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Monsters
Mordenkainen's Fiendish Folio Volume 1
minds a few simple commands to help them with their tasks. She gave them the tenacity and toughness of a crab to augment their strength, grasping claws to help them claim the treasures she loved, and a
spell gave the crab folk an insatiable love for silver. When they see it, all crab folk feel an irresistible urge to seize it and carry it back to their lairs. If necessary, they resort to violence to
classes
Player’s Handbook
; or (B) 150 GP
Far from bustling cities, amid the trees of trackless forests and across wide plains, Rangers keep their unending watch in the wilderness. Rangers learn to track their quarry as a
Improvement
5
12
4
3
3
2
—
17
+6
Precise Hunter
6
14
4
3
3
3
1
18
+6
Feral Senses
6
14
4
3
3
3
1
19
+6
Epic Boon
6
15
4
3
3
3
2
20
+6
Foe
classes
Player’s Handbook
;s armies, but even fewer people can claim the calling of a Paladin. When they do receive the call, these blessed folk turn from their former occupations and take up arms and magic.
Becoming a
2
—
16
+5
Ability Score Improvement
3
12
4
3
3
2
—
17
+6
—
3
14
4
3
3
3
1
18
+6
Aura Expansion
3
14
4
3
3
3
1
19
+6
Epic Boon
3
15
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Six. The characters get their first glimpse of Splugoth the Returned, one of the Six’s mysterious members, and the point goblin for the plan to claim the orrery. In fact, the attack is only a
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Six. The characters get their first glimpse of Splugoth the Returned, one of the Six’s mysterious members, and the point goblin for the plan to claim the orrery. In fact, the attack is only a
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
classes
Player’s Handbook
devotion through prayer and rituals, not through magic. Many mortals claim to speak for the gods, but few can marshal the power of those gods the way a Cleric can.
Becoming a Cleric...
As a Level 1
;
17
+6
Subclass feature
3
5
19
4
3
3
3
2
1
1
1
1
18
+6
—
4
5
20
4
3
3
3
3
1
1
1
1
19
+6
Epic Boon
4
5
21
4
3
3
3
3
2
1
1
1
20
+6
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the Six. The characters get their first glimpse of Splugoth the Returned, one of the Six’s mysterious members, and the point goblin for the plan to claim the orrery. In fact, the attack is only a
and the casino resort known as Lottie’s Palace. There, they discover that Lottie is a lich whose exclusive retreat holds secrets and deadly threats in equal measure. With no hope of winning a fight
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Harpers act openly only as a last resort.
Act I In the first act, the protagonist, Vargan, lives out a peaceful childhood in the village of Wisteria Vale. Vargan is a boy with a penchant for
the pitiless lord and prevent him from hurting anyone ever again. Act II Vargan tracks down Lord Rathmore in a bustling city. Unsure how to proceed, the young bard starts asking around the city for
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allows the house a free rein in governing the isle. It is the finest resort and vacation spot in Khorvaire. Spies, charlatans, sailors, and house agents all have a place in Stormhome. Even though the
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allows the house a free rein in governing the isle. It is the finest resort and vacation spot in Khorvaire. Spies, charlatans, sailors, and house agents all have a place in Stormhome. Even though the
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
allows the house a free rein in governing the isle. It is the finest resort and vacation spot in Khorvaire. Spies, charlatans, sailors, and house agents all have a place in Stormhome. Even though the
, especially along the border with Thrane. The Crying Fields are a region of farmlands permanently scarred by magic and haunted by restless spirits. Aundairians claim their nation is stronger than ever
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
seize it and carry it back to their lairs. If necessary, they resort to violence to claim the metal. Brutal Raiders. Each year, when the warm summer gives way to the chill of autumn, the crab folk look
augment their strength, grasping claws to help them claim the treasures she loved, and a deeply embedded magical compulsion to obedience. Treasure Hungry. The hag had a particular love of silver, and was
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
speak it truthfully.”
The characters need not resort to violence to obtain the deva’s mace-key. Here are some alternate approaches: Clever Deception. The characters can pose as emissaries of a
jurisdiction with greater claim to the Stranger’s custody. Convincing Omid to release the Stranger requires a successful DC 17 group Charisma (Deception) check. If the characters used a forgery kit to
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
the light. Inspire and guide others to virtuous behavior; force is a last resort. Listen to the Voice of the Flame; beware the deceiving whispers of the Shadow in the Flame. Every Thrane child knows
some claim that these stories are fabrications and that Jaela is merely a figurehead for High Cardinal Krozen. The reclusive Krozen is a brilliant strategist and ruthless leader. Many believe that
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Underdark to claim Thornhold, they passed through the caverns of Clan Stoneshaft, which had lived below since before the time the surface city was erected by humans. Though the Zhentarim killed or enslaved
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
. Desperate adventurers might seek her out as a last resort or be led to her realm by a series of tempting clues. Method or Madness? Some wizards and other scholars have speculated that the Raven Queen is
, wizards, sorcerers, and the like — know that her effect on the world is farther-reaching than that. Audience after Death. Some adventurers claim to have been visited by the Raven Queen after their deaths
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Baldur’s Gate On the Coast Way, some forty miles upstream along the River Chionthar from the Sword Coast, lies the bustling city of Baldur’s Gate. Home to tens of thousands, the harbor city has poor
in any meaningful way — at least not publicly — but try (at least nominally) to curb its influence where and how they can. I lost count of how many gangs claim territory in the Lower and Outer City
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
. Such an empire might last for generations if the military can continue achieving new conquests or at least claim victories when the goblinoids defend territory they previously took over. If triumphs of
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
. Such an empire might last for generations if the military can continue achieving new conquests or at least claim victories when the goblinoids defend territory they previously took over. If triumphs of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
guide for gnomish souls after death, as long as the body is buried before worms claim it. If a gnome’s body isn’t entrusted to Segojan by interring it, the soul is forced to find its own way to the
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
guide for gnomish souls after death, as long as the body is buried before worms claim it. If a gnome’s body isn’t entrusted to Segojan by interring it, the soul is forced to find its own way to the
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
the host do the goblinoids resort to slaughter and slavery to empty it of enemies. A host that gains many victories might end up claiming vast amounts of territory and eventually become a true nation
. Such an empire might last for generations if the military can continue achieving new conquests or at least claim victories when the goblinoids defend territory they previously took over. If triumphs of
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
an expert in fortification, siege tactics, combat, and traps. Instead of bustling about as gnome deities normally do, Gaerdal has a tendency to dig in and hide out, and in many tales Garl finds it
guide for gnomish souls after death, as long as the body is buried before worms claim it. If a gnome’s body isn’t entrusted to Segojan by interring it, the soul is forced to find its own way to the






