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Returning 35 results for 'bustling bards diffusing cold recovery'.
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Monsters
Fizban's Treasury of Dragons
rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers to partake in
—if only they would stop trying to kill the dragon’s guests.
6
A crystal dragon wyrmling is placed in a monastery to learn the teachings of the monks before returning home in three years. The monks don’t appreciate the wyrmling’s pranks.
Cold, Radiant
Monsters
Fizban's Treasury of Dragons
bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can leave the lair
take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering
Monsters
Fizban's Treasury of Dragons
the greatest bards and philosophers to partake in “the Great Dialogue” in the dragon’s mountaintop lair. But only the dragon knows that the Great Dialogue has no end, and no one can
central spire—the highest point in the local landscape—to take in the breathtaking view.A Crystal Dragon’s Lair
Crystal dragons dwell in cold regions, where they construct ice and
Monsters
Fizban's Treasury of Dragons
Prismatic shards rain from the sky in a beautiful but dangerous display. Rumors quickly spread that a crystal dragon is responsible.
3
A crystal dragon invites the greatest bards and philosophers
’s act, in exchange for a portion of the take from the charlatan’s clients.
Cold, Radiant
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Harpers Any smart, non-evil character can join the Harpers of Waterdeep. Bards and wizards are especially welcome. Harpers are altruists who work behind the scenes to keep power out of the hands of
advisor to Open Lord Laeral Silverhand. See appendix B for more information on these NPCs. Harpers prefer to conduct their business in bustling inns and taverns such as the Yawning Portal, or in quiet
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
their gods, questing against the terrifying powers that threaten the land. Wizards plunder the ruins of the fallen Netherese empire, delving into secrets too dark for the light of day. Bards sing of
. Ships and roads lead southbound travelers to a number of bustling ports along the Sword Coast, including the following strongholds of civilization: Luskan, the City of Sails, is home to pirates as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
agents include sophisticated bards, zealous paladins, talented mages, and grizzled warriors. They are chosen primarily for their loyalty and are experts in observation, stealth, innuendo, and combat
cold and rain, waiting for battle while hunger gnaws at their bellies? Many wish to reap the rewards of a good harvest, but few care to remove the stones and till the fields for planting.
“The Lords
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Fog Cloud, Hold Person, Ray of Frost 5 Sleet Storm 7 Ice Storm 9 Cone of Cold Temperate Land Druid Level Circle Spells 3 Misty Step, Shocking Grasp, Sleep 5 Lightning Bolt 7 Freedom of Movement 9
your choice in that area regains 2d6 Hit Points. The damage and healing increase by 1d6 when you reach Druid levels 10 (3d6) and 14 (4d6). Level 6: Natural Recovery You can cast one of the level 1
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
12 (+1)
WIS
13 (+1)
CHA
5 (–3)
Skills Athletics +5, Perception +3
Damage Resistances cold, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
12 (+1)
WIS
13 (+1)
CHA
5 (–3)
Skills Athletics +5, Perception +3
Damage Resistances cold, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
within. The Price of Redemption Baalzebul and his agents recruit mortals that are desperate for redemption of some sort, perhaps the restoration of lost status or the recovery of resources that were
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
within. The Price of Redemption Baalzebul and his agents recruit mortals that are desperate for redemption of some sort, perhaps the restoration of lost status or the recovery of resources that were
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
of Karrnath’s living troops offset by the recovery and raising of their remains. Malevanor claimed that Karrnathi undead are animated and granted intelligence by the patriotic spirit of Karrnath
12 (+1)
WIS
13 (+1)
CHA
5 (–3)
Skills Athletics +5, Perception +3
Damage Resistances cold, poison
Condition Immunities charmed, frightened, poisoned
Senses darkvision 60 ft
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
A Crystal Dragon’s Lair Crystal dragons dwell in cold regions, where they construct ice and snow structures reminiscent of castles but open to the sky. Glittering crystals scattered about their lairs
population near the lair returns to normal levels over the course of 1d10 days. The increased Hit Die recovery ends immediately. The existing abundance of quartz crystals remains, but new crystals form at a normal rate.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
fresh water fell from above. 4 Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you. 5 The idea of a space with no ceiling terrifies you. 6 You’re desperate to touch a cloud. You don’t know what it will feel like, but you hope it’s fluffy.
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
Baalzebul Through sufficient penance and grace, even the lowliest can redeem themselves. Am I not a living testament to that fact?
— Baalzebul
Maladomini was once a bustling realm of vibrant
within. The Price of Redemption Baalzebul and his agents recruit mortals that are desperate for redemption of some sort, perhaps the restoration of lost status or the recovery of resources that were
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
fresh water fell from above. 4 Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you. 5 The idea of a space with no ceiling terrifies you. 6 You’re desperate to touch a cloud. You don’t know what it will feel like, but you hope it’s fluffy.
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Mark 1 Small, benign motes of elemental energy, like pebbles or water droplets, float around your head. 2 Your skin harmlessly feels blazing hot or freezing cold (your choice). 3 You have a faint
fresh water fell from above. 4 Your ears are used to the echo of empty caverns, and the bustling noises of the surface are distracting for you. 5 The idea of a space with no ceiling terrifies you. 6 You’re desperate to touch a cloud. You don’t know what it will feel like, but you hope it’s fluffy.
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
her bed, Jorlan realized his recovery would never be sufficient to regain what he had lost. His heartbreak and loss has since become a virulent hatred for Ilvara and Shoor that slowly eats at him
and treating them with cold disregard. Even the lowest drow understands the inferiority of other creatures, behaving toward the prisoners like sneering nobility. With their superiors, however, the drow
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
storm, slow 7th freedom of movement, ice storm 9th commune with nature, cone of cold Coast Druid Level
Spells
3rd mirror image, misty step 5th water breathing, water walk 7th control water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
storm, slow 7th freedom of movement, ice storm 9th commune with nature, cone of cold Coast Druid Level
Spells
3rd mirror image, misty step 5th water breathing, water walk 7th control water
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
additional druid cantrip of your choice. This cantrip doesn’t count against the number of druid cantrips you know. Natural Recovery Starting at 2nd level, you can regain some of your magical energy by
storm, slow 7th freedom of movement, ice storm 9th commune with nature, cone of cold Coast Druid Level
Spells
3rd mirror image, misty step 5th water breathing, water walk 7th control water
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
backstage are locked. Characters who slip in through the back see actors and stagehands bustling about and the director arguing with the playwright while the stage manager looks on helplessly. On the stage
drow depart, a cold wind tears through the alley and awakens the unconscious characters. Next Encounter If the characters decide to speak with Fenerus, proceed with encounter 8, “Courthouse.”






