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Returning 35 results for 'burning brush defusing construct reflections'.
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Monsters
Eberron: Rising from the Last War
Amorphous. The living spell can move through a space as narrow as 1 inch wide without squeezing.
Magic Resistance. The living spell has advantage on saving throws against spells and other magical
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Light. Burning buildings and a half moon provide dim light throughout the town
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Light. Burning buildings and a half moon provide dim light throughout the town
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Map 1.1: GreenestView Player Version Light. Burning buildings and a half moon
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Light. Burning buildings and a half moon provide dim light throughout the town
along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Map 1.1: Greenest View Player Version
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Map 1.1: GreenestView Player Version Light. Burning buildings and a half moon
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The sun has set by the time characters reach the edge of town (the area shown on the Greenest map). Map 1.1: GreenestView Player Version Light. Burning buildings and a half moon
gravel bottom, so characters can move along it without difficulty. Where the banks are clear, the stream is easy to get into or out of. Brush by the stream is dense, and the banks are steep where brush grows. Characters can move only 5 feet per turn through the brush.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, with only a few clumps of brush and tamarack sprouting here and there. Through this, a narrow causeway leads out to a low mound, upon which stand the outer walls of what must be the temple.
The upper
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, with only a few clumps of brush and tamarack sprouting here and there. Through this, a narrow causeway leads out to a low mound, upon which stand the outer walls of what must be the temple.
The upper
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
, with only a few clumps of brush and tamarack sprouting here and there. Through this, a narrow causeway leads out to a low mound, upon which stand the outer walls of what must be the temple.
The upper
levels of the temple are abandoned and falling to ruin, as Thessalar focuses his activities in the dungeons below. Once the characters cross the causeway, they easily spot a stone staircase leading down. Thessalheart Construct
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
Beast
Clawfoot
Fastieth
Celestial
Radiant idol
Construct
Expeditious messenger
Iron defender
Living burning hands
Living cloudkill
Living lightning bolt
Warforged colossus
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into area K72. Landing Inscribed on the landing, hidden under years of dust, is a glyph of warding. If the characters brush away the dust, someone can spot the glyph with a successful DC 15
mist fills the stairway ahead, then coalesces into the form of the vampire Strahd, his eyes burning red with anger. “You have worn out your welcome,” he says. “Whatever gods you believe in cannot save
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into area K72. Landing Inscribed on the landing, hidden under years of dust, is a glyph of warding. If the characters brush away the dust, someone can spot the glyph with a successful DC 15
mist fills the stairway ahead, then coalesces into the form of the vampire Strahd, his eyes burning red with anger. “You have worn out your welcome,” he says. “Whatever gods you believe in cannot save
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
into area K72. Landing Inscribed on the landing, hidden under years of dust, is a glyph of warding. If the characters brush away the dust, someone can spot the glyph with a successful DC 15
mist fills the stairway ahead, then coalesces into the form of the vampire Strahd, his eyes burning red with anger. “You have worn out your welcome,” he says. “Whatever gods you believe in cannot save
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
, repairs, or transportation—have voices that more closely mimic those of their creators. These robots employ mollifying phrases or make shallow but pleasant small talk. One Pixel Brush Worker Robots
Worker Robot Medium Construct, Typically Neutral
Armor Class 13 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft., climb 30 ft.
STR
20 (+5)
DEX
9 (−1)
CON
16 (+3)
INT
10 (+0
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.
Bonus Actions
Emergency Speed (2/Day). The robot takes the Dash or Disengage action.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.
Bonus Actions
Emergency Speed (2/Day). The robot takes the Dash or Disengage action.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
android’s critical faculties, causing it to behave erratically. Android Medium Construct, Typically Lawful Neutral
Armor Class 15 (natural armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., fly 30 ft
adds 3 to its AC against one melee attack roll that would hit it. To do so, the android must see the attacker.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
are clearly designed to intimidate, while others offer canned, upbeat platitudes in pleasant tones even while subduing opponents. Combat Robot Medium Construct, Typically Lawful Neutral
Armor Class
ends on a creature early if the creature takes damage or if another creature uses an action to shake it awake.
Bonus Actions
Emergency Speed (2/Day). The robot takes the Dash or Disengage action.
One Pixel Brush
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
fireball with Spell Mimicry. Living Burning Hands Medium construct, unaligned
Armor Class 15 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 25 ft., fly 25 ft. (hover)
STR
10 (+0)
DEX
12
, based on the chosen spell’s level. Living Spell Customization Spell Level Stat Block to Customize 1–2 Living burning hands 3–4 Living lightning bolt 5 Living cloudkill Now make the following
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
place itself before the threat. Constructed Nature. The colossus of Akros doesn’t require air, food, drink, or sleep. Colossus of Akros
Gargantuan construct, unaligned
Armor Class 21 (natural armor
thereafter, the burning target repeats the saving throw. It takes 18 (4d8) fire damage on a failed save, and the effect ends on a successful one.
(ZACK STELLA)
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
discovery has eluded them so far. Hellfire Engine
Huge Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
20 (+5)
DEX
save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
end of each of the elemental’s turns, each creature in a 10-foot Emanation originating from the elemental takes 5 (1d10) Fire damage. Creatures and flammable objects in the Emanation start burning
. Melee Attack Roll: +6, reach 5 ft. Hit: 10 (2d6 + 3) Fire damage. If the target is a creature or a flammable object, it starts burning.
Fire Giant Huge Giant, Lawful Evil
AC 18 Initiative +3 (13)
HP
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
, but that discovery has eluded them so far. Constructed Nature. A hellfire engine doesn’t require air, food, drink, or sleep. Hellfire Engine
Huge construct, lawful evil
Armor Class 18 (natural
in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An affected creature or another creature within 5 feet of it can take an action to scrape off the
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
discovery has eluded them so far. Hellfire Engine
Huge Construct, Typically Lawful Evil
Armor Class 18 (natural armor)
Hit Points 216 (16d12 + 112)
Speed 40 ft.
STR
20 (+5)
DEX
save, or half as much damage on a successful one. Creatures that fail the saving throw are drenched in burning acid and take 5 (1d10) fire damage plus 9 (2d8) acid damage at the end of their turns. An






