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Returning 21 results for 'bustling being diffusing confined realize'.
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bustling being diffusing confined reality
bustling being diffusing confined realized
bustling being diffusing contained reality
bustling being diffusing convinced reality
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to the pervasive rodents called cranium rat squeakers (see Morte’s Planar Parade) and explains how to communicate using them. Shop at the Great Bazaar. Anything and everything is sold in the bustling
visiting Fell’s Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Player’s Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to the pervasive rodents called cranium rat squeakers (see Morte’s Planar Parade) and explains how to communicate using them. Shop at the Great Bazaar. Anything and everything is sold in the bustling
visiting Fell’s Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Player’s Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
to the pervasive rodents called cranium rat squeakers (see Morte’s Planar Parade) and explains how to communicate using them. Shop at the Great Bazaar. Anything and everything is sold in the bustling
visiting Fell’s Tattoos or realize they have more refined tastes after partaking in cheap food or drink. Consider awarding inspiration (see the Player’s Handbook) whenever such observations happen. Quintin Gleim Parisa the bariaur tout guides visitors wherever they want to go in Sigil
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
humming a melody under their breath—the same tune that’s been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
The characters are humming Shemshime’s rhyme
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
humming a melody under their breath—the same tune that’s been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
The characters are humming Shemshime’s rhyme
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
humming a melody under their breath—the same tune that’s been stuck in your head since you woke up. After a moment, you realize that you too are humming along.
The characters are humming Shemshime’s rhyme
sealed the exit to stop whatever this is from spreading.”
K’Tulah is vocal about her discomfort with being confined down here. Ebder regards the quarantine as a minor annoyance and complains that
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
-image. Groak tolerates adventurers as long as they entertain him, generally agree with everything he says, and are willing to aid him in his quest to realize his divine destiny to become Nangnang’s
surface for air. The thick, muddy bottom is littered with the bones of the grungs’ feasts. 7. Prison Pit This dug-out pit is 5 feet deep and covered by stout, wooden bars. Prisoners confined here are
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
. Those who succeed on the check realize that Iymrith knows more than she’s letting on. If the characters accuse Iymrith of being a dragon in disguise, she expresses outrage at the accusation and
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
. Those who succeed on the check realize that Iymrith knows more than she’s letting on. If the characters accuse Iymrith of being a dragon in disguise, she expresses outrage at the accusation and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, Serissa views the arrest of her sisters as a sensible precaution. On Serissa’s orders, Uthor has Mirran and Nym confined to their towers (areas 30 and area 31, respectively), with a storm giant guard
. Those who succeed on the check realize that Iymrith knows more than she’s letting on. If the characters accuse Iymrith of being a dragon in disguise, she expresses outrage at the accusation and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
whoever confined them to this wretched nursery. Characters who can read the Elvish script can identify seven different letters carved into the triangular ornaments suspended above the cradles. The
though it has been imprisoned in its jewel for an unknown period of time (by whom, it can’t say). It doesn’t realize that it will cease to exist when the spell that brought it forth ends. Conjured Fey
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
numerous residences surrounding a central district called the Heartward, wherein the characters can find a roomy tavern (called the Old Dirty Dwarf), several quiet hostels, and a bustling marketplace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
numerous residences surrounding a central district called the Heartward, wherein the characters can find a roomy tavern (called the Old Dirty Dwarf), several quiet hostels, and a bustling marketplace
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
contents. Characters who succeed on a DC 10 Intelligence check realize that the giants are erasing all evidence of the cottage and using its stones to create something artistic and timeless in its place
numerous residences surrounding a central district called the Heartward, wherein the characters can find a roomy tavern (called the Old Dirty Dwarf), several quiet hostels, and a bustling marketplace
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
the deep area of this cell. This creature speaks Common (from its background as a scout and spy) and is extremely cunning and subtle. If the characters do not realize its true nature, the sahuagin
. 43b. Empty Water Cell This cell is identical to 43a but is empty, and its vertical grill is open. 43c–43d. Empty Cell This cell is empty. 43e. Lizardfolk Cell A single lizardfolk is confined in this






