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Returning 35 results for 'button both diffusing claim regarded'.
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Monsters
Bigby Presents: Glory of the Giants
’t regain hit points.A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a
plague, since gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua.
A gigant resembles an enormous beetle with legs ending
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
economic power. Decadent Wealth High Netherese hoarded the empire’s wealth, jealously guarding their gains and fighting among themselves to claim more. Most High Netherese lived in flying cities, but some
built enclaves in similarly dramatic locations protected by magic, such as atop waterfalls, in caverns, on isolated mountain peaks, or in calderas of volcanoes. Magic Dependence High Netherese regarded
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
economic power. Decadent Wealth High Netherese hoarded the empire’s wealth, jealously guarding their gains and fighting among themselves to claim more. Most High Netherese lived in flying cities, but some
built enclaves in similarly dramatic locations protected by magic, such as atop waterfalls, in caverns, on isolated mountain peaks, or in calderas of volcanoes. Magic Dependence High Netherese regarded
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
economic power. Decadent Wealth High Netherese hoarded the empire’s wealth, jealously guarding their gains and fighting among themselves to claim more. Most High Netherese lived in flying cities, but some
built enclaves in similarly dramatic locations protected by magic, such as atop waterfalls, in caverns, on isolated mountain peaks, or in calderas of volcanoes. Magic Dependence High Netherese regarded
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
associated son of Annam: Stronmaus, Annam’s firstborn, is regarded as the progenitor of storm giants, and Grolantor, progenitor of hill giants, is Annam’s youngest son. Thus, the ordning neatly encompasses and
is never regarded as a proper son of Annam. The Dwarvish Saga of Gnarldan Steelshield describes how Vaprak arose from Annam’s blood when it was spilled on one of the worlds he tended, and the trolls
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua (described earlier in this chapter). A gigant resembles an enormous
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua (described earlier in this chapter). A gigant resembles an enormous
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
unqualified for your class or background? Do you pretend to be better than your actual skills and abilities allow? Do you claim capabilities you lack entirely?
Do you owe anything to a fairy godmother? The
Compendium
- Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
Gigant A gigant is a towering insectile creature variously regarded as a harbinger of doom, a defender of nature, and a divine messenger of mysterious purpose. Giants regard them as a plague, since
gigants prefer giants over other food. Some giants claim gigants are created by the weird magical aura that surrounds a gargantua (described earlier in this chapter). A gigant resembles an enormous
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
unqualified for your class or background? Do you pretend to be better than your actual skills and abilities allow? Do you claim capabilities you lack entirely?
Do you owe anything to a fairy godmother? The
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
mask slip meets a grisly end. When an “aristocrat” at the duchess’s masquerade loses a button from a fraying coat, the duchess pronounces the impostor’s doom and the unmasked pretender crumbles to dust
unqualified for your class or background? Do you pretend to be better than your actual skills and abilities allow? Do you claim capabilities you lack entirely?
Do you owe anything to a fairy godmother? The
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
creature, that allows a character to claim what would otherwise be impossible to obtain. For this reason, a Fey can’t claim such a thing unless they and the creature with which they made the contract are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
creature, that allows a character to claim what would otherwise be impossible to obtain. For this reason, a Fey can’t claim such a thing unless they and the creature with which they made the contract are
Compendium
- Sources->Dungeons & Dragons->Domains of Delight: A Feywild Accessory
.
Major Magic Item. You gain a very rare magic item that is yours to keep, or a legendary magic item for 5d12 days.
Safety. One creature that previously regarded you as an enemy no longer remembers you
creature, that allows a character to claim what would otherwise be impossible to obtain. For this reason, a Fey can’t claim such a thing unless they and the creature with which they made the contract are
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
claim and sell can find mundane tools and records here (see “Conclusion” for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cube’s top
character can search the wall and make a DC 12 Wisdom (Perception) check. On a success, the character notices a button worked into the stone. Pressing the button causes the wall to slide away
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
claim and sell can find mundane tools and records here (see “Conclusion” for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cube’s top
character can search the wall and make a DC 12 Wisdom (Perception) check. On a success, the character notices a button worked into the stone. Pressing the button causes the wall to slide away
Compendium
- Sources->Dungeons & Dragons->Dragon Delves
claim and sell can find mundane tools and records here (see “Conclusion” for details). H7c: City Sculpture. In the center of this chamber stands an immovable 10-foot cube of pink sandstone. The cube’s top
character can search the wall and make a DC 12 Wisdom (Perception) check. On a success, the character notices a button worked into the stone. Pressing the button causes the wall to slide away
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; instead, each tribe has a central ancestral mound, regarded as a holy site. Gyrt told me that the holy site of the Elk tribe is at a place called Flint Rock, somewhere in the Evermoors. She, understandably
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; instead, each tribe has a central ancestral mound, regarded as a holy site. Gyrt told me that the holy site of the Elk tribe is at a place called Flint Rock, somewhere in the Evermoors. She, understandably
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
; instead, each tribe has a central ancestral mound, regarded as a holy site. Gyrt told me that the holy site of the Elk tribe is at a place called Flint Rock, somewhere in the Evermoors. She, understandably
the Uthgardt. Each is said to have been built over the remains of a tribe’s totem spirit, along with the tribesfolk who died while helping Uthgar to fight the creature. A tribe lays claim to the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
strung across the width of the wagon under the driver’s seat serves as Arabelle’s bed. A burlap doll with button eyes lies in the hammock; Arabelle has no other possessions. A small iron stove in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
strung across the width of the wagon under the driver’s seat serves as Arabelle’s bed. A burlap doll with button eyes lies in the hammock; Arabelle has no other possessions. A small iron stove in the
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
this claim is true or not, but he states it as a way of persuading the characters to accompany him to the temple; his main objective, he says, is to find something there that he can use to bring Patrina
strung across the width of the wagon under the driver’s seat serves as Arabelle’s bed. A burlap doll with button eyes lies in the hammock; Arabelle has no other possessions. A small iron stove in the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he earns from the faction in a bank, far from the beholder’s prying eyes.) If one or more characters approach him and claim to be Harpers, Thorvin is upset that they would risk exposing him as a spy
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he earns from the faction in a bank, far from the beholder’s prying eyes.) If one or more characters approach him and claim to be Harpers, Thorvin is upset that they would risk exposing him as a spy
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
he earns from the faction in a bank, far from the beholder’s prying eyes.) If one or more characters approach him and claim to be Harpers, Thorvin is upset that they would risk exposing him as a spy
studies the carvings on the west wall and succeeds on a DC 12 Wisdom (Perception) check notices that each wizard’s eye is a button that can be pushed. If a character pushes either button, or uses an
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
kind. If they claim to be looking for The Celestial Codex, Zala advises them to search Markos’s office (area D11b) or his bedroom (area D15). Zala wants a map of the Great Snake constellation from
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
kind. If they claim to be looking for The Celestial Codex, Zala advises them to search Markos’s office (area D11b) or his bedroom (area D15). Zala wants a map of the Great Snake constellation from
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
kind. If they claim to be looking for The Celestial Codex, Zala advises them to search Markos’s office (area D11b) or his bedroom (area D15). Zala wants a map of the Great Snake constellation from
) check discovers not only the secret door but also a secret button on the headboard. Pushing the button causes the bed to slide eastward, allowing easy access to the hidden closet. Hidden Closet. This
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
Incorporated franchises will attract the attention of Acq Inc Head Office, and Splugoth the Returned wants that attention directed elsewhere while his plan to claim the orrery comes together. FREE SAILING
release a rain of arrows from turrets up higher on the lighthouse. The trap can be bypassed by pressing a hidden button on the door, requiring a successful DC 15 Intelligence (Investigation) check to
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
city’s butchers, the facility has a generally adversarial relationship with neighboring establishments, as other herders and hostlers claim the omnipresent smell of blood makes their animals nervous. Yet
notorious locations is the Calim Jewel Emporium, widely regarded as the best jeweler in the city — and the best place to fence stolen gems, as it’s also the local Guild headquarters. In addition to






