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Returning 35 results for 'bustling bringing diffusing curving removed'.
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Monsters
Quests from the Infinite Staircase
"} for every 24 hours that elapse. If the curse reduces the target’s hit point maximum to 0, the target dies and its body turns to dust. The curse lasts until removed by the Remove Curse spell or
, seeking forbidden rituals he hoped could teach him the secrets of everlasting life.
When the lands of Bakar dried up, the faithful stopped bringing offerings to Amun Sa’s tomb. The threat of
Backgrounds
Baldur’s Gate: Descent into Avernus
While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin.
6
You aren’t originally from Baldur
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
removed from a pool, its depth never changes. Metal removed from the pool solidifies instantly, becoming as strong and immutable as wrought iron or cold steel. The metal instantly hardens upon leaving the
-foot cube, and hang weightless in the air at the edge of the pool, where anyone can grab it. The act of bringing forth one of these cubes is magically tiring, and a creature that does so gains one level
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
zurkhwood blocks attached to one another by a length of rope. If its chocks are removed, a cart begins to roll. Its initial speed of 10 feet increases by 10 feet every round until it comes to the end of its
hand brake. A creature inside a cart or next to one can use its action to pull the hand brake to reduce the cart’s speed by up to 30 feet, bringing it to a stop if its speed drops to 0.
Moving out of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
, you’ve learned secrets no one else knows.
5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
, you’ve learned secrets no one else knows.
5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
, you’ve learned secrets no one else knows.
5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
Hermit While some might think it strange to find hermits in a bustling city, others know that sometimes the most profound solitude exists in the midst of a crowd. Baldur’s Gate holds a handful of
one else knows. 5 You killed a patriar’s scion in an illegal duel. The family swore revenge, and you fled to the slums rather than risk bringing their wrath down on your kin. 6 You aren’t originally
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
town. If Gellan can be removed from the council, Solmor might ask one of the characters to take his place. Danger at Dunwater Anders Solmor hires the characters to investigate the lizardfolk lair and
to investigate. The Styes This adventure can be placed in an isolated harbor city located on an island in the Azure Sea. Once a bustling port town, it fell into ruin due to the depredations of the Sea Princes. When the characters visit the port to stock up on supplies, they become involved in the intrigue.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, a castle of gray stone with a thick, curving wall and a two-towered central keep. They don’t know of the caverns below that lead to the Stoneshaft clanhold. The cliff facing the sea is so sheer that
gathering supplies and reinforcing Thornhold’s defenses. Stoneshaft dwarves can taste the wealth, bustling energy, and constant excitement of nearby Waterdeep, and want to share in it. They don’t want to be
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stopped bringing offerings to Amun Sa’s tomb. The threat of starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests
until removed by the Remove Curse spell or other magic.
Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stopped bringing offerings to Amun Sa’s tomb. The threat of starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests
until removed by the Remove Curse spell or other magic.
Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
stopped bringing offerings to Amun Sa’s tomb. The threat of starvation loomed over Nafik and his priests. In a desperate measure, Nafik wrought a haphazard ritual on himself and his fellow priests
until removed by the Remove Curse spell or other magic.
Unholy Beam. Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 28 (8d6) necrotic damage, and the next attack roll made against
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Goristro Demon of Disaster Habitat: Planar (Abyss); Treasure: Armaments Ben Wootten Terrifying in scale and overwhelming power, goristros are giant demons capable of bringing cities to ruin. These
to attack rolls immediately after dealing damage to the ooze and coming into contact with it. The weapon is destroyed if the penalty reaches −5. The penalty can be removed by casting the Mending
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
costume is blessing the fields. Niche C. The display portrays a temple upon a tiered pyramid. Seven commoners are bringing small offerings of gold and jade. Before the temple stands a cult fanatic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
costume is blessing the fields. Niche C. The display portrays a temple upon a tiered pyramid. Seven commoners are bringing small offerings of gold and jade. Before the temple stands a cult fanatic
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a3
are loose and can be picked up and manipulated. If any of the people, and some of the animals, are removed from a display and placed on the floor of this vault, the item grows to full-size dimensions
costume is blessing the fields. Niche C. The display portrays a temple upon a tiered pyramid. Seven commoners are bringing small offerings of gold and jade. Before the temple stands a cult fanatic
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is fake and vanishes in a puff of green smoke when taken from the shrine. Bringing it into area 6C activates the statues there. 6E. Eastern Secret Room A large statue of a coiled serpent dominates this
web-filled room. Clutched in the statue’s jaws is a stone cube.
The statue is 8 feet tall and harmless. Puzzle Cube. The cube is Moa’s puzzle cube. It can be removed from the statue’s jaws and the shrine safely.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is fake and vanishes in a puff of green smoke when taken from the shrine. Bringing it into area 6C activates the statues there. 6E. Eastern Secret Room A large statue of a coiled serpent dominates this
web-filled room. Clutched in the statue’s jaws is a stone cube.
The statue is 8 feet tall and harmless. Puzzle Cube. The cube is Moa’s puzzle cube. It can be removed from the statue’s jaws and the shrine safely.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
is fake and vanishes in a puff of green smoke when taken from the shrine. Bringing it into area 6C activates the statues there. 6E. Eastern Secret Room A large statue of a coiled serpent dominates this
web-filled room. Clutched in the statue’s jaws is a stone cube.
The statue is 8 feet tall and harmless. Puzzle Cube. The cube is Moa’s puzzle cube. It can be removed from the statue’s jaws and the shrine safely.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
permanent damage but has been convalescing in her den since the attack. Telemy Hill is worried for its friend and hopes the characters can cheer up the goblin, perhaps by bringing her something to eat or
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
permanent damage but has been convalescing in her den since the attack. Telemy Hill is worried for its friend and hopes the characters can cheer up the goblin, perhaps by bringing her something to eat or
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
permanent damage but has been convalescing in her den since the attack. Telemy Hill is worried for its friend and hopes the characters can cheer up the goblin, perhaps by bringing her something to eat or
removed the goblin’s ability to perceive that fear and replaced it with an insatiable and overwhelming need to collect keys. So great is this obsession that Jingle Jangle has lost her own sense of self and






