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Returning 35 results for 'burned being diffusing contained rolling'.
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Magic Items
Dungeon Master’s Guide
. Deduct the time it burned in increments of 1 minute from its total burn time.
While lit, the candle sheds Dim Light in a 30-foot radius. While you are within that light, you have Advantage on D20 Test
cast Gate with it. Doing so destroys the candle. The portal created by the spell links to a particular Outer Plane chosen by the DM or determined by rolling on the following table.
1d100
Outer
Monsters
Mordenkainen Presents: Monsters of the Multiverse
dangerous.Zariel’s Lair
Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold
. Zariel prefers to create images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each
Magic Items
Tomb of Annihilation
as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table.
Black Skull Transformation
d100
Transformation
01–20
The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the curse ends, your hit points can&rsquo
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the time. A secret vault contained signet rings, family trees, and copies of important decrees, holding them in case of some calamity. During one of the city’s early uprisings, the temple became a
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
the time. A secret vault contained signet rings, family trees, and copies of important decrees, holding them in case of some calamity. During one of the city’s early uprisings, the temple became a
target for rioters and was burned to the ground. Where the temple stood has since been forgotten. However, rumors persist that the temple’s vault is likely hidden beneath a patriar home or even a
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
destroyed. You can snuff it out early for use at a later time. Deduct the time it burned in increments of 1 minute from its total burn time. While lit, the candle sheds Dim Light in a 30-foot radius
rolling on the following table. 1d100 Outer Plane 01–05 Abyss 06–10 Acheron 11–17 Arborea 18–25 Arcadia 26–33 Beastlands 34–41 Bytopia 42–46 Carceri 47–54 Elysium 55–59 Gehenna 60–64 Hades 65–69 Limbo 70–77 Mechanus 78–85 Mount Celestia 86–90 Nine Hells 91–95 Pandemonium 96–00 Ysgard
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
Journey down Esker Brook The lands around Kalaman consist of open fields, rolling hills, and scattered woods. The map of the Kalaman region in appendix E illustrates this area. To the south rise the
fighting; they’re following rumors of well-paying mercenary work. 3 The characters see a small, burned farmhouse. A character who investigates and succeeds on a DC 14 Wisdom (Survival) check finds no
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
following boxed text to describe the building’s interior: This room is a charred mess. Hazy smoke hangs over scattered piles of burned and broken shelves intermixed with whatever those shelves contained
D4. Burned-out Balloon Factory This wooden structure stands on stilts above the lake. It is topped by a steep, conical roof made of thatch. Smoke curls up from a hole at its apex. Its windows are
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
that once contained foodstuffs. Two hill giants sleep here at any given time, snoring loudly. One sleeps in the westernmost chamber, the other in the easternmost chamber. They awaken to the booming
, and 1d6 × 100 gp plus 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag table in the introduction.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
with soot. A burned heap that used to be a padded leather chair lies near the fireplace. O3. Upper Level This room, formerly a wizard’s laboratory, contains the following features: A soot-stained
fireplace has a lidless iron cauldron hanging on an iron hook in its hearth and a wizard’s portrait on the wall above the mantelpiece. The floor is littered with shards of broken glass, burned scraps of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pentagram and the space above it (a cylinder 20 feet high and 40 feet in diameter) are contained within a permanent antimagic field (see the antimagic field spell description in the Player’s Handbook for
successful DC 20 Dexterity check. Shield of the Uven Rune Wondrous item, very rare (requires attunement) This shield is made from the scale of an ancient white dragon. It has a rune burned into its
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details
1 Working amid the High Hall’s records, you came
dukes nor the patriars can envision. Someone clearly had enough of your art and shouted slogans, though.
Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
encounter nothing of interest” is okay, but far less evocative and memorable than, “A light rain dampens the rolling plains as you travel north. Around midday, you break for lunch under a lonely tree
trees, an area where the forest has burned or been cut down, and so on. Also describe notable smells and sounds, such as the roar of a faraway monster, the stench of burned wood, or the sweet aroma
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
conspiracy, either by having the players craft their own or by rolling on the Conspiracy Details table. Conspiracy Details d4 Conspiracy Details 1 Working amid the High Hall’s records, you came to
envision. Someone clearly had enough of your art and shouted slogans, though. Roles in the Conspiracy Each character plays a role in the conspiracy, determined by rolling on the Conspiracy: Character
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
transformed in transit. The transformation takes effect as soon as you arrive at the destination, and is determined randomly by rolling percentile dice and consulting the Black Skull Transformation table
. Black Skull Transformation d100 Transformation 01–20 The symbol of Acererak is burned into your flesh, a curse that can only be removed with a remove curse spell or similar magic. Until the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
deals 20 (4d8 + 2) bludgeoning damage (half damage on a successful save, as normal). When an air elemental is destroyed, the gold coins contained within it tumble to the floor (see “Treasure”). The
most prized treasures of Iymrith’s hoard are contained in six stone sarcophagi buried 10 feet under the sandy floor and scattered about the room. Each sarcophagus has a sequester spell cast upon it
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
three cardinal points of the circle. Whatever material they contained has long ago burned to cinders, but the room still smells of charcoal and sulfur. Sitting next to the bookstand is a warty toad
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
disappears while contained in an antimagic field. No other magic has any effect on it. If the skull sees any creature other than the real Halaster in the room, it screams, “You’re not me!” When this
).
The desk has a single drawer, in which Halaster has placed one of his many spellbooks. This thin tome has a black leather cover with Halaster’s rune burned into it. Any creature other than Halaster that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
54. Rolling Doom After ten feet, this dusty corridor becomes a staircase that descends fifteen feet to a lower tunnel. Resting on the floor at the bottom of the staircase is an old treasure chest
climb without the aid of magic or climbing gear. The pit’s acid can be safely contained in glass vials if the characters have any at hand, and can then be used as the acid in chapter 5, “Equipment,” of the Player’s Handbook.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
south slopes gently upward to area 26d and contains a rolling sphere trap.
The 10-foot-square section of floor marked X on map 2 is a pressure plate. When 20 or more pounds of pressure depress this
terrain. Whenever the sphere enters a creature’s space or a creature enters its space while the sphere is rolling, that creature must succeed on a DC 15 Dexterity saving throw or take 55 (10d10
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
damage.
Zariel’s Lair Zariel makes her lair in a basalt citadel that rises up in Avernus. From nearly a mile away, one can hear the screams coming from burned victims chained to the stronghold’s
images of intruders’ loved ones being burned alive. Zariel doesn’t need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see these illusions
compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
well? Then consider rolling on the Acquisitions Incorporated Trinkets table instead of the table in chapter 5 of the Player’s Handbook, to gain a unique trinket at character creation with a bit of
miniature cannon that actually fires
46 A very fancy red scarf and matching handkerchief
47 An arrow once shot by Môrgæn
48 A purple worm toy
49 A burned doll whose eyes follow you
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
with cloth or wax prevents the darts contained within from launching. The trap activates when more than 20 pounds of weight is placed on the pressure plate, releasing four darts. Each dart makes a ranged
triggers the trap. Rolling Sphere Mechanical trap When 20 or more pounds of pressure are placed on this trap's pressure plate, a hidden trapdoor in the ceiling opens, releasing a 10-foot-diameter
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
grease to get it rolling again. The old brake looks solid, but each time it’s used, it has a 10 percent chance to fail utterly. This risk is recognized by someone who inspects the brake and makes a
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
rolling on the Icewind Dale Trinkets table in appendix A). If the characters clearly portray themselves as enemies of the goblins, Spellix removes his goblin mask so that the characters don’t mistake
or pay someone in Ten-Towns to cast the spell (see “Magic in Ten-Towns”). Unlocking the crate causes the gibbering mouther contained inside it to spill out. It attacks all other creatures indiscriminately. K13. Treasury This small room is empty.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
shrine almost resembles a lantern, designed to be easily transportable. Contained inside is a black basalt statuette of Lolth in her drow form, strung with cobwebs. A detect magic spell reveals an
aura of enchantment magic around the statuette. Any creature that touches the statuette must succeed on a DC 17 Wisdom saving throw or suffer a random form of short-term madness, determined by rolling on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
750 gp and weighing 50 pounds). Among the furnishings in their bedchamber is an alabaster chest containing 800 pp and 1d3 magic items, determined by rolling on Magic Item Table F in chapter 7 of the
remains of an older stone building that caught fire and burned down, stands near the main gates next to the stables. The hulking yet friendly proprietor, Arzastra (LG female half-ogre), recently took pity
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Harmony with the Cosmos Bards of the College of Dance know that the Words of Creation can’t be contained within speech or song; the words are uttered by the movements of celestial bodies and flow
dance to fill others with vigor. As a Bonus Action, you can expend a use of Bardic Inspiration, rolling a Bardic Inspiration die. When you do so, choose a number of other creatures within 60 feet of
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
dragon unless it harms them first. Treasure. Each frost giant carries a sealskin sack containing 3d6 × 100 sp, 1d6 × 100 gp, and 1d3 mundane items, determined by rolling on the Items in a Giant’s Bag
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
giant skeleton (see appendix C) partially encased in ice. It remains inanimate until it takes damage or until an intruder enters the ossuary. Instead of rolling initiative for it, have it act on
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
score decreases by 1, and the crew immediately mutinies. Fire A fire at sea can turn a ship into a burned-out hulk, its crew slain or forced overboard. If a fire erupts aboard a ship, its officers and
consult the Fire Check Results table. Fire DCs DC Description 10 Small, contained fire, equivalent to an oil lantern 15 Dangerous flame, equivalent to a large campfire, or multiple, smaller fires
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
lichdom, Jex drank from a magical goblet that burned away her jaw. Her features have since been reconstructed with translucent wax. If either creature becomes aware of the characters, the golem sits
uniforms (your choice), a purse containing 30 gp, and three trinkets (determined randomly by rolling on the Trinkets table in the Player’s Handbook). M4: Cold Locker Six mortuary stretchers, chilled
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
its source deep beneath Mount Hotenow, an active volcano in the northern reaches of the forest. The volcano last erupted some fifty years ago. Lava pouring down from the mountain burned a wide swath
DC 20 Dexterity check. The chest contains 600 gp in a gray sack made of stitched orc skin, a leather pouch that holds six 50 gp gems, and 1d3 magic items, determined by rolling on Magic Item Table B
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
lid frozen shut. Dealing 5 damage or more to the lid forces it open. The chest contains 1,500 sp, 450 gp, and 1d3 magic items, determined by rolling on Magic Item Table C in chapter 7 of the Dungeon
inside the adamantine forge in Ironslag (see chapter 8, “Forge of the Fire Giants,” area 29), the fire primordial is trapped within that forge and likewise contained. If the primordial is released






