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Returning 23 results for 'cast of drown'.
Other Suggestions:
cast of dawn
cast of drops
cast of drawn
cast of down
cast of draws
Monsters
Princes of the Apocalypse
or carrying is left behind.Multiattack. Gar makes two melee attacks, one with his claw and one with Drown.
Claw. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction
(escape DC 13). Until the grapple ends, Gar can’t attack other creatures with his claw.
Drown. Melee or Ranged Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Drown
Monsters
Waterdeep: Dungeon of the Mad Mage
spell is cast on the toxic brew.
A creature takes 10 (3d6);{"diceNotation":"3d6","rollType":"damage","rollDamageType":"poison"} poison damage at the start of each of its turns while grappled by a
. Until this grapple ends, the target is restrained, the poison weird tries to drown it, and the poison weird can't constrict another target.PoisonFire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Magic Items
Princes of the Apocalypse
. You gain the following benefits while you hold Drown:
You can speak Aquan fluently.
You have resistance to cold damage.
You can cast dominate monster (save DC 17) on a water elemental. Once you
A steel trident decorated with bronze barnacles along the upper part of its haft, Drown has a sea-green jewel just below the tines and a silver shell at the end of its haft. It floats on the surface
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might use it to wreak chaos and destruction.
Sea Hag Disguises 1d6 The Sea Hag Takes the Form of A...
1 Captive and claims nearby villagers bound them and left them to drown.
2
Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Monster Manual
might use it to wreak chaos and destruction.
Sea Hag Disguises 1d6 The Sea Hag Takes the Form of A...
1 Captive and claims nearby villagers bound them and left them to drown.
2
Magic. While within 30 feet of at least two hag allies, the hag can cast one of the following spells, requiring no Material components, using the spell’s normal casting time, and using Intelligence as the
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
Evard’s black tentacles. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
terrestrial realms, or does it want you to open cosmic floodgates and drown the world? Perhaps you were born into a generational cult that venerates the Fathomless and its spawn. Or you might have
Evard’s black tentacles. It counts as a warlock spell for you, but it doesn’t count against the number of spells you know. You can also cast it once without a spell slot, and you regain the ability to
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
per day, when a creature touches the narwhal horn to the pool, a scrying spell is instantaneously cast. The spell is limited to creatures and locations within the Plunging Torrents, allows no saving
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
per day, when a creature touches the narwhal horn to the pool, a scrying spell is instantaneously cast. The spell is limited to creatures and locations within the Plunging Torrents, allows no saving
young Gar Shatterkeel into brutal indenture. The other is the same Calishite pirate vessel that attacked the Tethyrian merchant galley, an event that caused Gar to be cast adrift and lose his arm to a
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
there. In addition, if water can pass through a space, the serpent can do so without squeezing.
Olhydra’s Armor (Human Form Only). The fathomer can cast mage armor at will, without expending material
innately cast the following spells (an asterisked spell is from appendix B):
At will: shape water*
1/day: create or destroy water
Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
there. In addition, if water can pass through a space, the serpent can do so without squeezing.
Olhydra’s Armor (Human Form Only). The fathomer can cast mage armor at will, without expending material
innately cast the following spells (an asterisked spell is from appendix B):
At will: shape water*
1/day: create or destroy water
Spellcasting. Shoalar is a 5th-level spellcaster. His spellcasting
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
to possess a character on its next turn. A possessed host will attempt to leave the Town Hall by the northern exit and drown itself in Lac Dinneshere by walking out onto the ice until it breaks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
resistance and immunity to nonmagical weapons.
Innate Spellcasting. Olhydra’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
exercises. Prophet of Water The former sailor Gar Shatterkeel leads the Crushing Wave cult. He wields the elemental weapon Drown, a trident imbued with the essence of Olhydra, Princess of Evil Water. Gar
imminent, but a powerful current arose and bore him away from the hungry predator. Within an hour he was cast upon the shores of the Sword Coast. Gar believed that the current that had saved his life
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
lanterns cast a gentle glow upon a tall, black object in the center of this room. Although one could easily mistake it for a statue, this object is actually the figurehead of a ship and is carved in
to possess a character on its next turn. A possessed host will attempt to leave the Town Hall by the northern exit and drown itself in Lac Dinneshere by walking out onto the ice until it breaks
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
venture into her realm, and lays waste to villages or towns established within her reach. Olhydra erodes that which she can’t batter and drown; she is patient, retreating in the face of adversity only to
resistance and immunity to nonmagical weapons.
Innate Spellcasting. Olhydra’s innate spellcasting ability is Charisma (spell save DC 20, +12 to hit with spell attacks). She can innately cast the
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
exercises. Prophet of Water The former sailor Gar Shatterkeel leads the Crushing Wave cult. He wields the elemental weapon Drown, a trident imbued with the essence of Olhydra, Princess of Evil Water. Gar
imminent, but a powerful current arose and bore him away from the hungry predator. Within an hour he was cast upon the shores of the Sword Coast. Gar believed that the current that had saved his life
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
an overwhelming urge to drown itself and does everything in its power to do so. A creature that succeeds on the saving throw or speaks aloud the nickname “Mother Wyrm” in Draconic while in this
(15,000 XP): Innate Spellcasting. Lhammaruntosz’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components: 1/day each: create
Compendium
- Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
an overwhelming urge to drown itself and does everything in its power to do so. A creature that succeeds on the saving throw or speaks aloud the nickname “Mother Wyrm” in Draconic while in this
(15,000 XP): Innate Spellcasting. Lhammaruntosz’s spellcasting ability is Charisma (spell save DC 17). She can innately cast the following spells, requiring no material components: 1/day each: create
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
successful members of stone giant society and the poorest examples of the ideals stone giants aspire to. They are the brutes and boors cast out by a society of artists and philosophers. For a people that
the sea, so that Stronmaus could find the chain-tunnels that allowed him to pull the tarrasque down to the bed of the ocean where at last it would drown.
Life in the Dark Stone giants see well in
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
successful members of stone giant society and the poorest examples of the ideals stone giants aspire to. They are the brutes and boors cast out by a society of artists and philosophers. For a people that
the sea, so that Stronmaus could find the chain-tunnels that allowed him to pull the tarrasque down to the bed of the ocean where at last it would drown.
Life in the Dark Stone giants see well in
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead to stop and drown his sorrows in Triboar. He hasn’t lost his faith in Helm, merely his faith in himself and his superiors. Consumed by self-pity, he sees himself as a victim of “temple politics
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
instead to stop and drown his sorrows in Triboar. He hasn’t lost his faith in Helm, merely his faith in himself and his superiors. Consumed by self-pity, he sees himself as a victim of “temple politics
. Its lock can be picked with thieves’ tools and a successful DC 15 Dexterity check. A glyph of warding spell cast on the door is triggered when someone other than Draven opens it. When triggered, the