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Returning 35 results for 'button book divinity creation remote'.
backgrounds
Player’s Handbook
Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler's Clothes, 16 GP; or (B) 50 GP
You spent your early years secluded in a hut or monastery located well beyond the outskirts of the
nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.
Monsters
Mordenkainen Presents: Monsters of the Multiverse
, colonies can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies.
The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith
, chitines make good workers, and they can be useful if the cult finds an independent chitine colony and want to infiltrate it. If the creation process yields a choldrith, though, the cult destroys
Backgrounds
Guildmasters’ Guide to Ravnica
commoner’s clothes, a book of research notes, an ink pen, a bottle of squid ink, a flask of oil (made from blubber), a vial of acid (derived from digestive juices), a vial of fish scales, a vial
ability, enlarge/reduce
3rd
gaseous form, water breathing, wind wall
4th
freedom of movement, polymorph
5th
creation
When your magic causes physical
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Although the topics in the book are many and varied, it is clear that divinity, the denizens of the multiverse, and the nature of magic were subjects of particular interest to Mazfroth.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Although the topics in the book are many and varied, it is clear that divinity, the denizens of the multiverse, and the nature of magic were subjects of particular interest to Mazfroth.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
. Although the topics in the book are many and varied, it is clear that divinity, the denizens of the multiverse, and the nature of magic were subjects of particular interest to Mazfroth.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Map of Mystery The mystery surrounding the Book of the Raven has to do with the map Anil Zasperdes slipped between its pages. It’s clear that the map was never part of the book to begin with. You can
Scarlet Sash, a group of wereravens known for stealing magic items from evil individuals and hiding evil items from the world at large. He chose the Book of the Raven as a hiding place for the map
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Map of Mystery The mystery surrounding the Book of the Raven has to do with the map Anil Zasperdes slipped between its pages. It’s clear that the map was never part of the book to begin with. You can
Scarlet Sash, a group of wereravens known for stealing magic items from evil individuals and hiding evil items from the world at large. He chose the Book of the Raven as a hiding place for the map
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Map of Mystery The mystery surrounding the Book of the Raven has to do with the map Anil Zasperdes slipped between its pages. It’s clear that the map was never part of the book to begin with. You can
Scarlet Sash, a group of wereravens known for stealing magic items from evil individuals and hiding evil items from the world at large. He chose the Book of the Raven as a hiding place for the map
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Giants The saga of the demigod Diancastra is an epic poem treasured by skalds and storytellers among all kinds of giants. The portion of the saga excerpted at the start of this book is
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Giants The saga of the demigod Diancastra is an epic poem treasured by skalds and storytellers among all kinds of giants. The portion of the saga excerpted at the start of this book is
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
burned? Oh, the fire must be for the wax seals!
Forge Domain Features Cleric Level Feature 1st Domain Spells, Bonus Proficiencies, Blessing of the Forge 2nd Channel Divinity: Artisan’s Blessing
energy 7th fabricate, wall of fire 9th animate objects, creation Bonus Proficiencies When you choose this domain at 1st level, you gain proficiency with heavy armor and smith’s tools. Blessing of
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Annam and the Giants The saga of the demigod Diancastra is an epic poem treasured by skalds and storytellers among all kinds of giants. The portion of the saga excerpted at the start of this book is
among its most popular scenes, describing how Diancastra convinced her father to imbue her with divinity even though her mother was a mortal giant. The story is unusual among the sagas of the giants
Monsters
Fizban's Treasury of Dragons
the surface world were a mistake of creation. I will correct that error. (Evil)
Dragon Turtle Spellcasting
Age
Spell Save DC
Spells Known
Ancient Dragon Turtle;Ancient
, though some dragon turtles prefer coastal lairs with easier access to settlements they can trade with—or prey upon. Particularly reclusive dragon turtles seek lairs in even more remote locales
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
about, feared, and admired. Written for players and Dungeon Masters alike, this book offers options to enhance characters and campaigns in any D&D world, whether you’re adventuring in Greyhawk, another official D&D setting, or a world of your own creation.
Using This Book Tasha’s Cauldron of Everything offers a host of new options for Dungeons & Dragons, and our journey through those options is accompanied by the notes of the wizard Tasha. Creator of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
about, feared, and admired. Written for players and Dungeon Masters alike, this book offers options to enhance characters and campaigns in any D&D world, whether you’re adventuring in Greyhawk, another official D&D setting, or a world of your own creation.
Using This Book Tasha’s Cauldron of Everything offers a host of new options for Dungeons & Dragons, and our journey through those options is accompanied by the notes of the wizard Tasha. Creator of
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
about, feared, and admired. Written for players and Dungeon Masters alike, this book offers options to enhance characters and campaigns in any D&D world, whether you’re adventuring in Greyhawk, another official D&D setting, or a world of your own creation.
Using This Book Tasha’s Cauldron of Everything offers a host of new options for Dungeons & Dragons, and our journey through those options is accompanied by the notes of the wizard Tasha. Creator of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Introduction: Into the Feywild This Dungeons & Dragons adventure begins in a world of your choosing—perhaps a world of your own creation—then ventures into the Feywild. Also known as the Plane of
information about this dusky, fantastic plane of existence. The information in this book is intended for the DM’s eyes only. If you’re planning to play through the adventure with someone else as your DM, stop reading now!
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Introduction: Into the Feywild This Dungeons & Dragons adventure begins in a world of your choosing—perhaps a world of your own creation—then ventures into the Feywild. Also known as the Plane of
information about this dusky, fantastic plane of existence. The information in this book is intended for the DM’s eyes only. If you’re planning to play through the adventure with someone else as your DM, stop reading now!
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
creation. This appendix offers suggestions for modifying names and other elements of the character options in chapter 4. None of the statements here should be treated as canonical for the D&D
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
creation. This appendix offers suggestions for modifying names and other elements of the character options in chapter 4. None of the statements here should be treated as canonical for the D&D
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
You spent your early years secluded in a hut or monastery located
well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
Appendix: Class Options in Other Worlds The class options in this book are designed for the Forgotten Realms, but they can be easily transported to other official D&D worlds or to a world of your own
creation. This appendix offers suggestions for modifying names and other elements of the character options in chapter 4. None of the statements here should be treated as canonical for the D&D
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
You spent your early years secluded in a hut or monastery located
well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
Introduction: Into the Feywild This Dungeons & Dragons adventure begins in a world of your choosing—perhaps a world of your own creation—then ventures into the Feywild. Also known as the Plane of
information about this dusky, fantastic plane of existence. The information in this book is intended for the DM’s eyes only. If you’re planning to play through the adventure with someone else as your DM, stop reading now!
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
A or B: (A) Quarterstaff, Herbalism Kit, Bedroll, Book (philosophy), Lamp, Oil (3 flasks), Traveler’s Clothes, 16 GP; or (B) 50 GP
You spent your early years secluded in a hut or monastery located
well beyond the outskirts of the nearest settlement. In those days, your only companions were the creatures of the forest and those who would occasionally visit to bring news of the outside world and supplies. The solitude allowed you to spend many hours pondering the mysteries of creation.
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
area involves creating a two-headed owlbear by infusing an owlbear—a classic creation of Thessalar’s—with ettin’s blood. Creatures Four lizardfolk shamans work here as lab managers, overseeing the
process by which two owlbears are fueling the creation of a new creature—a two-headed owlbear nicknamed Bear-Bear (see appendix B for its stat block). If the lizardfolk shamans are attacked, they
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Background Centuries ago, a family living in a remote water mill endured a string of unfortunate events. A malevolent spirit called Shemshime attached itself to the family and caused the “accidents
cautionary tale meant to warn people to keep their attention on their chores. When a traveling gnome bard heard the tale, he was so intrigued that he set the story down in the book, Shemshime’s Bedtime
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
Adventure Hooks All the characters have volunteered, for whatever reason, to join Spelljammer Academy: a shadowy enclave of spellcasters and swords-for-hire situated on the remote and mysterious
compatible with Adventurers League play and require no additional adaptation. Follow the guidelines present for the D&D Adventurers League for character creation and rewards, available in the D&D
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
. The process usually transformed subjects into the spindly creatures her devotees expected, but occasionally, an elf changed into a choldrith (appears in this book): an arachnid Monstrosity able to
can be found in remote, gloomy areas of the surface world, warring against Lolth’s enemies. The cult of Lolth still creates chitines as the need arises. Outside the presence of a choldrith, chitines






