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Returning 35 results for 'burned broader diffusing currents rage'.
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burden broader diffusing currents ranger
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burden broader diffusing current race
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-temple called Bathalang Puno, a massive, mighty, sacred tree that was long ago burned by invaders. In the years that followed the tree’s desecration, evil spirits infested the island. These foul
sought its ancient spirit companion, Lungtian. But its one-time feelings of companionship has turned to rage, and it wreaks vast destruction in its search.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-temple called Bathalang Puno, a massive, mighty, sacred tree that was long ago burned by invaders. In the years that followed the tree’s desecration, evil spirits infested the island. These foul
sought its ancient spirit companion, Lungtian. But its one-time feelings of companionship has turned to rage, and it wreaks vast destruction in its search.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
-temple called Bathalang Puno, a massive, mighty, sacred tree that was long ago burned by invaders. In the years that followed the tree’s desecration, evil spirits infested the island. These foul
sought its ancient spirit companion, Lungtian. But its one-time feelings of companionship has turned to rage, and it wreaks vast destruction in its search.
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
. Consider these ideas. As a barbarian you could have been a simple peasant caught in the Mourning. Everyone else in your community was killed, but their spirits were bound to you. Your barbarian rage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
. Consider these ideas. As a barbarian you could have been a simple peasant caught in the Mourning. Everyone else in your community was killed, but their spirits were bound to you. Your barbarian rage
Compendium
- Sources->Dungeons & Dragons->Wayfinder's Guide to Eberron
your nation and hope to see it restored, or have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning
. Consider these ideas. As a barbarian you could have been a simple peasant caught in the Mourning. Everyone else in your community was killed, but their spirits were bound to you. Your barbarian rage
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
has fused into jagged glass. In others, it is cracked and burned. Broken bodies of soldiers from various sides litter the landscape—soldiers whose dead bodies refuse to decompose. The Mournland is a
have you burned Cyre out of your heart? Even if you’re not from Cyre, the Mourning may have had a profound impact on you. Are you afraid that the Mourning could consume all of Khorvaire, or do you
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. She’s a fanatical follower of the Dragon Queen and vents righteous rage on the characters, including the following topics: The Dragon Queen’s victory is inevitable. Half of Ansalon already bows to
their audacity—if one character submits to her, she will spare the others. The one who submits must agree to be burned to death by Ignia for all to see. If any among the characters wish to join the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. She’s a fanatical follower of the Dragon Queen and vents righteous rage on the characters, including the following topics: The Dragon Queen’s victory is inevitable. Half of Ansalon already bows to
their audacity—if one character submits to her, she will spare the others. The one who submits must agree to be burned to death by Ignia for all to see. If any among the characters wish to join the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
. She’s a fanatical follower of the Dragon Queen and vents righteous rage on the characters, including the following topics: The Dragon Queen’s victory is inevitable. Half of Ansalon already bows to
their audacity—if one character submits to her, she will spare the others. The one who submits must agree to be burned to death by Ignia for all to see. If any among the characters wish to join the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
the characters once they have done what she asks. Clever characters can hold her at bay by threatening one or more of her eggs (or wyrmlings). Isendraug flies into a murderous rage if she witnesses
a nest. The nest is littered with humanoid bones and also contains a rotted wooden chest with a black serpent formed in the shape of an “S” burned into its lid. It contains 1d4 magic items. Roll on
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Suloise empires came to a horrific end. The Baklunish people who lived in what is now the Dry Steppes called down a rain of colorless fire that burned all living things, ignited the landscape, and reduced
have also transcended their origin on this world to impact the broader multiverse. Two of these, Tharizdun and Vecna, are described in appendix A. The greater gods of Greyhawk rarely get directly
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
wind currents
7 1 cloud giant of Evil Air* (attitude: 1d4 + 1) terrorizing the skies
8 1 djinni (attitude: 1d12 + 2) examining shattered gargoyle remains
9 2d4 griffons (attitude: 1d10
(attitude for all: 1d10)
7 2 fire elementals (attitude: 1d8) flitting adoringly around a bonfire
8 1 young red dragon (attitude: 1d4 + 1) picking through the remains of a burned-out caravan
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
burned by administrative backlash from Sigil’s more powerful residents. When bureaucrats abuse their stations, the ward’s rank and file rely on adventurers to even the scales and ensure Sigil’s laws
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
burned by administrative backlash from Sigil’s more powerful residents. When bureaucrats abuse their stations, the ward’s rank and file rely on adventurers to even the scales and ensure Sigil’s laws
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
the battlefields of Acheron, marinating in a bath of rage and zeal. Meanwhile spicy dishes rise to infernal heats in devil-owned rotisseries, where sadistic pitmasters boast literal kicks that sear
burned by administrative backlash from Sigil’s more powerful residents. When bureaucrats abuse their stations, the ward’s rank and file rely on adventurers to even the scales and ensure Sigil’s laws
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
pool requires DC 10 Strength (Athletics) checks due to the swirling currents. Any creature that fails such a check is swept into the stream. The stream is 4 feet deep, cold, and swift. Any creature
(150 gp), and a mummified human head. F14. Zegdar’s Lair This cavern is festooned with dozens of burned human hands and reptilian claws fixed to the walls with iron nails. An iron brazier in the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with the characters. If they harm her or any other member of the royal family, Uthor flies into a rage and attacks them until Serissa commands him to stop. Dealing with Iymrith In a short time, Iymrith
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with the characters. If they harm her or any other member of the royal family, Uthor flies into a rage and attacks them until Serissa commands him to stop. Dealing with Iymrith In a short time, Iymrith
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
with the characters. If they harm her or any other member of the royal family, Uthor flies into a rage and attacks them until Serissa commands him to stop. Dealing with Iymrith In a short time, Iymrith
giants are sensitive to water currents, so that any creature that swims through the cave must succeed on a DC 19 Dexterity (Stealth) check to avoid waking the giants. Treasure This room contains
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
”). A moat surrounds the village, which is further enclosed by wooden palisades. A few burned cottages stand outside, their blackened remains a testament to the bandits and other perils that haunt the
animals or get too nosy, a sudden rage overcomes him, and he launches a series of hit-and-run attacks. Jets of fire and bolts of lightning spring forth as he swoops down on foes — the discharges of wands he
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
crystallized caverns and tunnels beneath the sands.
Thunderstorms rage around a legendary blue dragon’s lair, and narrow tubes lined with glassy sand ventilate the lair, all the while avoiding the
region containing a legendary blue dragon’s lair is warped by the dragon’s magic, which creates one or more of the following effects: Thunderstorms rage within 6 miles of the lair. Dust devils scour the






