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Returning 35 results for 'button breaks diffusing channel reveal'.
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classes
Channel Divine Devotion into Psychic Power
The Mind Domain celebrates the power of the mortal mind, channeling psychic energy to protect the faithful and smite your enemies.
While this is most
often associated with the Path of Light or the Riedran Path of Inspiration, followers of the daelkyr can also master this power. Visions of Xoriat can drive a priest to madness, but they can also reveal deadly secrets of the mind.
Monsters
Vecna: Eve of Ruin
well-muscled, raven-haired, human man in his thirties, though he is far older. His fangs reveal his vampiric nature.
Personality
Kas is cruel, spiteful, and unrelenting in his pursuit of vengeance
against Vecna. He readily lies, breaks promises, betrays allies, and taunts those who fall for his ruses. Kas has little use for those who can’t validate his superiority or help advance his goals
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
full-length mirror mounted on it. The door opens to reveal an empty, dust-choked closet (area 12B). A door in the parlor leads to an outside balcony (area 12C). Dumbwaiter A dumbwaiter in the corner of
the west wall has a button on the wall next to it. Pressing the button rings the tiny bell in area 4A. Treasure The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
full-length mirror mounted on it. The door opens to reveal an empty, dust-choked closet (area 12B). A door in the parlor leads to an outside balcony (area 12C). Dumbwaiter A dumbwaiter in the corner of
the west wall has a button on the wall next to it. Pressing the button rings the tiny bell in area 4A. Treasure The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
full-length mirror mounted on it. The door opens to reveal an empty, dust-choked closet (area 12B). A door in the parlor leads to an outside balcony (area 12C). Dumbwaiter A dumbwaiter in the corner of
the west wall has a button on the wall next to it. Pressing the button rings the tiny bell in area 4A. Treasure The jewelry box on the vanity is made of silver with gold filigree (worth 75 gp). It
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
often cajoles bystanders into dancing. On the Story Tracker, jot down the names of characters who give at least one button to Ernest. If one or more of these characters find themselves trapped or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
often cajoles bystanders into dancing. On the Story Tracker, jot down the names of characters who give at least one button to Ernest. If one or more of these characters find themselves trapped or
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
. Ernest likes to collect buttons from the carnival’s guests to sew onto his cloak. He has a rhyme for requesting them: Spare a button if you please,
I’ll sew it next to all of these.
I offer nothing in
often cajoles bystanders into dancing. On the Story Tracker, jot down the names of characters who give at least one button to Ernest. If one or more of these characters find themselves trapped or
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
“Underground Lake” at the end of this chapter for more information. Manipulating Time Having a mechanical guide spend 1 charge in this area causes the thessalkraken to reveal itself as it breaks the surface
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall at the south end of the crawlway. Pulling the lever slides the lectern aside to reveal an access point. Control Panel The control panel is a Medium object with AC 15, a damage threshold of 10, 15
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall at the south end of the crawlway. Pulling the lever slides the lectern aside to reveal an access point. Control Panel The control panel is a Medium object with AC 15, a damage threshold of 10, 15
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
wall at the south end of the crawlway. Pulling the lever slides the lectern aside to reveal an access point. Control Panel The control panel is a Medium object with AC 15, a damage threshold of 10, 15
configuration 3 is illuminated. If the dial is turned, the currently lit crystal goes out and the crystal to the left or right (the direction the dial is turned) lights up. Blue Button. Pushing the blue
Monsters
Fizban's Treasury of Dragons
; preference for volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced
pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves before draining down nearby lava tubes. During especially active
Monsters
Fizban's Treasury of Dragons
volcanic lairs often puts them in conflict with fire giant;fire giants. Despite their reluctance to reveal themselves to strangers, emerald dragons might approach experienced adventurers in the hopes
to natural stone caves; these caves slope down to a subterranean pool that connects to the caldera lake via an underwater channel. When the volcano is active, the waters here bubble up into the caves
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
seams around the carving, suggesting the presence of a secret door. A successful check also reveals that the medusa’s obsidian pendant is a button. The button won’t depress unless the pit is open. A
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
seams around the carving, suggesting the presence of a secret door. A successful check also reveals that the medusa’s obsidian pendant is a button. The button won’t depress unless the pit is open. A
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
keeps their hood up at all times and doesn’t speak to passengers. If the characters touch the ferrier or attempt to pull back the ferrier’s hood, the ferrier breaks character and asks the characters to
channel. As the cave mouth swallows you, you hear music over the echo of a distant waterfall.
The cave’s ceiling rises high above your heads, and dancing lights bob around hanging stalactites. The
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
cultists move to free the bears. Each cage is closed with a simple bolt that can be unlatched with an action. Once the first two bears are set free, the third bear breaks out of its cage on its own. A
” sidebar). Spiral Path This path helps to channel the ritual magic the cultists use to tame the cave bears. Though the ritual is currently inactive, the area radiates a faint aura of enchantment under
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
stone button is set into one of the walls above the grate and is visible only to creatures under the rollers. When pressed, the button causes the rollers to stop turning and retract into the walls
seams around the carving, suggesting the presence of a secret door. A successful check also reveals that the medusa’s obsidian pendant is a button. The button won’t depress unless the pit is open. A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
on the enclosed lift car open to reveal the inside of a 15-foot cube made of stone with etchings of unicorn patterns covering its walls. A magic orb in the ceiling illuminates the lift. Two young
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
saved its denizens from the oppression of the minotaurs. He can also reveal how he spent years as a slave of the drow. Grisha seeks new disciples to grow his cult’s power. Twelve cultists (a mix of
shield dwarves, halflings, and humans) support Grisha if a fight breaks out. Ten of them are hidden in the shanties. Two more stand next to a zurkhwood door, beyond which lies a small side cave where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the rival’s version of the Infernal Machine. Reverse the general setup of this section to have the characters on the side that breaks into the workshop. There, they see the rival agent holding Lum
reveal the skeleton within, which he then shatters. Lynx’s skull might still remain animated and conversational.
86–90 Both Lynx and Sir Ursas manage to slay one another simultaneously.
91
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
saved its denizens from the oppression of the minotaurs. He can also reveal how he spent years as a slave of the drow. Grisha seeks new disciples to grow his cult’s power. Twelve cultists (a mix of
shield dwarves, halflings, and humans) support Grisha if a fight breaks out. Ten of them are hidden in the shanties. Two more stand next to a zurkhwood door, beyond which lies a small side cave where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the rival’s version of the Infernal Machine. Reverse the general setup of this section to have the characters on the side that breaks into the workshop. There, they see the rival agent holding Lum
reveal the skeleton within, which he then shatters. Lynx’s skull might still remain animated and conversational.
86–90 Both Lynx and Sir Ursas manage to slay one another simultaneously.
91
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
saved its denizens from the oppression of the minotaurs. He can also reveal how he spent years as a slave of the drow. Grisha seeks new disciples to grow his cult’s power. Twelve cultists (a mix of
shield dwarves, halflings, and humans) support Grisha if a fight breaks out. Ten of them are hidden in the shanties. Two more stand next to a zurkhwood door, beyond which lies a small side cave where
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
from the rival’s version of the Infernal Machine. Reverse the general setup of this section to have the characters on the side that breaks into the workshop. There, they see the rival agent holding Lum
reveal the skeleton within, which he then shatters. Lynx’s skull might still remain animated and conversational.
86–90 Both Lynx and Sir Ursas manage to slay one another simultaneously.
91
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
panel and hot-wire it. An “out of order” sign hangs above a nearby button which opens the lift’s doors. When the doors open, read or paraphrase the following boxed text to the players: The double doors
on the enclosed lift car open to reveal the inside of a 15-foot cube made of stone with etchings of unicorn patterns covering its walls. A magic orb in the ceiling illuminates the lift. Two young
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Fiendish Folio Volume 1
magic button to bring things back to the way they should be, this person you love so much restored to who they really are rather than what cancer is grinding them down into. It’s easy to give in to
notes on the great conflicts of the multiverse, I have been deluged with requests to reveal more of my hard earned, well-guarded secrets.
Nonsense, I say. A secret shared is a secret no more. My






