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                        Returning 35 results for 'case class'.
                    
                
                        
                            
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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     either case, Dragon Scale Mail is highly valued.
While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on saving throws against the breath weapons of Dragons, and you have
                                                
                                            
                                        
                                                     Magic Items
                                                    Acquisitions Incorporated
                                                    
                                                
                                            
                                                    .
Class-Based Living Loot Satchel
Class
Satchel
Barbarian
Broad belt with a dozen hanging pockets
Bard
Lute case
Cleric
Hollowed-out holy tome
Druid
Made from natural
                                                
                                            
                                                
                                                    , organic, locally sourced woven fibers
Fighter
A thick, battle-scarred iron lockbox
Paladin
A metal case with fine engraving and scrollwork
Ranger
A fur-lined bindle
Rogue
A
                                                
                                            
                                        
                                                     Backgrounds
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    ’ve learned that most of the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like
                                                
                                            
                                                
                                                     occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
 
Variant Entertainer: Gladiator
A gladiator is as much an
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                     the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
                                                
                                            
                                                
                                                     or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                     of being used in combat has one or more weapon components, each of which is operated separately. A ship’s component might have special rules, as described in the stat block. Armor Class A component has
                                                
                                            
                                                
                                                     an Armor Class. Its AC reflects the materials used to construct it and any defensive plating used to augment its toughness. Hit Points A ship component is destroyed and becomes unusable when it drops
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     the real business of entertainment (or any other venture) happens behind the scenes. It’s easy for you to case what sorts of audiences attend what venue — like how toughs gather at the Blushing Mermaid
                                                
                                            
                                                
                                                     or how brash patriars congregate at the Helm and Cloak. After a successful performance, you may meet an enthusiastic member of the crowd — someone of an occupation or social class that frequents the establishment. This contact is delighted to talk with you, and to listen.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                     like these exist in your world. Wizards (and bards and druids) might be so rare that a player character learns from a single mentor and never meets another character of the same class, in which case
                                                
                                            
                                                
                                                    , a few class options suggest the existence of magic-using organizations in the world — bardic colleges and druid circles — which are up to you to flesh out. You could decide that no formal structures
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
                                                    
                                                
                                            
                                                     summon their dragon creators in case of dire need. Metallic Warbler
 Tiny Construct, Typically Neutral Good
 Armor Class 14 (natural armor)
 Hit Points 14 (4d4 + 4)
 Speed 40 ft., fly 60 ft
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    . Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued. While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    . Other times, hunters carefully preserve the hide of a dead dragon. In either case, Dragon Scale Mail is highly valued. While wearing this armor, you gain a +1 bonus to Armor Class, you have Advantage on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Statistics for Objects When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific
                                                
                                            
                                                
                                                     types of damage. Armor Class. An object’s Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                     level in the warlock class, choosing the Fiend (represented in this case by the archdevil) as their otherworldly patron.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Divine Contention
                                                    
                                                
                                            
                                                    Eidolon Eidolon
 Medium undead, any alignment
 Armor Class 9
 Hit Points 63 (18d8 − 18)
 Speed 0 ft., fly 40 ft. (hover)
   STR
 7(−2)
 
  DEX
 8(−1)
 
  CON
 9(−1)
 
  INT
 14(+2
                                                
                                            
                                                
                                                     nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat the saving throw at the end of each of its turns, ending the effect on
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     spot other creatures, they feel keenly the need for interaction and so they launch their harpoon-like arms to drag their victims close. The Lonely
 Medium monstrosity, neutral evil
 Armor Class 16
                                                
                                            
                                                
                                                     failed save, or half as much damage on a successful one. In either case, the Lonely pulls each creature grappled by it up to 30 feet straight toward it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Statistics for Objects When time is a factor, you can assign an Armor Class and hit points to a destructible object. You can also give it immunities, resistances, and vulnerabilities to specific
                                                
                                            
                                                
                                                     types of damage. Armor Class An object's Armor Class is a measure of how difficult it is to deal damage to the object when striking it (because the object has no chance of dodging out of the way). The
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill its mission. If all goes according to plan, a
                                                
                                            
                                                
                                                    , in which case the steel predator lingers in the area, hunting and killing other creatures that resemble its target or that simply live nearby. Such rogue predators are dangerous to anyone in the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     adventure in the form of ability scores and skills, class features, racial traits, equipment, and magic items. Every character is different, with various strengths and weaknesses, so the best party of
                                                
                                            
                                                
                                                     desires. In either case, an adventure features a fantastic setting, whether it’s an underground dungeon, a crumbling castle, a stretch of wilderness, or a bustling city. It features a rich cast of
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     a bit of magic for itself in case it needs to flee or take advantage of a captor. Kobold Scale Sorcerer
 Small humanoid (kobold), lawful evil
 Armor Class 15 (natural armor)
 Hit Points 27 (5d6
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Infernal Machine Rebuild
                                                    
                                                
                                            
                                                     drives out the intruders bent on plundering the relics it is charged with guarding. Eidolon
 Medium undead, any alignment
 Armor Class 9
 Hit Points 63 (18d8 − 18)
 Speed 0 ft., fly 40 ft. (hover
                                                
                                            
                                                
                                                     safest available route at the start of each of its turns, unless there is nowhere for it to move, in which case the creature also becomes stunned until it can move again. A frightened target can repeat
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     Silvra or who stay silent must make a DC 14 Wisdom saving throw, taking 10 (3d6) psychic damage on a failed save, or half as much damage on a successful one. In either case, the character’s ears
                                                
                                            
                                                
                                                     bleed until the end of their next turn. Channel Divinity. If a character uses the Channel Divinity class feature, treat this manifestation as a haunted trap with a +4 Haunt Bonus. If the character’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Acquisitions Incorporated
                                                    
                                                
                                            
                                                     franchise,” and the tabaxi makes that case for her franchise every day. She believes that the contents of a hoard — as delivered to and from Head Office by way of the hoardsperson’s living loot satchel
                                                
                                            
                                                
                                                     use of a living loot satchel, which is an uncommon magic item. It functions as a bag of holding and is available in a variety of colors and styles.
 Class-Based Living Loot Satchel    Class Satchel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     until their population dwindles to a tolerable size. These ghastly purges weed out the weak among the derro and are referred to as “Uniting Wars.” Second-Class Citizens. Derro create no settlements of
                                                
                                            
                                                
                                                     with this weapon, the wielder can forgo dealing damage and attempt to trip the target, in which case the target must succeed on a Strength saving throw or fall prone. The DC is 8 + the wielder’s
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
                                                    
                                                
                                            
                                                     and smell. Once battle is joined, the predator ignores every other threat to attack its target, unless other creatures prevent it from reaching the target. In that case, it does what it must to fulfill
                                                
                                            
                                                
                                                    
 Large construct, lawful evil
 Armor Class 20 (natural armor)
 Hit Points 207 (18d10 + 108)
 Speed 40 ft.
   STR
 24(+7)
 
  DEX
 17(+3)
 
  CON
 22(+6)
 
  INT
 4(−3)
 
  WIS
 14(+2
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     likewise put teams of them to work as grisly servants. In any case, if a redcap works with another being, the redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and
                                                
                                            
                                                
                                                     necessary urge for blood risks becoming the redcap’s next target. Redcap
 Small Fey, Typically Chaotic Evil
 Armor Class 14 (natural armor)
 Hit Points 45 (6d6 + 24)
 Speed 25 ft.
   STR
  18
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
                                                    
                                                
                                            
                                                    , attacking creatures that cross its path while remaining loyal to its caster.  Living Bigby’s Hand
 Large construct, unaligned
 Armor Class 20 (natural armor)
 Hit Points 52 (5d10 + 25)
 Speed 0 ft
                                                
                                            
                                                
                                                     will of its own. It looks like a floating, black planar rift in the shape of a sword. Like a demon, it craves destruction. Living Blade of Disaster
 Small construct, chaotic evil
 Armor Class 14
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal
                                                    
                                                
                                            
                                                     a beautiful humanoid in order to lure people into deep water. Kelpie Medium plant, neutral evil
 Armor Class 14 (natural armor)
 Hit Points 67 (9d8 + 27)
 Speed 10 ft., swim 30 ft.
  STR
 14 (+2
                                                
                                            
                                                
                                                     in bright light or the viewer is within 30 feet of it, in which case the seams between the seaweed strands are visible. The kelpie returns to its true form if takes a bonus action to do so or if it
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                     promises of power in the dreams of a giant whose hunger surpasses other giants’. In any case, the result is a ravenous monster called a maw of Yeenoghu, which is wholly devoted to the demon lord. A maw of
                                                
                                            
                                                
                                                     Chaotic Evil
 Armor Class 15 (natural armor)
 Hit Points 161 (14d12 + 70)
 Speed 40 ft.
  STR
 23 (+6)
 DEX
 10 (+0)
 CON
 21 (+5)
 INT
 8 (−1)
 WIS
 14 (+2)
 CHA
 10 (+0)
 
 Saving
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     a kindred spirit. An individual responsible for the creation of several redcaps at the same site could attract an entire group to serve as cohorts. In any case, if a redcap works with another being
                                                
                                            
                                                
                                                     Evil
 Armor Class 14 (natural armor)
 Hit Points 45 (6d6 + 24)
 Speed 25 ft.
   STR
  18 (+4)
 
  DEX
  13 (+1)
 
  CON
  18 (+4)
 
  INT
  10 (+0)
 
  WIS
  12 (+1)
 
  CHA
  9 (−1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     creation of multiple redcaps at the same site could attract the entire group to serve as cohorts, emulating that creature’s murderous handiwork. In any case, if a redcap works with another being, the
                                                
                                            
                                                
                                                     redcap demands to be paid in victims. A patron who tries to stifle a redcap’s natural and necessary urge for blood risks becoming the redcap’s next target. Redcap
 Small Fey, Chaotic Evil
 Armor Class
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Eberron: Rising from the Last War
                                                    
                                                
                                            
                                                     professor merely to pass a course. Regardless, such characters might come from any class or background and could have skills gathered from experiences far outside the academic sphere. While there are
                                                
                                            
                                                
                                                     player character whose spells and training don’t include combat. A wizard whose spellbook is filled with utility-focused spells makes a fine Scholar, as might some clerics and monks. In any case, the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                     protecting the dragon’s eggs, but once every few years a kobold hatches with an innate version of the dragonshield’s abilities. In either case, a dragonshield is skilled at hand-to-hand combat and
                                                
                                            
                                                
                                                     always something bigger than you.
 —Mordenkainen
 Kobold Dragonshield
 Small Dragon, Any Alignment
 Armor Class 15 (leather, shield)
 Hit Points 44 (8d6 + 16)
 Speed 20 ft.
   STR
  12 (+1
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monsters of the Multiverse
                                                    
                                                
                                            
                                                    , the collected things accrete to their bodies, becoming encased in stone. Stone Giant Dreamwalker
 Huge Giant, Typically Chaotic Neutral
 Armor Class 18 (natural armor)
 Hit Points 161 (14d12 + 70
                                                
                                            
                                                
                                                     effect on a petrified creature adhered to the giant unless the giant is dead, in which case the magic works normally, freeing the petrified creature as well as ending the petrified condition on it.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Monstrous Compendium Volume Four
                                                    
                                                
                                            
                                                     result of imagination trying to account for a terrifying and unexplained phenomenon. In either case, deathless riders are undeniably real. They are undead knights, once human, who ride undead steeds
                                                
                                            
                                                
                                                     nightmares. Deathless Rider Medium Undead, Typically Lawful Evil
 Armor Class 18 (chain mail, shield)
 Hit Points 84 (13d8 + 26)
 Speed 20 ft.
  STR
 18 (+4)
 DEX
 10 (+0)
 CON
 14 (+2)
 INT
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
                                                    
                                                
                                            
                                                     poisoning the soil where it grew destroys these filaments and prevents the plant from reappearing. Bodytaker Plant
 Huge Plant
 Armor Class 16 (natural armor)
 Hit Points 92 (8d12 + 40)
 Speed 10
                                                
                                            
                                                
                                                     brought to them by their podling servants. In either case, they drag creatures into their central pod, where potent chemicals render the captive comatose. Over the course of hours, the creature is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
 -
 Case, crossbow bolt
 1 gp
 1 lb.
 Case, map or scroll
 1 gp
 1 lb.
 Chain (10 feet)
 5 gp
 10 lb.
 Chalk (1 piece)
 1 cp
 -
 Chest
 5 gp
 25 lb.
 Climber’s kit
 25 gp
 12 lb
                                                
                                            
                                                
                                                    .
  Acid. As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a
                                                
                                            
                                        





