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Returning 35 results for 'burns being diffusing claim renown'.
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born being diffusing claim renown
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Loyalists of Kalakeri The Kalakeri military and traditionalists throughout the domain back Maharani Ramya’s claim to the Sapphire Throne. Ramya tries to eliminate her siblings and the rebels
and a symbol of undying loyalty. Benefits of Renown. Those who gain certain thresholds of renown with the loyalists can make requests of that faction and Maharani Ramya. These requests and the
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
the What Other Vendors Know table. What Other Vendors Know Renown Gossip 0 The vendor changes the subject, directing characters’ attentions toward their goods. 1 The vendor notes disturbances at
the Tyenmo and Xungoon businesses cause quite the commotion. 2 The vendor says some people believe the Tyenmo and Xungoon shops are haunted. Passersby claim to have tripped when there was nothing in their way. 3 The vendor describes seeing a blue monkey near the Tyenmo or Xungoon tent.
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Treaty of Thronehold holds no sway. Cannith West Headquartered near the Aundairian capital of Fairhaven, Cannith West follows Jorlanna d’Cannith, whose leadership claim is hindered by an indiscretion
across Aundair, Thrane, and the Eldeen Reaches. She maintains friendly relations with other houses and with the nobility in and around Aundair. House Cannith Renown Perks When you request a favor from your
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Finding the Books Alkazaar was an adventurer of great renown. Tales proliferate about his daring and incredible discoveries across Faerûn. Knowing that the definitive collection of Alkazaar’s
adventures rests within the walls of Candlekeep is reason enough for an adventurer to seek out this legendary book and claim a cozy corner to read about the escapades of Alkazaar and his dungeon-delving
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
moon. Darkness claim this dungeon and all that dwell within.” Knowing that the ritual in area 10 must not be disturbed, the cultists do everything they can to prevent the doors to that area from being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
moon. Darkness claim this dungeon and all that dwell within.” Knowing that the ritual in area 10 must not be disturbed, the cultists do everything they can to prevent the doors to that area from being
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
that burns with a purple flame. The walls of the alcoves are cracked and pitted.
The rats attack creatures not dressed as cultists of Shar. The cultists are chanting to help focus the power of the
moon. Darkness claim this dungeon and all that dwell within.” Knowing that the ritual in area 10 must not be disturbed, the cultists do everything they can to prevent the doors to that area from being
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the following boxed text to the players when the characters enter the Bleeding Citadel: A bright white light burns away the blood and grit staining your clothes. Restorative energy brings life to numb
, “The hero who becomes one with this blade exists no longer.” The characters can’t claim the sword until they complete the Idyllglen memory (see “Idyllglen” below).
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
and defeat the creatures inside. If they do so, they can claim the Demon Grinder for themselves. The Demon Grinder is driven by the warlord Raggadragga, a wereboar with 120 hit points. He leads the
Knucklebone. If the characters defeat the Goreguts Gang, they can take possession of the Demon Grinder, which burns through its remaining fuel in 6 hours. Treasure. Raggadragga carries three soul coins that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
with your DM to flesh out the details. 1d4 Guest 1 The guest is an individual of great renown who stays for 7 days. At the end of their stay, the guest gives you a letter of recommendation (see
acquires this treasure is up to you. It might represent an inheritance, a gift from a guest or an admirer, a theft, or a fortunate discovery. If you’re in the Bastion, you can claim the treasure
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
Syndra Silvane. A terrible curse has befallen her, and she needs your help to end it. The quest will take you to Chult, a distant land where you can win fame and renown. Faction Agent Sword Coast
source of a curse. Inheritor Sword Coast Adventurer’s Guide A horrible curse threatens to claim the life of Syndra Silvane, a retired adventurer. She has blood ties to your family, and you have an
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
years. But the giants remember. Their empire and their unified purpose are long gone, but a yearning for a return to the greatness that was once theirs burns in all their memories. OSTORIA AND OTHER
rediscover its location: some hope to recapture the lost glory of Ostoria, but others want only to claim the mighty weapons of legend said to be entombed in its frozen halls.
Annam’s Offspring: The
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burns with an inner fire, but his fire is ambition, rather than a wish to see the world burn. Bastian is scheming to supplant Vanifer and claim Tinderstrike for himself. As a practitioner of the
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burns with an inner fire, but his fire is ambition, rather than a wish to see the world burn. Bastian is scheming to supplant Vanifer and claim Tinderstrike for himself. As a practitioner of the
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
burns with an inner fire, but his fire is ambition, rather than a wish to see the world burn. Bastian is scheming to supplant Vanifer and claim Tinderstrike for himself. As a practitioner of the
fire shield burns for 10 minutes after the flamewrath dies, consuming its body.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
underground lake. To the right, a crumbling stone quay leads to a tunnel heading northeast. A ten-foot skiff is moored to the quay, and a torch burns in a bronze sconce by the tunnel mouth. Beside the quay
glimmer of torchlight hints at a channel or canal to the north. To the south, a crumbling stone quay leads to a dark passageway. At the east end of the lake, another torch burns above a larger quay, with






