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Returning 35 results for 'career reflect groups to have removal'.
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Backgrounds
Sword Coast Adventurer's Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
organization, but who serve as its hands, head, and heart.
As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
big story is associated with your agency (and possibly your party)? Are the stories accurate, or do they reflect only one side of a complicated situation? Roll on the Signature Case table or choose a
against you. 2 The Set Up. You uncovered evidence of a high-profile figure’s misdeeds. At trial, that evidence was deemed false, but by then the accused’s career was ruined. 3 Scandal. Your work uncovered
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
big story is associated with your agency (and possibly your party)? Are the stories accurate, or do they reflect only one side of a complicated situation? Roll on the Signature Case table or choose a
against you. 2 The Set Up. You uncovered evidence of a high-profile figure’s misdeeds. At trial, that evidence was deemed false, but by then the accused’s career was ruined. 3 Scandal. Your work uncovered
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
each other and reflect their personalities. Tika is a young woman determined to prove that she’s not just a kid any more, and her name makes her sound young and ordinary. Artemis Entreri, however
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
each other and reflect their personalities. Tika is a young woman determined to prove that she’s not just a kid any more, and her name makes her sound young and ordinary. Artemis Entreri, however
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
each other and reflect their personalities. Tika is a young woman determined to prove that she’s not just a kid any more, and her name makes her sound young and ordinary. Artemis Entreri, however
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
each other and reflect their personalities. Tika is a young woman determined to prove that she’s not just a kid any more, and her name makes her sound young and ordinary. Artemis Entreri, however
, carries a more mysterious name.
Tika is nineteen years old at the start of her adventuring career and has auburn hair, green eyes, fair skin with freckles, and a mole on her right hip. Artemis is a small
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
How It Started Acquisitions Incorporated began as most adventuring groups do, with the wholesale removal of irksome kobolds, scouting ruined towers, delving into dwarven necropolis-cities, and
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
coordinating the activities of multiple groups. Use the Agency Contacts table to determine the character of your superior, which can shape the kinds of missions you undertake and the degree of support you
receive. Agency Contacts d8 Contact 1 A condescending career desk agent who views you as expendable tools 2 A bitter former field agent, now confined to a field office, who envies your work 3 A
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
who serve as its hands, head, and heart. As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
, and their members operate anywhere the organization deems necessary. These groups employ listeners, rumormongers, smugglers, sellswords, cache-holders (people who guard caches of wealth or magic for
who serve as its hands, head, and heart. As a prelude to your adventuring career (and in preparation for it), you served as an agent of a particular faction in Faerûn. You might have operated openly or
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this section make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this chapter make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this chapter make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
reflect the character you have in mind. TIKA AND ARTEMIS: CONTRASTING CHARACTERS
The details in this section make a big difference in setting your character apart from every other character. Consider
one of her favorite weapons) combined with her history on the streets gave her skills invaluable in her adventuring career.
Artemis Entreri grew up on the streets of Calimport in the Forgotten Realms
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must — and when it’s in his own best interests. In most games, evil adventurers cause
problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must — and when it’s in his own best interests. In most games, evil adventurers cause
problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to plan. Proficiency in skills such as Persuasion and History can be helpful as well. The Commander might be a career soldier (with that background) or someone from a noble background placed in
groups, whether they’re general infantry, magical artillery, or elite special forces. These characters come from all classes and backgrounds—for some, their background before joining the military is more
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
to plan. Proficiency in skills such as Persuasion and History can be helpful as well. The Commander might be a career soldier (with that background) or someone from a noble background placed in
groups, whether they’re general infantry, magical artillery, or elite special forces. These characters come from all classes and backgrounds—for some, their background before joining the military is more
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
your entire DMing career, or you might change it with each campaign. Offering inspiration as a reward encourages certain types of behavior in your players. Think of your style as a DM and your
inspiration. Roleplaying. Using inspiration to reward roleplaying is a good place to start for most groups. Reward a player with inspiration when that player causes his or her character to do something that
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Dungeons Some dungeons are old strongholds abandoned by the folk who built them. Others are natural caves or lairs carved out by monsters. Dungeons attract cults, groups of monsters, and reclusive
on the table reflect the characteristics of a dungeon’s creator, its intended purpose, its location, or some (often catastrophic) event in its history. You can use a single quirk or combine quirks as
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
cares what you do, as long as you don’t embarrass the family? How does the head of your family feel about your adventuring career? Are you in your family’s good graces, or shunned by the rest of your
raised to a very different lifestyle than most people ever experience, and their personalities reflect that upbringing. A noble title comes with a plethora of bonds — responsibilities to family, to other
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of
traveled the area extensively, avoiding Vermeillon but seeking out its former residents in nearby towns. His account failed to draw interest, and the book remained among the remnants of his bardic career until his granddaughter found it and sent it on its way to Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
across the world. Your adventuring party most likely falls into that last category, at least at the start of your career. A large staff of editors—mostly but not exclusively comprised of Zil gnomes—works
groups: House Orien. House Orien distributes the Chronicle along its mail and lightning rail runs across Khorvaire, helping the newspaper reach a huge audience. Employees of the Chronicle can travel on
Compendium
- Sources->Dungeons & Dragons->Eberron: Rising from the Last War
across the world. Your adventuring party most likely falls into that last category, at least at the start of your career. A large staff of editors—mostly but not exclusively comprised of Zil gnomes—works
groups: House Orien. House Orien distributes the Chronicle along its mail and lightning rail runs across Khorvaire, helping the newspaper reach a huge audience. Employees of the Chronicle can travel on
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
villagers tried to protect themselves by sleeping with weapons and taking shifts on watch, but nothing changed. Traveling in groups didn’t help, since a companion might vanish while even briefly out of
traveled the area extensively, avoiding Vermeillon but seeking out its former residents in nearby towns. His account failed to draw interest, and the book remained among the remnants of his bardic career until his granddaughter found it and sent it on its way to Candlekeep.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to turn them into thralls and illithids. Operating individually or in small groups, its members use stealth and deception to infiltrate the humanoid community while keeping their presence secret
topics pursued by a colony reflect the ambitions and priorities of the elder brain that controls it. Each one has particular ideas about how best to contribute to the ultimate success of the Grand Design
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
to turn them into thralls and illithids. Operating individually or in small groups, its members use stealth and deception to infiltrate the humanoid community while keeping their presence secret
topics pursued by a colony reflect the ambitions and priorities of the elder brain that controls it. Each one has particular ideas about how best to contribute to the ultimate success of the Grand Design
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
evil character, Artemis is not an ideal adventurer. He began his career as a villain, and only cooperates with heroes when he must—and when it’s in his own best interests. In most games, evil
adventurers cause problems in groups alongside others who don’t share their interests and objectives. Generally, evil alignments are for villains and monsters.
Languages Your race indicates the languages