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Returning 35 results for 'bursts bad diffusing contingency restrained'.
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Monsters
Bigby Presents: Glory of the Giants
", "rollDamageType":"piercing"} piercing damage. If the target is a Huge or smaller creature, it has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition
", "rollAction":"Wing Gusts"}. The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur must make a DC 20 Strength saving throw. On a failed save, a
Monsters
Mythic Odysseys of Theros
minute. Any creature that moves into the web or that starts its turn there must make a DC 21 Dexterity saving throw. On a failed save, the creature is restrained while in the web. A creature can use
an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by the web.
This webbing is immune to all damage except magical fire. A
Monsters
Bigby Presents: Glory of the Giants
throw. On a failed save, a creature takes 60 (11d10);{"diceNotation":"11d10", "rollType":"damage", "rollAction":"Lava Wave", "rollDamageType":"fire"} fire damage and has the restrained condition from
plume of smoke to rise, sometimes lit from below by fiery bursts of lava. As the scion dreams of battle—perhaps a battle to rouse Annam from seclusion by uniting the giants or a war to conquer
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
fireballs and magical flames at its foes.
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell.
Inexperienced scholars and adventurers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
fireballs and magical flames at its foes.
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell.
Inexperienced scholars and adventurers
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
can use a gland under one of their claws to implant an egg into a Humanoid. The egg eventually becomes a tadpole that bursts from the host’s body and transforms into a full-grown blue slaad, or a green
fireballs and magical flames at its foes.
Death slaadi are rumored to have a stench so bad it can be deadly. In reality, they can cast the cloudkill spell.
Inexperienced scholars and adventurers
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
, a creature has the restrained condition.
Hidden Slaad. When the creature dies, a slaad tadpole bursts from the creature’s chest.
Katerina Ladon A night hag sells larvae
fresh from the Lower Planes
energy bursts from the creature, creating one the following effects (choose one or roll a d6):
1–2: Melting Terrain. For 1 minute, the ground within 20 feet of the creature melts into a mud-like
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Gambler All you need to make a lot of gold is a little gold. Except at those times when all you need to have no gold at all is a little gold. Whether you’re a good gambler or a bad one rarely matters
for every contingency. Leave nothing to chance!
2 Every copper wants to be a silver. Each bet is an opportunity.
3 I’m one of Lady Luck’s favored. Anything I try is destined to succeed
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
, Dex +11, Con +8
Skills Perception +6, Stealth +11
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities grappled, poisoned, restrained
Senses blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
, Dex +11, Con +8
Skills Perception +6, Stealth +11
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities grappled, poisoned, restrained
Senses blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Misplaced Monsters: Volume One
waterfalls, rivers, and lakes. Invisible while immersed in water, Seth is capable of great bursts of speed, and his breath weapon is a blast of frigid water. Seth the Shapeshifting Dragon Medium Dragon
, Dex +11, Con +8
Skills Perception +6, Stealth +11
Damage Resistances cold, fire
Damage Immunities poison
Condition Immunities grappled, poisoned, restrained
Senses blindsight 30 ft
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
umber hulk (bursts out of a nearby wall) 5 Bleeding earth 6 Ceiling collapse 7 Crystal extrusion 8 Fissure 9 Flowstone growth 10–20 None Bleeding Earth. A nearby wall swells and splits open, oozing
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
umber hulk (bursts out of a nearby wall) 5 Bleeding earth 6 Ceiling collapse 7 Crystal extrusion 8 Fissure 9 Flowstone growth 10–20 None Bleeding Earth. A nearby wall swells and splits open, oozing
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
umber hulk (bursts out of a nearby wall) 5 Bleeding earth 6 Ceiling collapse 7 Crystal extrusion 8 Fissure 9 Flowstone growth 10–20 None Bleeding Earth. A nearby wall swells and splits open, oozing
DC 15 Dexterity saving throw or take 21 (6d6) bludgeoning damage and be knocked prone and buried. While buried in this way, the target is restrained and unable to breathe or stand up. A creature can
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Dragonblood Ooze What to say about the dragonblood ooze? I could comment on the bad blood between me and Tiamat. I might observe that its creator originally intended a blood sausage recipe. But
, fire, lightning, poison
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, grappled, prone, restrained
Senses blindsight 120 ft. (blind beyond this radius), passive Perception
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, restrained
Senses passive Perception 14
Languages Auran, Giant
Challenge 6 (2,300 XP) Proficiency Bonus +3
Air Form. The
mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, restrained
Senses passive Perception 14
Languages Auran, Giant
Challenge 6 (2,300 XP) Proficiency Bonus +3
Air Form. The
mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Immunities poison
Condition Immunities exhaustion, paralyzed, poisoned, restrained
Senses passive Perception 14
Languages Auran, Giant
Challenge 6 (2,300 XP) Proficiency Bonus +3
Air Form. The
mist hulk can enter another creature’s space and stop there. It can move through a space as narrow as 1 inch without squeezing.
Death Burst. When the mist hulk dies, it bursts in a wave of water. Each
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a hit). 4 A bundle of thrashing cords whips around the character, who must succeed on a DC 10 Dexterity saving throw or be restrained until the end of the character’s next turn. 5 A device fires a
tin eggs at the character (+4 to hit, 1d4 bludgeoning damage on a hit). On a hit, the egg bursts in an oily mess, and the character has disadvantage on attack rolls until the end of the character’s next
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a hit). 4 A bundle of thrashing cords whips around the character, who must succeed on a DC 10 Dexterity saving throw or be restrained until the end of the character’s next turn. 5 A device fires a
tin eggs at the character (+4 to hit, 1d4 bludgeoning damage on a hit). On a hit, the egg bursts in an oily mess, and the character has disadvantage on attack rolls until the end of the character’s next
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
a hit). 4 A bundle of thrashing cords whips around the character, who must succeed on a DC 10 Dexterity saving throw or be restrained until the end of the character’s next turn. 5 A device fires a
tin eggs at the character (+4 to hit, 1d4 bludgeoning damage on a hit). On a hit, the egg bursts in an oily mess, and the character has disadvantage on attack rolls until the end of the character’s next
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the aerosaur can't Bite another target.
Talons. Melee Weapon Attack: +12 to hit, reach
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the aerosaur can't Bite another target.
Talons. Melee Weapon Attack: +12 to hit, reach
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
has the grappled condition (escape DC 18). Until this grapple ends, the target has the restrained condition, and the aerosaur can't Bite another target.
Talons. Melee Weapon Attack: +12 to hit, reach
10 ft., one target. Hit: 24 (3d10 + 8) slashing damage.
Wing Gusts (Recharge 5–6). The aerosaur beats its wings, creating bursts of thunderous force. Each creature within 10 feet of the aerosaur
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
creature restrained by a web or Arasta’s Web of Hair must make a DC 21 Intelligence saving throw. On a failed save, Arasta gains knowledge of a creature’s name, race, where they consider home, and what
save, the creature is restrained while in the web. A creature can use an action to make a DC 21 Strength check. On a success, it can free itself or a creature within 5 feet of it that is restrained by
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
seems like a transparently bad idea. What were those giants thinking?
—Bigby
And yet, can we fairly say that the existence of fensirs is “transparently bad”? Some might argue they are a
significant improvement over trolls. At the very least, the diversity of life in the multiverse increased, and new wonders were revealed. That’s only bad if you think a small universe that fits within your
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Campestris Campestris are happy-go-lucky mushroom-like creatures with few cares or worries. They are captivated by music, though they can’t distinguish a well-played performance from a bad one. If
, restrained, stunned
Senses tremorsense 30 ft., passive Perception 14
Languages understands Common but speaks only through the use of its Mimicry trait
Challenge 1 (200 XP) Proficiency Bonus +2






