Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 13 results for 'cast of dispels'.
Other Suggestions:
cast of dispel
cast of disperse
Magic Items
Storm King's Thunder
creature can’t be touched or moved from the throne. Touching a Ruling Scepter to the force field dispels the field, though the creature remains paralyzed until it is separated from the throne.
Any
expend any charges.
As an action, the creature can expend 1 charge to cast lightning bolt (spell save DC 19) from the throne. The spell is cast as though using a 9th-level spell slot and deals 49 (14d6
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(DC 16) cast on the darkness dispels it. If the darkness is dispelled, its fading essence magically coalesces into a swarm of bats that flies up out of the shaft and attacks any creatures in the room.
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
(DC 16) cast on the darkness dispels it. If the darkness is dispelled, its fading essence magically coalesces into a swarm of bats that flies up out of the shaft and attacks any creatures in the room.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. When a
warrior by the start of its next turn. Instead of allowing the warrior to attack, Var uses the warrior’s actions to cast his spells through it. When Var becomes aware of the group through a dread warrior
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a5
can, for a time, experience the world through the dread warrior’s senses, speak with its mouth, and cast spells through it. A powerful wizard can control more than one dread warrior at a time. When a
warrior by the start of its next turn. Instead of allowing the warrior to attack, Var uses the warrior’s actions to cast his spells through it. When Var becomes aware of the group through a dread warrior
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dispel magic (DC 16) cast on the demon’s lair dispels the magical darkness and the silence. If the darkness is dispelled, the shadow demon emerges and attacks until reduced to half its hit points or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
dispel magic (DC 16) cast on the demon’s lair dispels the magical darkness and the silence. If the darkness is dispelled, the shadow demon emerges and attacks until reduced to half its hit points or
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
falling to the floor. A successful dispel magic (DC 16) cast on the sphere dispels the Nystul’s magic aura spell, permanently deactivates the magnetic field, and causes the sphere to crash to the floor
room. Acererak cast a wish spell to render Belchorzh invisible. A successful dispel magic (DC 19) cast on the beholder or contact with an antimagic field ends its invisibility. Belchorzh reacts to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
falling to the floor. A successful dispel magic (DC 16) cast on the sphere dispels the Nystul’s magic aura spell, permanently deactivates the magnetic field, and causes the sphere to crash to the floor
room. Acererak cast a wish spell to render Belchorzh invisible. A successful dispel magic (DC 19) cast on the beholder or contact with an antimagic field ends its invisibility. Belchorzh reacts to
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the flame or starts its turn there takes 35 (10d6) fire damage. A successful dispel magic (DC 17) cast on the flame dispels it. Treasure. Inside the tower are nests and four moldy wooden chests. The
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
the flame or starts its turn there takes 35 (10d6) fire damage. A successful dispel magic (DC 17) cast on the flame dispels it. Treasure. Inside the tower are nests and four moldy wooden chests. The
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
1,800 gp. P23: Darkness Room Magical darkness fills this room. A Dispel Magic spell cast on the darkness dispels it, as does the Daylight spell. A locked chest rests against the west wall. Two black
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
1,800 gp. P23: Darkness Room Magical darkness fills this room. A Dispel Magic spell cast on the darkness dispels it, as does the Daylight spell. A locked chest rests against the west wall. Two black