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Returning 29 results for 'button been diffusing commands religious'.
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button been diffusing command religion
button been diffusing command religious
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
Classes
Xanathar's Guide to Everything
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic.
A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who commands
sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine.
In some cultures, only those who can claim the power of a Divine Soul may command religious power. In
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
commands sacred power, a Divine Soul can undermine an existing order by claiming a direct tie to the divine. In some cultures, only those who can claim the power of a Divine Soul may command religious power
prophecy, marking you as a servant of the gods or a chosen vessel of divine magic. A Divine Soul, with a natural magnetism, is seen as a threat by some religious hierarchies. As an outsider who
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refuse her commands. At first, Keshma promises the characters riches in exchange for freedom — the sapphires coiled through her braided hair and the platinum armbands (see “Treasure” below). Such
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refuse her commands. At first, Keshma promises the characters riches in exchange for freedom — the sapphires coiled through her braided hair and the platinum armbands (see “Treasure” below). Such
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
refuse her commands. At first, Keshma promises the characters riches in exchange for freedom — the sapphires coiled through her braided hair and the platinum armbands (see “Treasure” below). Such
characters to seek them out and use them to defeat Acererak. Treasure The dao wears two sapphire cords (1,250 gp each), two platinum armbands engraved with dueling dragons (750 gp each), and a topaz belly-button gemstone (500 gp).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, though the skitterwidgets ignore commands spoken more than 30 feet away from them. The ring cannot control the kiddywidgets in area U2, even if they become skitterwidgets. A character needs to spend
skitterwidgets (see the end of the adventure for their stat block). They are programmed to attack intruders on sight. A character attuned to Stonky’s ring (see area U5) can issue commands to these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, though the skitterwidgets ignore commands spoken more than 30 feet away from them. The ring cannot control the kiddywidgets in area U2, even if they become skitterwidgets. A character needs to spend
skitterwidgets (see the end of the adventure for their stat block). They are programmed to attack intruders on sight. A character attuned to Stonky’s ring (see area U5) can issue commands to these
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
, though the skitterwidgets ignore commands spoken more than 30 feet away from them. The ring cannot control the kiddywidgets in area U2, even if they become skitterwidgets. A character needs to spend
skitterwidgets (see the end of the adventure for their stat block). They are programmed to attack intruders on sight. A character attuned to Stonky’s ring (see area U5) can issue commands to these
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, as well as religious and historical texts written in Draconic. A character who spends 10 minutes studying these items learns the following: The First World. Tiamat worked alongside the platinum
leave with the final piece of the rod. She explains that the Material Plane is partly her creation—and she refuses to let an overzealous archlich unmake it. The Dragon Queen then commands the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, as well as religious and historical texts written in Draconic. A character who spends 10 minutes studying these items learns the following: The First World. Tiamat worked alongside the platinum
leave with the final piece of the rod. She explains that the Material Plane is partly her creation—and she refuses to let an overzealous archlich unmake it. The Dragon Queen then commands the characters
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
, as well as religious and historical texts written in Draconic. A character who spends 10 minutes studying these items learns the following: The First World. Tiamat worked alongside the platinum
leave with the final piece of the rod. She explains that the Material Plane is partly her creation—and she refuses to let an overzealous archlich unmake it. The Dragon Queen then commands the characters
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
minotaur skeleton, and arms itself with the greataxe. It attacks all intruders, pursuing any who flee into area X8 or X12. The minotaur skeleton obeys Ahmaergo’s commands. X12. Ahmaergo’s Quarters The
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
minotaur skeleton, and arms itself with the greataxe. It attacks all intruders, pursuing any who flee into area X8 or X12. The minotaur skeleton obeys Ahmaergo’s commands. X12. Ahmaergo’s Quarters The
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
minotaur skeleton, and arms itself with the greataxe. It attacks all intruders, pursuing any who flee into area X8 or X12. The minotaur skeleton obeys Ahmaergo’s commands. X12. Ahmaergo’s Quarters The
and obey its telepathic commands to the best of their ability. When they detect intruders, they cry out, “Ooop! Ooop!” to alert their illithid master, then charge into battle. Portcullis. The
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
drops in this manner, Lohezet commands the three flameskulls in area T7 to find the source of the problem. One minute later, the flameskulls find the characters (regardless of their location in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
drops in this manner, Lohezet commands the three flameskulls in area T7 to find the source of the problem. One minute later, the flameskulls find the characters (regardless of their location in the
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
.
The kingpriest insisted the Threshold was a holy place, but little besides the holy water fonts here remains of its religious trappings. Guardians. A bone devil named Guelfost and his handler, a
drops in this manner, Lohezet commands the three flameskulls in area T7 to find the source of the problem. One minute later, the flameskulls find the characters (regardless of their location in the
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
, Fremine and Frowode, lurk near the collapse, disguised as boulders. They are guards for the medusa in area T3. If anyone approaches the door to area T3, one of them stands and commands the intruders
master oversaw all the sparring in the adjacent room. Treasure. The greataxe on display isn’t magical, but it has an immovable rod as its shaft. The button to control the rod is within easy reach of
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
chooses one creature she can see within 30 feet of her. The creature doesn’t provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa’s commands.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
chooses one creature she can see within 30 feet of her. The creature doesn’t provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa’s commands.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city in miniature, with its interior divided into multiple drudachs (neighborhoods). Each drudach is walled off and inhabited by a particular family or tribe, with its own religious site, inn or tavern
chooses one creature she can see within 30 feet of her. The creature doesn’t provoke opportunity attacks until the end of its next turn, provided it can hear Rilsa’s commands.
Actions
Multiattack
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
extended family or clan, with its own religious site, inn or tavern, marketplace, and places of industry such as smithies, armories, tanneries, or mills. While such an abundance of walls might make
rolls against that target until the end of her next turn.
Tactical Leadership. Rilsa’s allies within 30 feet of her don’t provoke opportunity attacks, provided they can hear her commands and she lacks






