any suggestion
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But then even as you
, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread among them. A character
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Demogorgon Rises! Although Bloppblippodd falls, the ritual still achieves a terrible success. Read the following: Another sound rises above the burbling cries of the kuo-toa. The dark surface of the
curved tusks. Both heads are attached to a single torso, and the monster’s red eyes burn with bloodlust and madness. The creature rising from the Darklake must stand thirty feet tall or more, with
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
help others. If the characters help the druid without reservation, read the following. It takes all your effort to lift the tree, knowing that you put yourselves at risk if it shifts against you. But
and difficult terrain, up to when the party reaches the pool (area 1). Because the webs are moist, they do not burn away easily. The direct application of fire destroys webs, but fire doesn’t spread
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching a Camp As the characters approach a Reghed tribe camp, read: Splayed across the tundra ahead of you is a campsite with more than a dozen tents arranged in two concentric rings, with the
larger tents clustered near the middle. Between the tents burn several campfires. The air around the camp smells of cooked meat, and you can hear the barking and howling of dogs. Off to one side
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
and area 66. At the spot marked X on map 5.5, bloody words on the ceiling read, “AWAKEN NAPAKA!” 62B. Sloped Hall Large puddles of gray slime spread across the floor of this ten-foot-wide, gently
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
of the stairs, read: Crumbling balconies overlook a pool of lava filling this triangular chamber, above which is suspended an enormous crystal cylinder held in place by three adamantine struts
and destroyed. Each one is a Huge animated object with AC 15, 30 hit points, and immunity to poison and psychic damage. Destroying the Soulmonger. When the Soulmonger drops to 0 hit points, read: The
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
, proceed with event 2. Event 2. Yeenoghu’s Champion This event overlaps with the end of the previous event. When it begins, read the following to the players: A chorus of screams rises up as people, sheep
Garoknul leaves the area or dies, proceed with event 3. Event 3. Madness Reigns This event begins as the previous one ends. Read the following boxed text to the players: Five guards wielding spears advance
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
behalf. “If they don’t leave before dawn,” she says, “I’ll burn their wagons to the ground.”
The characters are asked to deliver Duchess Morwen’s message immediately after dinner. The travelers are
camped on the hill outside the gates of Daggerford, near the road. Guards atop the walls watch the camp closely at all hours. When the characters approach the camp, read: As the evening grows dark, you
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
Mutiny The Last Breath After negotiations with Gargenhale conclude, but before he can return to his ship, read: The Last Breath turns tail and flees, leaving its captain behind. Gargenhale’s dark
their characters, read or paraphrase the following boxed text to them: As Gargenhale bellows a curse at the dwindling stern of his ship, Flinch approaches the vampirate captain with glazed eyes and a
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
, tapping directly into the Weave to reshape reality or burn it to the ground has an eventual effect on the mind, and your sleep is often haunted by a recurring nightmare whose indelible images you cannot
languages, some of which you can’t read.
3 You are giving the most important presentation of your career, and the magic you are using to create an impressive visual display has gone haywire. It now
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
damage and spells. If the characters approach the block from the east, read: The corridor ends at a block of stone on which is painted a seven-foot-tall jackal-headed humanoid with a circular gold
their brackets, they never burn out. If a torch is removed from its bracket, it burns down normally. Advice from the Spirits Any characters inhabited by the spirits of Nangnang or Shagambi receive advice
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
dragon wyrmling, spends much of his time dozing in here by the oven. If the characters have not encountered the wyrmling elsewhere, read: A green dragon the size of a large dog is coiled up near the
Nightshade’s minions (see Where’s Skabatha? and “Skabatha’s Minions” earlier in the chapter). She suggests that they lure Granny Nightshade into the oven and burn her up. Oven. This oven is large enough to cook
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Area When the characters enter this area, read or paraphrase the following boxed text to the players: Cabinets hang on the north wall of this large room, which is hazy with the smell of tobacco. Near
using the couch and table for protection, a creature gains half cover. The cabinets are empty. T4c. Garra’s Bedroom When the characters enter this area, read the following boxed text to the players
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
slit is a tunnel leading to area E6. Read the following text when the characters reach the chamber at the top of the stairs: The passage widens at this point, with two large alcoves flanking the
hobgoblins in area E10 within an hour or two. E2. Columned Chamber If the characters come here without raising an alarm, read the following text: The hall widens to form a domed chamber supported by four
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
entertainment options. The Classic Theater is its most popular venue, but Smoky Towers offers a wide variety of more exotic fare. Dinner theater, changeling burlesque, and other diversions can be found in Smoky
Dragoneyes Dragoneyes tends to the needs of weary travelers, providing a wide range of lodging, food, and entertainment for tourists. It’s also the home of most of Sharn’s changeling population, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
walls or trees). The webs are flammable. Any webs exposed to fire burn away in 1 round. Any destroyed webs are magically repaired at the next dawn. If Arasta dies, the spiders and insects lose their
. While she has temporary hit points from this trait, she can choose one of her mythic actions when she uses a legendary action. Read or paraphrase the following text when Arasta uses her Armor of Spiders
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
drawbridge is down, and the portcullis is up. Read or paraphrase the following if the characters get close enough to see into the moat: The bottom of the dry moat is littered with bones as well as complete
window. Stairs lead to the crypt below. If the characters haven’t encountered the Gloved Hand (area 14) yet, they hear the faint echo of an argument coming from below. 6: Dining Hall Read or paraphrase






