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Returning 10 results for 'cards with promises'.
Other Suggestions:
calls with promises
carry with promised
casts with promise
calls with promise
carry with promise
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
pit fiends’ attention.
Physical methods of deceit (hidden cards, weighted dice, and so on) are more likely to pass unnoticed. A character attempting to cheat in this way must make a DC 30 Dexterity
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Bardic Inspiration or the Enhance Ability spell, don’t directly tamper with the game and aren’t considered cheating; however, casting an illusion on your hand of cards or invisibly moving dice draws the
pit fiends’ attention.
Physical methods of deceit (hidden cards, weighted dice, and so on) are more likely to pass unnoticed. A character attempting to cheat in this way must make a DC 30 Dexterity
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
orders. When the characters first visit, five wererats sit at a table, playing a game of cards. One hopeful initiate accompanies them: a human bandit who has yet to prove her mettle. 3: Jail In addition
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
orders. When the characters first visit, five wererats sit at a table, playing a game of cards. One hopeful initiate accompanies them: a human bandit who has yet to prove her mettle. 3: Jail In addition
raided. An inscription on the headstone promises revenge in the names of both Delour and Augustus. 9: Boss Delour’s Quarters A magic hearth flickers with white, heatless flame on the south wall of this
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, a dozen escorts, and three musicians) arrives at the docks for inspection by the captain, who stands on the pier next to the ship’s boarding ramp. Storn promises each hired worker 5 gp for good
, attractive dealers sit behind the tables, distributing cards to the players while small crowds look on. No actual currency passes into the hands of the hired help. Instead, bets are made with coin
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
, a dozen escorts, and three musicians) arrives at the docks for inspection by the captain, who stands on the pier next to the ship’s boarding ramp. Storn promises each hired worker 5 gp for good
, attractive dealers sit behind the tables, distributing cards to the players while small crowds look on. No actual currency passes into the hands of the hired help. Instead, bets are made with coin
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vanifer, and he promises an immense (and fictitious) reward if the characters bring him Tinderstrike. If the characters seem agreeable and competent, he provides them with directions to get them to area
the cask.
The cask holds weak, sour wine. Two Eternal Flame guardians (see chapter 7) are drinking and playing cards at the table. They attack anyone who isn’t wearing cult apparel and suspiciously
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
Vanifer, and he promises an immense (and fictitious) reward if the characters bring him Tinderstrike. If the characters seem agreeable and competent, he provides them with directions to get them to area
the cask.
The cask holds weak, sour wine. Two Eternal Flame guardians (see chapter 7) are drinking and playing cards at the table. They attack anyone who isn’t wearing cult apparel and suspiciously
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
smell of pipe smoke greets visitors to this raucous hall. Four gnomes sit here laughing, eating, and playing cards.
Three members of the Griswill Garrison (lawful neutral, gnome guards) sit here
to the svirfneblin forge and exchange it for a set of books—the smiths will know which ones. Shalfey gives the party directions and promises to reward each character with a magic item from his treasury
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
smell of pipe smoke greets visitors to this raucous hall. Four gnomes sit here laughing, eating, and playing cards.
Three members of the Griswill Garrison (lawful neutral, gnome guards) sit here
to the svirfneblin forge and exchange it for a set of books—the smiths will know which ones. Shalfey gives the party directions and promises to reward each character with a magic item from his treasury