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Returning 35 results for 'button bard dying causing rites'.
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button bards dying chasing rites
button bards dying calling rites
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button bark during causing rules
button born during causing rules
Magic Items
Bigby Presents: Glory of the Giants
. Additionally, you can cast the spare the dying cantrip using either an action or a bonus action.
Invoking the Rune. When a creature you can see within 60 feet of you is reduced to 0 hit points as a result of
taking damage, you can use your reaction to invoke the item’s rune, causing the pendant to flash with pale light. The creature then instead drops to 1 hit point.
Once the rune has been invoked, it can’t be invoked again until the next dawn.
Monsters
Van Richten’s Guide to Ravenloft
their descendants and the communities they knew in life, sowing terror and taking retribution for the slights or neglected burial rites that led to their cursed resurrections. Rigor mortis notoriously
afflicts the limbs of jiangshi, causing them to hold their arms rigidly and to walk with a stiff gait. This, along with their flight, lead many to call them hopping vampires.
By day, jiangshi lurk
Monsters
Fizban's Treasury of Dragons
AC against that attack and potentially causing the attack to miss.The rarest and most powerful of the draconians are the masterminds—spellcasters and strategists who most often serve as military
, masterminds have a breath weapon—a billowing cloud of poisonous gas. They also have formidable claws and teeth they use to rend foes in close combat.
Dying draconian masterminds are a sight to behold
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Feats
Strixhaven: A Curriculum of Chaos
.
Choose one 1st-level cleric or wizard spell.
Prismari
Choose two from fire bolt, prestidigitation, and ray of frost.
Choose one 1st-level bard or sorcerer spell.
Quandrix
Choose two from
druidcraft, guidance, and mage hand.
Choose one 1st-level druid or wizard spell.
Silverquill
Choose two from sacred flame, thaumaturgy, and vicious mockery.
Choose one 1st-level bard or cleric
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Immovable Rod Rod, Uncommon This iron rod has a button on one end. You can take a Utilize action to press the button, which causes the rod to become magically fixed in place. Until you or another
creature takes a Utilize action to push the button again, the rod doesn’t move, even if it defies gravity. The rod can hold up to 8,000 pounds of weight. More weight causes the rod to deactivate and fall
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Torments A folk horror domain’s Darklord has been consumed by the traditions, land, or rituals they embody. They might not fully understand their own beliefs, though, causing them to fail
in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments d6
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
the hand and lead it to the proper afterlife. Kelemvor’s priests teach that those who revere the gods according to the rites of their religion have done their proper service and will be offered the
afterlife they seek. The faithful of Kelemvor provide people with peaceful transitions into the care of the Lord of the Dead. They help the dying put their affairs in order, and they officiate at funeral
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Torments A folk horror domain’s Darklord has been consumed by the traditions, land, or rituals they embody. They might not fully understand their own beliefs, though, causing them to fail
in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments d6
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
Folk Horror Torments A folk horror domain’s Darklord has been consumed by the traditions, land, or rituals they embody. They might not fully understand their own beliefs, though, causing them to fail
in their duties or cause rites to spin out of control. Such Darklords remain devoted, though, desperately trying to prove themselves or satisfy the object of their belief. Folk Horror Torments d6
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Enthrall Level 2 Enchantment (Bard, Warlock) Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Concentration, up to 1 minute
You weave a distracting string of words, causing
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bard Subclass A Bard subclass is a specialization that grants you features at certain Bard levels, as specified in the subclass. Bards form loose associations, which they call colleges, to preserve
, such as scholarly tomes, mystical rites, and peasant tales. The college’s members gather in libraries and universities to share their lore with one another. They also meet at festivals or affairs of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
Lyre of Building Wondrous item, rare (requires attunement by a bard) While holding this lyre, you can cast mending as an action. You can also play the lyre as a reaction when an object or a structure
you can see within 300 feet of you takes damage, causing it to be immune to that damage and any further damage of the same type until the start of your next turn. In addition, you can play the lyre
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, or disrespect the dead through acts such as these: Denying a dying person their final rites Removing wealth from a corpse or defiling a tomb Aiding those who seek to escape from the Underworld, or who
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Mythic Odysseys of Theros
, or disrespect the dead through acts such as these: Denying a dying person their final rites Removing wealth from a corpse or defiling a tomb Aiding those who seek to escape from the Underworld, or who
stands for. (Any)
2 Tradition. Honor the dead through rites of respect and by continuing their ways. (Lawful)
3 Dread. Mortals put their fear out of mind, but through me, they will remember the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the
Compendium
- Sources->Dungeons & Dragons->Divine Contention
press the button, causing the panther head attached to the aft of the ship to release a 20-foot-square patch of oil onto the surface of the sea, which the head then ignites by releasing a jet of flame
capstan’s spokes has a hidden button. Pressing the button unlocks and locks the capstan. While unlocked, a creature can use their action to turn the capstan clockwise, raising the six ballistae and the






