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Returning 35 results for 'burned blazing diffusing correctly roiling'.
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burden blazing diffusing correctly roving
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
how the strangers burn. Salamanders radiate intense heat, which is conducted by their blazing weapons. Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
how the strangers burn. Salamanders radiate intense heat, which is conducted by their blazing weapons. Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Salamander Most salamanders are arrogant yet curious, seeking to create artful blazes or burn that which has never been burned. They eagerly explain their work to strangers before trying to determine
how the strangers burn. Salamanders radiate intense heat, which is conducted by their blazing weapons. Salamander Large Elemental, Neutral Evil
AC 15 Initiative +2 (12)
HP 90 (12d10 + 24)
Speed
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
action to cause a roaring fire to blaze in one of its hearths once per hour. Any creature that starts its turn inside a blazing hearth or that enters an ignited oven or fireplace for the first time on a
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
action to cause a roaring fire to blaze in one of its hearths once per hour. Any creature that starts its turn inside a blazing hearth or that enters an ignited oven or fireplace for the first time on a
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
action to cause a roaring fire to blaze in one of its hearths once per hour. Any creature that starts its turn inside a blazing hearth or that enters an ignited oven or fireplace for the first time on a
day. The specter looks like a burned hag with flailing, overly long arms. If the specter is defeated, the Chimney Witch cannot perform any actions and remains silent for 24 hours. The Chimney Witch
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others on a whim. If a domain’s borders are closed, supernatural agitation is obvious to any who approach the Mists. This takes the form of roiling disturbances within the haze, menacing silhouettes
the Mists table to determine what happens. Mist talismans take ominous forms, and no two are alike. A family’s burned holy book, a battered stuffed toy, a papyrus scroll, or any of the items on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others on a whim. If a domain’s borders are closed, supernatural agitation is obvious to any who approach the Mists. This takes the form of roiling disturbances within the haze, menacing silhouettes
the Mists table to determine what happens. Mist talismans take ominous forms, and no two are alike. A family’s burned holy book, a battered stuffed toy, a papyrus scroll, or any of the items on the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
others on a whim. If a domain’s borders are closed, supernatural agitation is obvious to any who approach the Mists. This takes the form of roiling disturbances within the haze, menacing silhouettes
the Mists table to determine what happens. Mist talismans take ominous forms, and no two are alike. A family’s burned holy book, a battered stuffed toy, a papyrus scroll, or any of the items on the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
of the sun (for the Festival of the Blazing Sun). The stairs climb to the upstairs gallery (area N3i). The portraits depict the baron, his family, and their ancestors. Close inspection reveals that
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Prisoner 13
her neck and across her shoulder blades reads, “Endless dreams entombed in stone.” Flames. A roiling storm of brilliant flames covers her back and ribs. Shroud. Black and gray smoke and shadows coil
or minor illusion, or even copy it with pen and ink. In any case, a character must succeed on a DC 15 Intelligence (Arcana) check to correctly re-create the tattoo, which requires 10 minutes of study
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
of the sun (for the Festival of the Blazing Sun). The stairs climb to the upstairs gallery (area N3i). The portraits depict the baron, his family, and their ancestors. Close inspection reveals that
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
carrying bundles of twigs, which are piled about the mansion’s grand foyer (area N3a) until the construction of the wicker sun for the Festival of the Blazing Sun gets under way. If the characters knock
of the sun (for the Festival of the Blazing Sun). The stairs climb to the upstairs gallery (area N3i). The portraits depict the baron, his family, and their ancestors. Close inspection reveals that
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
-figure drawings carved into its northern wall.
A character who makes a successful DC 15 Intelligence (History) check can correctly interpret the carvings, which show frost giants wading up a river to
.
Characters who search the charred remains of the campfire can find three torn-out pages, only partially burned, from a journal written in Dwarvish. Written on the loose pages are an anonymous dwarf’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
living in the mine believe (correctly) that this upper level is haunted by dwarven spirits. The kobolds avoid the upper level of the mine except when they must exit or enter. They use the wooden bridge
incinerated their barricades and then burned them out with her breath. The entire area from the bottom of the steps to the backs of the chambers is scorched and black. A dozen or more (it’s difficult to sort
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
rune for “endings,” but the firenewts scraped away the gold and used it to decorate their shrine to Imix (area 7). Scarring on the door hints at what used to be there; it can be interpreted correctly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
rune for “endings,” but the firenewts scraped away the gold and used it to decorate their shrine to Imix (area 7). Scarring on the door hints at what used to be there; it can be interpreted correctly
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the dwarven rune for “beginnings.” The rune can be interpreted correctly by a character who reads Dwarvish. The lower lock was originally embedded in a golden frame in the shape of a stylized dwarven
rune for “endings,” but the firenewts scraped away the gold and used it to decorate their shrine to Imix (area 7). Scarring on the door hints at what used to be there; it can be interpreted correctly
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of piety. Should the offerings in this room be burned or thrown into the volcano along with a prayer to the gods, every character that participates in making the offering gains advantage on their next
masonry of the shrine gives way to the natural formation of the volcano’s caldera. A blast of heat and gas billows off the lake of magma roiling here. At the magma’s edge stands a pair of ornate altars
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of piety. Should the offerings in this room be burned or thrown into the volcano along with a prayer to the gods, every character that participates in making the offering gains advantage on their next
masonry of the shrine gives way to the natural formation of the volcano’s caldera. A blast of heat and gas billows off the lake of magma roiling here. At the magma’s edge stands a pair of ornate altars
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
of piety. Should the offerings in this room be burned or thrown into the volcano along with a prayer to the gods, every character that participates in making the offering gains advantage on their next
masonry of the shrine gives way to the natural formation of the volcano’s caldera. A blast of heat and gas billows off the lake of magma roiling here. At the magma’s edge stands a pair of ornate altars
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Camp Righteous You come upon an abandoned riverside camp strewn with wreckage. The tents are moldy and tattered, and all the permanent structures appear to have burned to the ground. Two intact
all the canvas is at the point of disintegration from mildew and jungle rot. 3. Burned-Out Shrine During the battle, overturned lamps started fires in the templars’ partially built shrine, setting
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
, roiling nebulae beyond. At the room’s center, a tiefling with barbs protruding from his scalp stands behind a desk of polished bone.
“Welcome to the Platinum Rooms, illustrious guests,” the
escape the dungeon. If a participant chooses correctly, they double their entry bet. If they bet wrong, they lose the chips they bet. Knol places the chips bet in a plain-looking lockbox. Anything






