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Returning 32 results for 'buttons being diffusing case repelling'.
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Classes
Sword Coast Adventurer's Guide
howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm permeates your being
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Classes
Sword Coast Adventurer's Guide
howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm permeates your being
.
Storm sorcerers are invaluable members of a ship’s crew. Their magic allows them to exert control over wind and weather in their immediate area. Their abilities also prove useful in repelling
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Conclusion At this point, the clues all point at Chalaska. The strong room has her buttons. Her room contains the keys and some stolen gold, as well as her damaged shirt. She grows more agitated as
the southern tower’s attic and the gold there. In this case, Inglor’s greed might be his undoing. His bootprints are in the dust on the attic’s floor. Chalaska’s aren’t. Nalaskur returns to find the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Xanathar's Guide to Everything
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as djinn. Whatever the case, the magic of the storm
repelling attacks by sahuagin, pirates, and other waterborne threats. What is it with people and the weather?
It’s just the sky weeping and shouting because it’s so far away from me.
Storm Sorcery
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
during a howling gale so powerful that folk still tell stories of it, or your lineage might include the influence of potent air creatures such as vaati or djinn. Whatever the case, the magic of the
useful in repelling attacks by sahuagin, pirates, and other waterborne threats. Wind Speaker The arcane magic you command is infused with elemental air. You can speak, read, and write Primordial
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
glass case. A vermiform pseudodragon twists and crawls about inside a large crystal tank. A colony of ants is constructing an elaborate city system in a huge glass tank—complete with an ant lion larva to
covered with dials, switches, and buttons—including three emerald-green buttons recognizable as missing components from the Infernal Machine. Removing these missing components deactivates the controls and
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful. Deactivate Trap. A character on the Command Deck can take an action to fiddle with arcane control panels embedded in the walls, pressing buttons and hoping for a good result. In this case
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful. Deactivate Trap. A character on the Command Deck can take an action to fiddle with arcane control panels embedded in the walls, pressing buttons and hoping for a good result. In this case
Compendium
- Sources->Dungeons & Dragons->Spelljammer Academy
successful. Deactivate Trap. A character on the Command Deck can take an action to fiddle with arcane control panels embedded in the walls, pressing buttons and hoping for a good result. In this case
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who examines the stones on display in the easternmost room realizes the central display cabinet includes a chunk of jade similar in size and weight to the Murkmire Stone. The display case
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who examines the stones on display in the easternmost room realizes the central display cabinet includes a chunk of jade similar in size and weight to the Murkmire Stone. The display case
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. A character who examines the stones on display in the easternmost room realizes the central display cabinet includes a chunk of jade similar in size and weight to the Murkmire Stone. The display case
(Perception) check realizes the items on display include two flawless weapons: a +1 dagger and a +1 handaxe. The weapons are inside a glass case with a jammed lock, so the characters must break or cut
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
square chute opens into a small bin. Beside it is a panel fitted with a thin, card-shaped slot and six glass buttons numbered from one to six.
Malfunctioning worker bots stripped these kitchens of
robots restocked these machines with offerings found aboard the ship, some of which are dangerous. When a key card of any color is inserted into the slot on the panel, the six glass buttons illuminate
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
“spittlespew” written on it in Common. (This is the password to open the cauldron in area D18.) Bavlorna keeps various mementos and trinkets in the cupboard, including: Loose buttons of various shapes, colors
a creature smiles into the mirror. In that case, the creature’s reflection also smiles, and a secret door in the wall holding the mirror swings inward, revealing a hidden passage (area B9). Any
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
. Such regions come into being when potent rituals go awry (or if they succeed, in the case of dangerous and destructive undertakings), in the aftermath of cataclysmic magical battles, or where an
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
. Such regions come into being when potent rituals go awry (or if they succeed, in the case of dangerous and destructive undertakings), in the aftermath of cataclysmic magical battles, or where an
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Lost Laboratory of Kwalish
Kwalish’s own expedition — to seek out the route to Daoine Gloine and learn the truth of who dwelled there. As is often the case, the common tales had more sinister origins. In ages past, the kenku
Panels. These control panels are covered with buttons, dials, and gauges, as well as delicate machinery containing tiny clockwork devices reminiscent of ants performing intricate functions. A
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
creature’s next turn. 86–90 In this region, circular things (such as buttons, crystal balls, the sun, and so on) seem appallingly wrong. One random creature that starts its turn in this region must
. Such regions come into being when potent rituals go awry (or if they succeed, in the case of dangerous and destructive undertakings), in the aftermath of cataclysmic magical battles, or where an






