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Returning 35 results for 'bustling berrian diffusing contests rest'.
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Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
activities that support adventuring. There’s endless opportunity for social interaction in such a bustling place, as well as places where characters can rest and recuperate between adventures, acquire new
How to Use the City A bustling city like Greyhawk can serve the following important functions in a campaign. Background Connections Use the backgrounds of the characters to connect them to people and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Chapter 6: Cosmology Livia Prima The Lady of Pain appears without warning in the bustling
streets of Sigil, and the city’s residents get out of her way The worlds of D&D are part of an immense
cosmos. Most campaigns and adventures play out on worlds on the Material Plane. The rest of the multiverse consists of different planes of existence defined in relation to the Material Plane. The planes
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
companions depart. If you so choose, the lizardfolk might appear later when the characters need aid. If the characters enter Semuanya’s Bog with Sesspech, they’re welcomed as guests. They can rest here
realm of the lizardfolk deity, Semuanya Contests in Semuanya’s Bog Life is good but not easy in Semuanya’s Bog. The spirits of lizardfolk champions engage in endless competition here. If the characters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
companions depart. If you so choose, the lizardfolk might appear later when the characters need aid. If the characters enter Semuanya’s Bog with Sesspech, they’re welcomed as guests. They can rest here
realm of the lizardfolk deity, Semuanya Contests in Semuanya’s Bog Life is good but not easy in Semuanya’s Bog. The spirits of lizardfolk champions engage in endless competition here. If the characters
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Intro to Stormwreck Isle
they could. You’ve spent the last few years in Neverwinter as a carpenter working at the city’s bustling docks. But it’s clear to you and everyone around you that you are destined for much more. You
Dragon’s Rest lives an old sage who is supposed to possess great wisdom—or possibly supernatural insight. The cloister holds a temple to the dragon god Bahamut, who is a patron of heroes and a champion of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
companions depart. If you so choose, the lizardfolk might appear later when the characters need aid. If the characters enter Semuanya’s Bog with Sesspech, they’re welcomed as guests. They can rest here
realm of the lizardfolk deity, Semuanya Contests in Semuanya’s Bog Life is good but not easy in Semuanya’s Bog. The spirits of lizardfolk champions engage in endless competition here. If the characters
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Dreams of Perfection Anyone who sleeps in I’Cath enters Tsien Chiang’s dream of a bustling, beautiful city filled with smiling people. But the forced smiles hide desperation from the watchful eyes of
statistics they do in waking life. If a creature dies in the dream, it takes 3d6 psychic damage, returns to the waking world, and does not receive any benefit from the rest that just ended. The Nightingale
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
sessions to play through, stretching over weeks or months of real time. Usually, the end of an adventure is marked by the adventurers heading back to their home base to rest and enjoy the spoils of
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
up to you, but they should have enough time to take a long rest before the Harmonium spoils the fun (see the “Sigil Encounters” section). Map of Sigil If the characters accept Parisa’s services, show
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
up to you, but they should have enough time to take a long rest before the Harmonium spoils the fun (see the “Sigil Encounters” section). Map of Sigil If the characters accept Parisa’s services, show
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
up to you, but they should have enough time to take a long rest before the Harmonium spoils the fun (see the “Sigil Encounters” section). Map of Sigil If the characters accept Parisa’s services, show
Hive Ward. For 10 gp, Fell can give a character a magic tattoo that functions as a nexus feature (see “Glitch Characters” in the introduction). He can later remove it for the same amount. Rest at the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
yourself in a bustling city, you’re likely to spot a wonderful variety of folk. You hear words in languages utterly foreign to you, and you smell dishes both delectable and strange. Waterdeep is the
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the city’s temples and shrines, civic projects, guild events, and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
yourself in a bustling city, you’re likely to spot a wonderful variety of folk. You hear words in languages utterly foreign to you, and you smell dishes both delectable and strange. Waterdeep is the
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the city’s temples and shrines, civic projects, guild events, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
yourself in a bustling city, you’re likely to spot a wonderful variety of folk. You hear words in languages utterly foreign to you, and you smell dishes both delectable and strange. Waterdeep is the
abroad, as well as the many expressions of the arts. They spend coin to fund celebrations, contests at the Field of Triumph, upkeep at the city’s temples and shrines, civic projects, guild events, and
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
weather, both natural and supernatural in origin. Nylea is the best archer in the world, and contests of archery are often held in her name. Those who hunt their own food pray to Nylea for success, and
in her darker moments, she realizes that the very existence of civilization on Theros is a mounting threat to nature—perhaps even an effort by the rest of the pantheon to destroy her. If it were up to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city—a situation that
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city—a situation that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city — a situation that
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city — a situation that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the last three or four years, hardy settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. A bustling frontier settlement has grown up on
party, add: Sildar seems much more at ease.
“My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.”
Sildar’s plan is to get some rest at the Stonehill Inn, then
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the last three or four years, hardy settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. A bustling frontier settlement has grown up on
party, add: Sildar seems much more at ease.
“My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.”
Sildar’s plan is to get some rest at the Stonehill Inn, then
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
. This is actually one of the reasons why Baldur’s Gate is such a bustling commercial hub: for goods to pass through the city from south to north, for example, they must be unloaded in the Outer City east
of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city — a situation that
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
the last three or four years, hardy settlers from the cities of Neverwinter and Waterdeep have begun the hard work of reclaiming the ruins of Phandalin. A bustling frontier settlement has grown up on
party, add: Sildar seems much more at ease.
“My friends,” he says, “let us secure lodgings. I’m told the local inn is very quaint.”
Sildar’s plan is to get some rest at the Stonehill Inn, then






