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Returning 35 results for 'burns bards diffusing carved recording'.
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Monsters
Fizban's Treasury of Dragons
in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written in starlight
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
Monsters
Fizban's Treasury of Dragons
suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking the signs written
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
Monsters
Fizban's Treasury of Dragons
with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night sky and tracking
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
Monsters
Fizban's Treasury of Dragons
anger, lying back with fear or suspicion, and rippling in side-to-side waves with amusement or joy.
Visions in Starlight
Many crystal dragons study the stars, recording their observations of the night
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
Magic Items
Storm King's Thunder
the ground and is a massive thing made of polished obsidian with oversized feet — the impaled skulls of four ancient blue dragons. Runes glisten in the carved obsidian, winking to life with blue
breaking at least five Ruling Scepters of Shanatar simultaneously on it. This fact has never been recorded or sung of among the dwarves or any bards or storytellers, and it can’t be discovered
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by
their look—are sprawled across the floor.
The centuries-old paper in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by
their look—are sprawled across the floor.
The centuries-old paper in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
counter bisects the room, set with three dusty balance scales made of iron. Cubbyholes carved into the north wall are stuffed with dusty paper scraps. Several long-dead corpses—gnomes and orcs by
their look—are sprawled across the floor.
The centuries-old paper in the cubbyholes disintegrates if touched, but a character who reads Dwarvish can see faint markings on a few scraps, recording weigh
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
carved seal from a civilization that worshiped the dragon’s ancestors as gods
2 An extensive collection of elaborate jewelry, including a tiara, tail rings, and claw covers, which the dragon
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 11: Gravenhollow The library of Gravenhollow is a bastion of peace and order in an Underdark gone mad. Carved out long ago from the bones of the world and protected by ancient and potent
who reside within the library. These librarians are tasked with recording and maintaining the lore of their own kind, as well as all the echoes of the past, present, and future haunting the library’s
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
carved seal from a civilization that worshiped the dragon’s ancestors as gods
2 An extensive collection of elaborate jewelry, including a tiara, tail rings, and claw covers, which the dragon
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang (see appendix D for
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
5. Cultist Common Room This area is brightly lit by torches set into roughly carved wall sconces. Long tables made of split logs are where the cultists sit to eat or entertain themselves. A cooking
fire burns in the center of the room, its smoke rising out to the central cavern and then out of the caves. If the alarm hasn’t been raised, 5 dragonclaws and 1 dragonfang cultists (see appendix D) are
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
carved seal from a civilization that worshiped the dragon’s ancestors as gods
2 An extensive collection of elaborate jewelry, including a tiara, tail rings, and claw covers, which the dragon
A glass bell that creates the sound of rainstorms and thunder for 1 hour when struck
6 An ornately tooled tome recording the lineages of all the blue dragon families in the area
7 A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 11: Gravenhollow The library of Gravenhollow is a bastion of peace and order in an Underdark gone mad. Carved out long ago from the bones of the world and protected by ancient and potent
who reside within the library. These librarians are tasked with recording and maintaining the lore of their own kind, as well as all the echoes of the past, present, and future haunting the library’s
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
Chapter 11: Gravenhollow The library of Gravenhollow is a bastion of peace and order in an Underdark gone mad. Carved out long ago from the bones of the world and protected by ancient and potent
who reside within the library. These librarians are tasked with recording and maintaining the lore of their own kind, as well as all the echoes of the past, present, and future haunting the library’s
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the bards, each of which is named after one of the colleges. See chapter 7 of the Dungeon Master’s Guide for the game statistics of these magic instruments. Long ago, bards who sought the rank of
tradition fell when the colleges went into decline, but some bards dream of restoring it. College of Fochlucan The original College of Fochlucan once stood on the northeastern edge of Silverymoon. Many years
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
contains a four-poster bed, its headboard carved in the likeness of a giant raven. A soft black rug covers the floor between the bed and the door. In the corners of the south wall stand two slender
wardrobes with a tapestry of a church hanging on the wall between them. Beneath the tapestry sits a handsomely carved rocking cradle. To the north, under a window, is a plain desk and chair. Other furnishings
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
railings or battlements. Giants once stood atop these ledges, ready to hurl rocks at interlopers that passed below. Five niches are carved into the back wall of each ledge. Each one holds an iron sconce
light and heat like a normal torch, and it burns until smothered. If a sconce is taken from its niche, it loses its magic forever. Lighting a sconce in this hall alerts the berserkers in area 4, who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
railings or battlements. Giants once stood atop these ledges, ready to hurl rocks at interlopers that passed below. Five niches are carved into the back wall of each ledge. Each one holds an iron sconce
light and heat like a normal torch, and it burns until smothered. If a sconce is taken from its niche, it loses its magic forever. Lighting a sconce in this hall alerts the berserkers in area 4, who
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
9. Shadow Vigil Double Door. Carved into the double door to the north are two figures: a skeletal warrior clutching the bladeless hilt of a sword on the left door, and a handsome young man with
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
railings or battlements. Giants once stood atop these ledges, ready to hurl rocks at interlopers that passed below. Five niches are carved into the back wall of each ledge. Each one holds an iron sconce
light and heat like a normal torch, and it burns until smothered. If a sconce is taken from its niche, it loses its magic forever. Lighting a sconce in this hall alerts the berserkers in area 4, who
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
attract. She is the patron of rangers in the same way that Milil is the patron of bards, but even rangers rarely pray to her directly. They instead pray to Gwaeron Windstrom, who they believe will
wilds. She has many shrines, particularly in the Savage Frontier. Most consist of a dead tree trunk into which has been carved a likeness of her holy symbol, a unicorn’s head. Alternatively, the likeness
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north from the temple to the south. The curtain blocks line of sight and catches any ammunition shot into it. If set on fire, it burns away quickly. Temple Nave If Vlonwelv is here, the drow priestess of
a giant spider. Whether Vlonwelv and her entourage are here or not, the temple nave contains the following features: Decor. Six cracked pillars carved with intertwining demons stretch to a 50-foot
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
north from the temple to the south. The curtain blocks line of sight and catches any ammunition shot into it. If set on fire, it burns away quickly. Temple Nave If Vlonwelv is here, the drow priestess of
a giant spider. Whether Vlonwelv and her entourage are here or not, the temple nave contains the following features: Decor. Six cracked pillars carved with intertwining demons stretch to a 50-foot






