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Returning 35 results for 'buy being diffusing conceal resolve'.
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Species
Mordenkainen Presents: Monsters of the Multiverse
a scale color more akin to that of a chromatic or a metallic dragon. A kobold’s cry can express a range of emotion: anger, resolve, elation, fear, and more. Regardless of the emotion expressed
by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The “Quick Build” section for your
Monsters
Fizban's Treasury of Dragons
, allowing them to better conceal their treasures from prying eyes and divinations.
Creating an Emerald Dragon
Use the Emerald Dragon Personality Traits and Emerald Dragon Ideals tables to inspire your
pit fiend to buy back the soul of a legendary hero.
2
A group of adult red dragon;adult red and adult silver dragon;silver dragons set aside their differences to learn wisdom from an ancient
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
rules and Urban Chase Complications table in chapter 8 of the Dungeon Master’s Guide to resolve the scene. The chase ends when the characters catch up to Coal or after three rounds, when a Daask hit
alley. If the characters rush to help her, they find the warforged unconscious on the ground, but stable, surrounded by the Daask criminals. If the characters resolve the chase by catching up to Coal
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->Rise of Tiamat
the best guards or mercenaries money can buy. And if the cargo is shady or the cause you’re fighting for is questionable or even unjust, the Zhentarim don’t mind. Affiliation with the Zhentarim can be
price. The heroes can attempt to sway the opinions of the other factions—and have a chance to buy the Zhentarim’s allegiance outright in the follow-up to chapter 15. In the end, too much is at stake to
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sell sweet snacks and drinks. For 1 ticket punch, a customer can buy a snack served on a large flower petal or a beverage served in a fist-sized snail shell. The offerings include: Blue-frosted cupcake
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sell sweet snacks and drinks. For 1 ticket punch, a customer can buy a snack served on a large flower petal or a beverage served in a fist-sized snail shell. The offerings include: Blue-frosted cupcake
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
of her ability, but she doesn’t know much more about Chult than what’s on the map. She knows Port Nyanzaru well enough to assure characters that they can buy supplies there. Teleporting to Chult In the
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
attacks while two goblins stand 30 feet away from the party and make ranged attacks. The goblins’ stat block contains the information you need to resolve these attacks. For more information on what the
event that the goblins defeat the adventurers, they leave them unconscious, loot them and the wagon, then head back to the Cragmaw hideout. The characters can continue on to Phandalin, buy new gear at
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
of her ability, but she doesn’t know much more about Chult than what’s on the map. She knows Port Nyanzaru well enough to assure characters that they can buy supplies there. Teleporting to Chult In the
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
sell sweet snacks and drinks. For 1 ticket punch, a customer can buy a snack served on a large flower petal or a beverage served in a fist-sized snail shell. The offerings include: Blue-frosted cupcake
by the goblin; two goblins working together make one check with advantage. Resolve a tie by rerolling. A victorious participant earns one roll on the Carnival Prizes table. Guess the Number of
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
overstuffed chair near the fire. You can’t discern a gender, because only the person’s head emerges from under a heavy blanket draped over the chair, and an embroidered hood and silver mask conceal the
of her ability, but she doesn’t know much more about Chult than what’s on the map. She knows Port Nyanzaru well enough to assure characters that they can buy supplies there. Teleporting to Chult In the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gemstone to Flink. He took it to the drow enclave to buy an eyelash encased in gum arabic — the component for an invisibility spell, knowing that’s what Yantha would want him to do. Before he could
that conceal a dozen giant spiders loyal to the drow. The warehouse’s denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gemstone to Flink. He took it to the drow enclave to buy an eyelash encased in gum arabic — the component for an invisibility spell, knowing that’s what Yantha would want him to do. Before he could
that conceal a dozen giant spiders loyal to the drow. The warehouse’s denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
gemstone to Flink. He took it to the drow enclave to buy an eyelash encased in gum arabic — the component for an invisibility spell, knowing that’s what Yantha would want him to do. Before he could
that conceal a dozen giant spiders loyal to the drow. The warehouse’s denizens attack the party unless the characters are accompanied by a drow. The merchants have been instructed to remain in the
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
emit dim light in a 10-foot radius
4 Awakened walrus (see appendix C)
Frost Giant Riding a Mammoth Frost Giant Riding a Mammoth Even a raging blizzard can’t conceal the presence of a frost
possible. The contest ends when the majority of one team can’t hold their handstands and either give up or fall over. Resolve the contest using DC 10 Strength (Athletics) group checks: each team
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
initially behave amicably toward the characters and claim to be Cynidiceans who lost their way in the monument—a ruse to buy time so they can rob the characters. When the conversation stalls, the wererats
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
initially behave amicably toward the characters and claim to be Cynidiceans who lost their way in the monument—a ruse to buy time so they can rob the characters. When the conversation stalls, the wererats
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
cushions. The tiefling bartenders (commoners) serve spirits and a bitter ale called Brimstone Gulp. This ale is served in copper flagons embossed with prancing imps. Patrons can also buy cigars here for
. Standing next to the display case is a tiefling security guard.
The five tables closest to the entrance are high-stakes tables (50 gp buy-in) open to anyone, while the easternmost two tables are reserved
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
Two wererat thieves in humanoid form divide their recent spoils. When they notice the characters, the wererats throw a cloth over the chest to conceal it and leap to their feet. The wererats
initially behave amicably toward the characters and claim to be Cynidiceans who lost their way in the monument—a ruse to buy time so they can rob the characters. When the conversation stalls, the wererats






