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Returning 35 results for 'bustling both diffusing clutching removed'.
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bustling both diffusing clothing remote
bustling both diffusing clothing removed
Monsters
Planescape: Adventures in the Multiverse
);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Grasping Ground"}. The dabus causes a 20-foot-square area of ground it can see within 60 feet of itself to sprout clutching appendages made of
minute or if the dabus’s concentration ends (as if concentrating on a spell).Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
fish dart through the ruins and circle an alabaster statue carved in the likeness of an angel clutching a decanter. Nearby fish scatter at the sight of you.
This car is completely flooded, and magic
successful DC 17 Strength check. Once the plug is removed, the aquarium’s water level decreases at a rate of 1 foot per minute. It takes 15 minutes for all the water to drain from the car. The car’s
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
Dabus Among the bustling throngs of Sigil’s streets float gray-skinned, vaguely humanlike figures with curled horns. Where they travel, cracks in the mortar seal shut, stray bricks float back into
sprout clutching appendages made of stone. Each creature of the dabus’s choice in that area must succeed on a DC 13 Dexterity saving throw or take 9 (2d8) bludgeoning damage and have the grappled
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the dial can be easily removed from its spoke inside the stone block. However, removing the dial releases a corrosive gas trapped within the block. The gas escapes through tiny holes hidden behind
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Across from the statues are sconces with upside-down flames burning in them.
The statues, which merge seamlessly with the ceiling, depict a long-faced human dressed in wizard’s robes and clutching a
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Across from the statues are sconces with upside-down flames burning in them.
The statues, which merge seamlessly with the ceiling, depict a long-faced human dressed in wizard’s robes and clutching a
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
. Across from the statues are sconces with upside-down flames burning in them.
The statues, which merge seamlessly with the ceiling, depict a long-faced human dressed in wizard’s robes and clutching a
group of adventurers Dzaan hired to help him search the spire removed all the books they considered valuable, including spellbooks. They left behind a few that might interest certain characters: Magical
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the dial can be easily removed from its spoke inside the stone block. However, removing the dial releases a corrosive gas trapped within the block. The gas escapes through tiny holes hidden behind
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
, the dial can be easily removed from its spoke inside the stone block. However, removing the dial releases a corrosive gas trapped within the block. The gas escapes through tiny holes hidden behind
plugged with wax before the dial is removed, preventing the gas from escaping. 35B. Tomb Four torches illuminate stone sphinxes crouched in the corners of this fifteen-foot-high room. The torches cast
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Twelve stone sarcophagi are packed into deep recesses in the walls. The plaster lid of each sarcophagus is carved in the likeness of a noble clutching a chalice that bears a symbol of the sun. The
sarcophagus occupies this crypt, its plaster lid carved in the likeness of a handsome, clean-shaven nobleman clutching a chalice engraved with the symbol of the sun. The likeness resembles the ghost of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is removed from the lava or destroyed. Phylacteries Along the east and west walls of the chamber, two balconies stand 30 feet above the lava pit. Two facing balconies halfway along the room are
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is removed from the lava or destroyed. Phylacteries Along the east and west walls of the chamber, two balconies stand 30 feet above the lava pit. Two facing balconies halfway along the room are
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is removed from the lava or destroyed. Phylacteries Along the east and west walls of the chamber, two balconies stand 30 feet above the lava pit. Two facing balconies halfway along the room are
, along with anything it is wearing or carrying. Acererak’s Revenge If the characters kill the atropal, read: A skeletal figure wrapped in moldering robes and clutching a skull-tipped staff appears on
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
that the stone hammer being wielded by the smith in the fresco on the south wall can be taken away from where it rests. When removed, it leaves a hammer-shaped indentation in the wall. Etched into the
side of the hammer that was facing the wall is the following inscription in Dwarvish runes: “Let hearts be lifted and battles won.” The hammer must be removed from its indentation for the inscription
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the head of a man kneeling before him.
Out of the shadows step four minotaur skeletons clutching bloody greataxes.
A squad of Baphomet’s minotaurs attempted to overrun the chapel, but Gideon and his
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the head of a man kneeling before him.
Out of the shadows step four minotaur skeletons clutching bloody greataxes.
A squad of Baphomet’s minotaurs attempted to overrun the chapel, but Gideon and his
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
the head of a man kneeling before him.
Out of the shadows step four minotaur skeletons clutching bloody greataxes.
A squad of Baphomet’s minotaurs attempted to overrun the chapel, but Gideon and his
see any demon within 60 feet of it and ends its turn not having attempted to attack a demon. This curse can be removed with a remove curse spell or similar magic. At the end of each long rest, a cursed
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacked. When the characters arrive, a few other guests of the temple might be here, looking exhausted and clutching aching limbs while the disguised hag sarcastically congratulates them on doing
in the air.
This bathhouse is built around a natural hot spring. The pool is 10 feet deep, and its magically infused waters grant several benefits. Water removed from the pool loses its magic in 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacked. When the characters arrive, a few other guests of the temple might be here, looking exhausted and clutching aching limbs while the disguised hag sarcastically congratulates them on doing
in the air.
This bathhouse is built around a natural hot spring. The pool is 10 feet deep, and its magically infused waters grant several benefits. Water removed from the pool loses its magic in 10
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
attacked. When the characters arrive, a few other guests of the temple might be here, looking exhausted and clutching aching limbs while the disguised hag sarcastically congratulates them on doing
in the air.
This bathhouse is built around a natural hot spring. The pool is 10 feet deep, and its magically infused waters grant several benefits. Water removed from the pool loses its magic in 10
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
-footed iron bathtub, and a fireplace. Standing in the middle of the room is Thurstwell Vanthampur, a frail and hateful forty-two-year-old man clutching an infernal puzzle box (see “Treasure” below). If
of the sewers. Trap. The chest has a false bottom underlaid with metal springs. The combined weight of the items in the chest holds the false bottom down, but if three or more items are removed, the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. When the characters enter or peer inside a kitchen, read or paraphrase the following text: The floor of this futuristic kitchen is stained with the grimy outlines of equipment removed from the area
pistol with 4 charges remaining. One Pixel Brush A worker robot roams the wreckage of an abandoned dining room S8: Lounges This messy lounge is in ruins. Skeletons rest in its torn recliners, clutching






