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Returning 35 results for 'bustling bards diffusing carve removed'.
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Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
can’t be removed. 3 Spells can’t restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
can’t be removed. 3 Spells can’t restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
can’t be removed. 3 Spells can’t restore hit points to you. 4 The sound of pixie laughter fills your head while you are awake, drowning out all other sounds. 5 Anything you try to pick up or hold in
. Ending the Curse d12 Ending the Curse 1 You must carve your name into a tree, whereupon the tree inherits the curse’s magic and dies. 2 You must drink the blood of a pixie or sprite while basking in
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
, fish with nets, and carve a dugout. Niche B. Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
, fish with nets, and carve a dugout. Niche B. Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
, fish with nets, and carve a dugout. Niche B. Twelve commoners are engaged in farming, planting maize and harvesting wheat. Five tribal warriors stand guard, and a cult fanatic (priest) in a bird
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Locations V - Z Valley of Khedrun The frozen vale on the southern fringe of the Spine of the World is named for a legendary dwarf hero who used his axe to carve out the homeland of the dwarves in the
of Splendors is a bustling, walled city on the Sword Coast. Some merchants have dubbed Waterdeep the best supply center in the world, with the largest collection of superb craft workers, experts
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
heresy, when it is expressed openly, is liable to be savagely crushed by the priestesses of Lolth. So most of Vhaeraun’s male followers honor him simply by trying to carve out better lives for themselves
tongue was removed for questioning Lolth’s orders. Worshipers of Vhaeraun who believe this dogma sometimes ritually scar and silence themselves as signs of their devotion, and then serve as voiceless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
heresy, when it is expressed openly, is liable to be savagely crushed by the priestesses of Lolth. So most of Vhaeraun’s male followers honor him simply by trying to carve out better lives for themselves
tongue was removed for questioning Lolth’s orders. Worshipers of Vhaeraun who believe this dogma sometimes ritually scar and silence themselves as signs of their devotion, and then serve as voiceless
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
persist even if they are removed from the region. Irian, the Eternal Dawn Irian is the plane of light and hope, the wellspring of positive energy which is the foundation of light, life, and love. The
ceaselessly howl over floes of thick, blue ice, and frost giants carve great fortresses from glaciated mountains. Unprotected visitors perish quickly, but those who adapt to the cold or protect themselves
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
heresy, when it is expressed openly, is liable to be savagely crushed by the priestesses of Lolth. So most of Vhaeraun’s male followers honor him simply by trying to carve out better lives for themselves
tongue was removed for questioning Lolth’s orders. Worshipers of Vhaeraun who believe this dogma sometimes ritually scar and silence themselves as signs of their devotion, and then serve as voiceless
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
seconds. If removed from where it hovers, the sphere functions as a normal crystal ball. Portal. A one-way portal here connects with area P1. It requires a powdered fox tooth to open—both archons here
). Treasure. A character who searches the room finds curios worth 15,000 gp, a dagger of venom, a suit of demon armor, and an instrument of the bards (Anstruth harp), all designed with vulpine shapes
Compendium
- Sources->Dungeons & Dragons->Vecna: Nest of the Eldritch Eye
holy symbol of Oghma, god of knowledge and patron to bards and wizards. If the check succeeds by 3 or more, the character intuits that rededicating the shrine to Oghma could help against the zombies
staircase leading further down. If the eyeball is removed from the divot, the door remains open for 1 minute before closing and locking on its own. A Knock spell or similar magic also opens the door
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
that this is the mudslick tower’s command word once they’ve examined the tower in area G14. Treasure. The spiders creeping through the webbing are mundane coins enchanted by the yochlol. If removed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
that this is the mudslick tower’s command word once they’ve examined the tower in area G14. Treasure. The spiders creeping through the webbing are mundane coins enchanted by the yochlol. If removed
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
its aid. Qunbraxel’s grimlocks know to avoid the grick when they come this way on errands. Although the days when this intersection was a bustling market are gone, it resonates with faint psychic
that this is the mudslick tower’s command word once they’ve examined the tower in area G14. Treasure. The spiders creeping through the webbing are mundane coins enchanted by the yochlol. If removed
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
here when he isn’t conducting business in area B25 or entertaining visitors in area B26. Treasure. The lyre is an instrument of the bards (Cli lyre) decorated with carvings of phoenixes. Jarazoun
demiplane until the gem is replaced or someone else accesses the room with a demiplane spell. Treasure. If removed from the wall, the gem continues to radiate magic but doesn’t otherwise function. It is






