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Returning 15 results for 'button bond diffusing churning resides'.
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Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
!”
Bond. “Won’t someone please think of the books?!”
Flaw. “I am burdened with the curse of being right all the time.”
U7. Stonky’s Command Center The door to this room is sealed by an arcane lock
countdown timer and a blinking red button built into it. Suspended above the console are four wireframe windows, each displaying a projected image.
Unless the characters have already encountered him (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
(see appendix B), resides in this magically lit room when he’s not in the arena (area X6). The room contains the following features: A marble bathtub with clawed feet rests in the middle of the room
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Plane long enough for it to bond with the headless body. A character who succeeds on the check also knows that destroying all four crystals stops the ritual. Each crystal is a Large object with AC 13, 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Plane long enough for it to bond with the headless body. A character who succeeds on the check also knows that destroying all four crystals stops the ritual. Each crystal is a Large object with AC 13, 10
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Plane long enough for it to bond with the headless body. A character who succeeds on the check also knows that destroying all four crystals stops the ritual. Each crystal is a Large object with AC 13, 10
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
intellect devourers hide among the wreckage. They target intruders with their Devour Intellect action option.
21g. Xanathar’s Ambassador A mind flayer named Ulquess resides here, serving as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
intellect devourers hide among the wreckage. They target intruders with their Devour Intellect action option.
21g. Xanathar’s Ambassador A mind flayer named Ulquess resides here, serving as the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
until its business with the characters is concluded, then politely shows them the door. Princess Doll. One of the items in Kinrob’s junk pile is a sackcloth doll with button eyes and a gold cloth tiara
intellect devourers hide among the wreckage. They target intruders with their Devour Intellect action option.
21g. Xanathar’s Ambassador A mind flayer named Ulquess resides here, serving as the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. She has collected them since childhood, though they are not valuable. The footlocker holds the attendant’s modest personal effects, including a stuffed cat with green button eyes and a bracelet with
command me.”
Ideal. “I yearn to see the best of all possible futures, so that I can help those futures come to pass.”
Bond. “I faithfully serve Valin Sarnaster, the living embodiment of the divine will






