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Returning 35 results for 'bustling blessed diffusing curving rites'.
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Classes
Player’s Handbook
, Mace, Holy Symbol, Priest's Pack, and 7 GP; or (B) 110 GP
Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity
prayers and rites that help them draw on power from the Outer Planes.
Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Species
Mordenkainen Presents: Monsters of the Multiverse
Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became a new
people who mix characteristics of humans and snakes.
Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine heritage
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became
a new people who mix characteristics of humans and snakes. Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became
a new people who mix characteristics of humans and snakes. Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
Yuan-ti Yuan-ti were originally humans who transformed themselves into serpent folk through ancient rituals. Most yuan-ti were corrupted into monsters by those rites, but some yuan-ti instead became
a new people who mix characteristics of humans and snakes. Blessed with resistance to magical and poisonous effects by the rituals that created them, each of these yuan-ti manifests their serpentine
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
against the south wall, on which several bodies lie wrapped in funeral shrouds.
The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
against the south wall, on which several bodies lie wrapped in funeral shrouds.
The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
against the south wall, on which several bodies lie wrapped in funeral shrouds.
The wooden platform is used as a dais for religious rites. The faithful are brought here after death, blessed, and then
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another immortal entity, a Cleric can reach out to the divine
deity or other immortal force that unlocked their magic. Harnessing divine magic doesn’t rely on specific training, yet Clerics might learn prayers and rites that help them draw on power from the Outer
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
supporting populations of wild beasts at their territory’s borders. Sibyls The closest people satyrs have to leaders are their sibyls, who are blessed with limited ability to see into the future
. Sibyls warn the community when danger threatens the valley, select dawngreets, and oversee the “initiation rites” of the Cult of Horns. The oldest sibyl is a gray-furred satyr named Cresa. She insists that the more she drinks, the further she can see into the future.
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Shirt, Shield, Mace, Holy Symbol, Priest’s Pack, and 7 GP; or (B) 110 GP Clerics draw power from the realms of the gods and harness it to work miracles. Blessed by a deity, a pantheon, or another
and rites that help them draw on power from the Outer Planes. Not every member of a temple or shrine is a Cleric. Some priests are called to a simple life of temple service, carrying out their
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
secret cult conducting sinister rites in a vast mansion where a giant lives in luxury. 3 A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
secret cult conducting sinister rites in a vast mansion where a giant lives in luxury. 3 A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
bustling cities full of Humanoid peoples where they might attract attention but not necessarily open hostility. Giants who live among smaller folk tend to gravitate to positions of importance. They
secret cult conducting sinister rites in a vast mansion where a giant lives in luxury. 3 A giant takes up residence in a city and demands a huge share of tax revenue in exchange for protecting the city
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Twin Paradises of Bytopia Ecstasy The Blessed Fields of Elysium Faunel The Wilderness of the Beastlands Sylvania The Olympian Glades of Arborea Glorium The Heroic Domains of Ysgard Xaos The Ever
city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes and worlds. Sigil is a trader’s paradise. Goods, merchandise, and information
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Twin Paradises of Bytopia Ecstasy The Blessed Fields of Elysium Faunel The Wilderness of the Beastlands Sylvania The Olympian Glades of Arborea Glorium The Heroic Domains of Ysgard Xaos The Ever
city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes and worlds. Sigil is a trader’s paradise. Goods, merchandise, and information
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
The Twin Paradises of Bytopia Ecstasy The Blessed Fields of Elysium Faunel The Wilderness of the Beastlands Sylvania The Olympian Glades of Arborea Glorium The Heroic Domains of Ysgard Xaos The Ever
city directly overhead. Called the City of Doors, this bustling planar metropolis holds countless portals to other planes and worlds. Sigil is a trader’s paradise. Goods, merchandise, and information
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
skeleton of Orestes, a few grave goods, and Varyas’s cowering eidolon. Additionally, it possesses two magical properties. First, the sarcophagus is blessed by Phenax with a ward against defilement. The lid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
skeleton of Orestes, a few grave goods, and Varyas’s cowering eidolon. Additionally, it possesses two magical properties. First, the sarcophagus is blessed by Phenax with a ward against defilement. The lid
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
lid caked in crumbling candle wax and rotted offerings. Whatever rites were performed here were overseen by a larger-than-life statue in the alcove to the south, a sculpture depicting the upper body of
skeleton of Orestes, a few grave goods, and Varyas’s cowering eidolon. Additionally, it possesses two magical properties. First, the sarcophagus is blessed by Phenax with a ward against defilement. The lid
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
tow. Part of the deal the Red Wizards struck with the sahuagin involves providing prisoners for dark rites and horrid meals. The magic of the black shrine keeps ten commoners standing around it in a
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
tow. Part of the deal the Red Wizards struck with the sahuagin involves providing prisoners for dark rites and horrid meals. The magic of the black shrine keeps ten commoners standing around it in a
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
DC 15 Wisdom (Perception) check notices that the curving wall just west of the southern entrance is less smooth than the other walls, holding stair-like footholds. They go about four feet up the side
gardens for resources the merchant might exploit. But the naga in area G6 captured them and transformed them into their current forms through sinister rites and excruciating torture. The yuan-ti have no
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
the water of a vast pool situated between curving northern and southern staircases that lead up to double doors. Two enormous globes of blue liquid are suspended in the air to the east.
Creatures. One
tow. Part of the deal the Red Wizards struck with the sahuagin involves providing prisoners for dark rites and horrid meals. The magic of the black shrine keeps ten commoners standing around it in a






