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Returning 35 results for 'candles when remains'.
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Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the walls of these catacombs hold human-shaped amber husks, bones, and tattered shrouds. If the characters enter these catacombs, add: Tall, iron candlesticks stand in alcoves. Their candles ignite as
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
X31. Central Catacombs These catacombs contain the moldy remains of the wizards who once defended the Amber Temple. Later generations of wizards who were corrupted by the evil of the temple smashed
the walls of these catacombs hold human-shaped amber husks, bones, and tattered shrouds. If the characters enter these catacombs, add: Tall, iron candlesticks stand in alcoves. Their candles ignite as
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the kitchen (area O6) leading to the pantry (area O7). Lighting. Torches, candles, and fireplaces shed bright light throughout the mansion’s interior. Rubble. Portions of the mansion have collapsed. The rubble that remains is impassible.
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
the kitchen (area O6) leading to the pantry (area O7). Lighting. Torches, candles, and fireplaces shed bright light throughout the mansion’s interior. Rubble. Portions of the mansion have collapsed. The rubble that remains is impassible.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
of wicks is kept lit day and night, while being continually built up with adhered candles. Inside, the best works of the guild are put on display and sold, including not just candles of various
candles. Magic users should be wary in the Court of the White Bull. Long ago, this plaza was a grazing area for livestock, including an albino calf that was born here. The calf’s owner built the White
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the remains of burned candles. Lord Cassalanter sent Arn and Seffia on a mission to retrieve the Stone of Golorr from his family’s mausoleum. He also gave them secret orders to dispose of three other
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
— the remains of burned candles. Lord Cassalanter sent Arn and Seffia on a mission to retrieve the Stone of Golorr from his family’s mausoleum. He also gave them secret orders to dispose of three other
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sloping hallway. Candles flicker on riveted sconces, casting dim light across a sequence of sculpted reliefs depicting humanoids with bestial heads kneeling before a black star. At the lower end of the
wall (see that area for more information). Candles. Six magic candles are spaced 10 feet apart on alternate sides of the hallway. The candles don’t burn down as long as they remain in this area. Secret
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
eyes are in place, they disappear and the door grinds open and remains open henceforth. 44B. Inside the Vault When the door opens, read: The vault door grinds upward, revealing a domed, candlelit room
intruders as described in the “Beholder Tactics” section below. The hall contains one hundred lit candles. While the candles remain inside this vault, they burn indefinitely. If a candle is taken from the
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room contains a pair of wood-framed beds, two narrow wardrobes, and an old rug. Mounted on the east wall between the beds is a wooden shelf supporting a pair of candlesticks. The candles in them are
framed portrait in area C17. If this cameo is reunited with the baron (whose remains are interred in area C9), the baron’s spirit is laid to rest, and each character responsible for this act gains a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
room contains a pair of wood-framed beds, two narrow wardrobes, and an old rug. Mounted on the east wall between the beds is a wooden shelf supporting a pair of candlesticks. The candles in them are
framed portrait in area C17. If this cameo is reunited with the baron (whose remains are interred in area C9), the baron’s spirit is laid to rest, and each character responsible for this act gains a charm of heroism (see “Supernatural Gifts” in the Dungeon Master’s Guide).
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door, the golem prevents the door from being opened. The golem remains stationary and attacks creatures within its reach, returning to its original position only when no other creatures are left in the
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
door, the golem prevents the door from being opened. The golem remains stationary and attacks creatures within its reach, returning to its original position only when no other creatures are left in the
room. 45b. Halaster’s Study Desk. A black crystal desk covered with melted candles and empty ink jars stands in the middle of the room.
Chair. Behind the desk, attached to a thin iron chain and
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wine cellar a long time ago, though one full bottle remains, having rolled under a rack after it was jostled loose. Someone who examines the floor around the racks and succeeds on a DC 12
actual quality. Corpse. The remains are those of an adventurer who set out to explore the house several weeks ago. The smugglers slew the heavily armored intruder and left the remains in place to scare
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
wine cellar a long time ago, though one full bottle remains, having rolled under a rack after it was jostled loose. Someone who examines the floor around the racks and succeeds on a DC 12
actual quality. Corpse. The remains are those of an adventurer who set out to explore the house several weeks ago. The smugglers slew the heavily armored intruder and left the remains in place to scare
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
parchment, along with a couple of quill pens and dried-up jars of ink. For its size, the wooden cabinet contains very little. Inside are a tinderbox, a few wooden boxes full of candles, and two well-used
mixes logic exercises with lurid descriptions of fiend-worshiping cults. E5f. Chapel The chapel is a shambles, with overturned and broken pews littering the dusty floor. Dozens of candles mounted in
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
parchment, along with a couple of quill pens and dried-up jars of ink. For its size, the wooden cabinet contains very little. Inside are a tinderbox, a few wooden boxes full of candles, and two well-used
mixes logic exercises with lurid descriptions of fiend-worshiping cults. E5f. Chapel The chapel is a shambles, with overturned and broken pews littering the dusty floor. Dozens of candles mounted in
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
Ezzat’s phylactery remains secure in area 23. Ipses won’t willingly betray Ezzat by divulging the phylactery’s location. ROLEPLAYING EZZAT
Ezzat was a mage who had an opportunity to become Halaster’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
spellbooks (50 gp each) and a small wooden case containing twenty candles Chest 3 (covered with claw marks) A neatly folded wedding gown and veil (25 gp) Chest 4 A set of alchemist’s supplies and four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
pseudodragon companion, Ipses, stays close to its master. Light. Dozens of wax candles light the room, perched atop candle holders or affixed to skulls, petrified rats, and other miscellaneous objects
Ezzat’s phylactery remains secure in area 23. Ipses won’t willingly betray Ezzat by divulging the phylactery’s location. ROLEPLAYING EZZAT
Ezzat was a mage who had an opportunity to become Halaster’s
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
, crates, and other containers. Everything is covered with dust, but not enough to conceal the broken bones and weapons lying on the hallway floor.
The remains on the floor belong to a pair of long-dead
spellbooks (50 gp each) and a small wooden case containing twenty candles Chest 3 (covered with claw marks) A neatly folded wedding gown and veil (25 gp) Chest 4 A set of alchemist’s supplies and four
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
Caladorn Cassalanter (see above). Treasure. Caladorn’s bones have turned to dust, but his suit of +1 plate armor remains. Also lying in the dust is a mace of disruption. If Caladorn’s ghost is present
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
any creature that wears a holy symbol of Asmodeus. The ghost is all that remains of Caladorn Cassalanter, a former Masked Lord and hero of Waterdeep. The ghost halts its attack and calls off the
Caladorn Cassalanter (see above). Treasure. Caladorn’s bones have turned to dust, but his suit of +1 plate armor remains. Also lying in the dust is a mace of disruption. If Caladorn’s ghost is present
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
postern entrance from the grotto, allowing the garrison to fire arrows or hurl rocks at invaders. It remains an excellent defensive position. The door from the open battlement into the corridor that
slits are set into the west wall, and a small fireplace stands to the north. Several tables crowd the room, all covered with sheaves of paper, quills, ink pots, candles, and a few bound books. Numerous
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
postern entrance from the grotto, allowing the garrison to fire arrows or hurl rocks at invaders. It remains an excellent defensive position. The door from the open battlement into the corridor that
slits are set into the west wall, and a small fireplace stands to the north. Several tables crowd the room, all covered with sheaves of paper, quills, ink pots, candles, and a few bound books. Numerous
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any attack, spell, or other effect except those that turn Undead. The host remains in control of their actions, but they can hear Demetrius in their mind. The host also inherits the following flaw: “I
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
any attack, spell, or other effect except those that turn Undead. The host remains in control of their actions, but they can hear Demetrius in their mind. The host also inherits the following flaw: “I
mimic. Characters who have a passive Wisdom (Perception) score of 14 or higher notice that despite the breeze, the tapestry remains unnaturally still. As an action, a character can open the padlocked
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
open to the hallway. The stone slabs meant to seal the rooms lean against the walls outside the crypts.
These crypts are intended to hold the remains of the Durst family members on their deaths. The
damage from the spikes. D27: Dining Hall This room contains a plain wooden table flanked by long benches. Bones lie scattered on the floor.
These moldy Humanoid bones are the remains of the cult’s
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
open to the hallway. The stone slabs meant to seal the rooms lean against the walls outside the crypts.
These crypts are intended to hold the remains of the Durst family members on their deaths. The
damage from the spikes. D27: Dining Hall This room contains a plain wooden table flanked by long benches. Bones lie scattered on the floor.
These moldy Humanoid bones are the remains of the cult’s
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
candles surrounding an open stone coffin. The body of a female kender lies in the coffin, her features placid and her hands folded over her heart. Lorry Wanwillow (chaotic evil, kender vampire; her
bunk beds and equipment racks fill this room. A few tables are littered with the remains of past meals.
This garrison is occupied by four bozak draconians and three kapak draconians (see appendix B for
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
candles surrounding an open stone coffin. The body of a female kender lies in the coffin, her features placid and her hands folded over her heart. Lorry Wanwillow (chaotic evil, kender vampire; her
bunk beds and equipment racks fill this room. A few tables are littered with the remains of past meals.
This garrison is occupied by four bozak draconians and three kapak draconians (see appendix B for
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Web’s Edge Locations The following locations are keyed to map 2.2. Dyson Logos Map 2.2: Web’s Edge View Player Version W1: False Front The remains of mold-covered broken wagons and barrels languish
in this large foyer. Humanoid skeletal remains lie strewn about, their swords and armor bent and rusted. Something gleams next to the bodies propped along the northern wall. Double doors on the east