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                        Returning 5 results for 'calming when range'.
                    
                
                        
                            
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                                        calling when range
                                    
                                
                        
                    
                
                        
                                                     Spells
                                                    Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    You make a calming gesture, and up to three willing creatures of your choice that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Xanathar's Guide to Everything
                                                    
                                                
                                            
                                                    Catnap 3rd-level enchantment Casting Time: 1 action Range: 30 feet Components: S, M (a pinch of sand) Duration: 10 minutes You make a calming gesture, and up to three willing creatures of your choice
                                                
                                            
                                                
                                                     that you can see within range fall unconscious for the spell’s duration. The spell ends on a target early if it takes damage or someone uses an action to shake or slap it awake. If a target remains
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     to Candlekeep, though she is unaware that the book was the cause of the malaise. Varnyr is a noble with the following changes: Varnyr speaks Common and Elvish, and she has darkvision out to a range of
                                                
                                            
                                                
                                                     with it: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage. Personality Trait. “I have a warm, calming demeanor, even when circumstances call for concern.” Ideal. “Everything has its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                     DC 15 Dexterity check, or force open a trunk with a successful DC 12 Strength (Athletics) check. T3. Lounge Large cushioned chairs are set around this open space. Calming music fills the air, which
                                                
                                            
                                                
                                                     fix a broken lock, though the characters might assume he is trying to break into the room by picking the lock. He has darkvision out to a range of 60 feet and doesn’t need light to do his work
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     fortress of rehabilitation and renewal. The tiered, ivory sanctuary rests on a hill at the end of Bedlam Run, a curved road that rises to meet the headquarters above the Hive. Calming fountains cascade
                                                
                                            
                                                
                                                     caustic, gelatinous ooze. Portions range from bite-sized nibbles to bottomless portal buffets worthy of a giant’s appetite. Grease Pit Grub. The following are some of the vendors one might encounter in the
                                                
                                            
                                        





