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Returning 35 results for 'buttons both diffusing combat rebels'.
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
, as detailed in “Fighting the Brightguard” and “Fighting the Silent Roar” below. Whichever enemies the characters face here, the stakes are too high for their foes to surrender or flee. Aerial Combat
The characters might use their mounts to fight foes in the air, using the mounted combat rules in the Player’s Handbook. As intelligent creatures, the characters’ mounts can act independently, but they
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
. The angel believes adventurers can be more creative—and more liberal with the truth—than the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
. The angel believes adventurers can be more creative—and more liberal with the truth—than the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
Compendium
- Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
assistance. Too often, rebels and Brightguard members are harmed during altercations. Artavazda wants those who oppose Atash’s rule to have the opportunity to learn the error of their ways peaceably
. The angel believes adventurers can be more creative—and more liberal with the truth—than the Brightguard, enabling such characters to learn more about rebels and prevent dangerous situations in ways
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monster Manual), but their appearance is similar to other Boros angels. Battleforce Angel Battleforce angels are the radiant hosts that soar into combat, bathed in the light of Boros zeal. They lead
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
helped him, award them XP as though they had defeated the revenant in combat. See level 2 for more information on Halleth’s killers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
helped him, award them XP as though they had defeated the revenant in combat. See level 2 for more information on Halleth’s killers.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
inspection reveals that the flaming skull, the comet, and the tower are buttons that can be pressed. Flaming Skull. This carving represents Skullport. Each time this button is pressed, a magical
helped him, award them XP as though they had defeated the revenant in combat. See level 2 for more information on Halleth’s killers.
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monster Manual), but their appearance is similar to other Boros angels. Battleforce Angel Battleforce angels are the radiant hosts that soar into combat, bathed in the light of Boros zeal. They lead
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
Monster Manual), but their appearance is similar to other Boros angels. Battleforce Angel Battleforce angels are the radiant hosts that soar into combat, bathed in the light of Boros zeal. They lead
companies of mortal soldiers from above or fly ahead of roc-mounted skyknights. They don’t shy away from the blood, pain, and confusion of combat; rather, they immerse themselves in the shifting tides
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
combat, using lower-level spells and trying to assess the characters’ motivations. His allegiance to Szass Tam has been flagging. He leans toward supporting the Thayan rebels, but he has not formally
second round of combat, or if reduced to half his hit points or fewer, Lahnis directly asks the characters their purpose and admits a willingness to join the rebels. The characters can sway him with
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Insight) check or a speak with animals spell, but the torturer speaks to the characters only in bold threats. In combat, Andras uses weapons coated in blood of the lycanthrope poison (see appendix C
of Horrors. (His previous assignment for Moghadam was to spy on its workers while in rat form.) Control Panel The control panel is covered with dials, switches, and buttons—including a speckled gold
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Insight) check or a speak with animals spell, but the torturer speaks to the characters only in bold threats. In combat, Andras uses weapons coated in blood of the lycanthrope poison (see appendix C
of Horrors. (His previous assignment for Moghadam was to spy on its workers while in rat form.) Control Panel The control panel is covered with dials, switches, and buttons—including a speckled gold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
shatters if reduced to 0 hit points, whereupon the su-monster mummy within animates and attacks. In its first round of combat, the mummy activates its mace of terror to unleash a wave of terror against the
Compendium
- Sources->Dungeons & Dragons->Infernal Machine Rebuild
(Insight) check or a speak with animals spell, but the torturer speaks to the characters only in bold threats. In combat, Andras uses weapons coated in blood of the lycanthrope poison (see appendix C
of Horrors. (His previous assignment for Moghadam was to spy on its workers while in rat form.) Control Panel The control panel is covered with dials, switches, and buttons—including a speckled gold
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
shatters if reduced to 0 hit points, whereupon the su-monster mummy within animates and attacks. In its first round of combat, the mummy activates its mace of terror to unleash a wave of terror against the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
buttons on the sarcophagus lid have been pressed, read: The stone sarcophagus turns to transparent crystal, revealing a mummified monkey-like creature within. Clutched in its desiccated claws is a
shatters if reduced to 0 hit points, whereupon the su-monster mummy within animates and attacks. In its first round of combat, the mummy activates its mace of terror to unleash a wave of terror against the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
creatures in the region. 4 Throne. The resolve of the law-abiding is bolstered, while rebels are emboldened to passionately pursue their causes. Creatures in the region are immune to the frightened
the sky. Whenever the characters are outdoors and become embroiled in combat in the region, one or more knights descend from the sky to help them, provided none of the characters is evil. Each round on
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Guildmasters' Guide to Ravnica
situations (like combat) or flee from them. You might assign them to perform tasks in your absence, which could include undertaking research, looking for witnesses to a crime, or carrying out a small-scale
can be grouped into four categories, depending on their motivations and priorities: loyalists, opportunists, rebels, and anomalies. Which one of these descriptions best fits your character? Loyalists
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
dismembered combat robot clutter a workbench in this workshop. 6 The last page of a crew member’s journal mentions a brush with an “escaped specimen” on one of the lower decks. 7 1d4 Humanoid skeletons
. At the start of the third round of combat, a combat robot appears in the eastern hallway, sirens blaring. If the cloaker is still alive, the robot quickly moves to slay it. If the characters defeat
Compendium
- Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
buttons and scraps of paper fashioned into clothing. Though they are often boastful and love to mock their victims, faerie borrowers are quick to dart away from losing battles on their nimble wings. Faerie
combat, faerie pests wield thought-manipulating magic alongside sharp blades coated in stinging poison. Faerie Pest Small Fey, Typically Chaotic Evil
Armor Class 14 (leather armor)
Hit Points 22 (5d6
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
unison while watching spectacular combat.
Surrounded by market tents and drinking halls on the Outer Platform, the Coliseum of Karsus is the hub of entertainment in Eileanar. Here, droves of High
prizes to those whose ideas net the most spectators. Reasons to Visit. Adventurers might visit the Coliseum of Karsus for one of the following reasons: Combat and Spectacle. Adventurers might come to
Compendium
- Sources->Dungeons & Dragons->Netheril’s Fall: Tales of Terror, Treasure, and Time Travel
unison while watching spectacular combat.
Surrounded by market tents and drinking halls on the Outer Platform, the Coliseum of Karsus is the hub of entertainment in Eileanar. Here, droves of High
prizes to those whose ideas net the most spectators. Reasons to Visit. Adventurers might visit the Coliseum of Karsus for one of the following reasons: Combat and Spectacle. Adventurers might come to






