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Returning 13 results for 'cast with presses'.
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cast with press
cast with passes
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Magic Items
Tasha’s Cauldron of Everything
creatures can open the hatch as easily as any other door. Other creatures can open the hatch as an action with a successful DC 25 Dexterity check using thieves’ tools. A knock spell cast on the
sight of the servant, starting with those threatening the artifact— preferably using the servant, if possible.
Self-Destruct. By inputting a specific series of lever pulls and button presses
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 5: Puppets This event can occur in any area except Crinkle’s room (area F11). The air around you feels thick. It presses in on you from all sides, prickling your nerves. Your muscles twitch, as
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
Event 5: Puppets This event can occur in any area except Crinkle’s room (area F11). The air around you feels thick. It presses in on you from all sides, prickling your nerves. Your muscles twitch, as
. Shemshime’s control over a creature is broken by the break enchantment effect of a dispel evil and good spell (magic that is probably beyond the characters’ ability to cast) or by reducing the creature to
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
presses its cut hand (even a superficial wound will do) into the altar’s hand-shaped indentation, the secret door in the south wall swings open. A knock spell or similar magic also opens the door
to sleep. He has darkvision out to a range of 120 feet. He can innately cast dancing lights at-will, and darkness, faerie fire, and levitate (self only) each once per day. His spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
using thieves’ tools. A knock spell cast on the hatch also opens it until the start of the caster’s next turn. A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Tasha’s Cauldron of Everything
using thieves’ tools. A knock spell cast on the hatch also opens it until the start of the caster’s next turn. A creature can enter or exit through the hatch by spending 10 feet of movement. Those inside
button presses, the servant’s two crew members can cause it to explode. The self-destruct code is not revealed to crew members when they attune to the artifact. If the code is discovered (the DM
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Donavich presses the characters into helping him bury the burgomaster in the cemetery (area E6) at dawn. During the burial, Donavich offers prayers to the Morninglord in exchange for Kolyan
though the cracks, allowing you to glimpse a gaunt shape in the far corner. Doru The shape is Doru, a vampire spawn sent by Strahd to torment Donavich and cast down the church. Doru is starved for blood
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
, Donavich presses the characters into helping him bury the burgomaster in the cemetery (area E6) at dawn. During the burial, Donavich offers prayers to the Morninglord in exchange for Kolyan
though the cracks, allowing you to glimpse a gaunt shape in the far corner. Doru The shape is Doru, a vampire spawn sent by Strahd to torment Donavich and cast down the church. Doru is starved for blood
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
presses its cut hand (even a superficial wound will do) into the altar’s hand-shaped indentation, the secret door in the south wall swings open. A knock spell or similar magic also opens the door
to sleep. He has darkvision out to a range of 120 feet. He can innately cast dancing lights at-will, and darkness, faerie fire, and levitate (self only) each once per day. His spellcasting ability is
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesn’t return. If the characters capture
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
Jallizanx hangs back to cast spells and hurl venom globes. If the kakkuus are defeated and Jallizanx is plainly losing the fight, Jallizanx teleports away and doesn’t return. If the characters capture
, chitin, and gnashing teeth presses against the stones from the other side.
The circle of stones shudders, and you realize the monstrous thing contained on the other side is expanding the circle
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is to open a gate, but she’s learned that they’re more deeply connected to the Briny Maze. When she overloads the charge by casting chain lightning into a rod, she can cast detect thoughts the
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
is to open a gate, but she’s learned that they’re more deeply connected to the Briny Maze. When she overloads the charge by casting chain lightning into a rod, she can cast detect thoughts the
characters venture into the pool, read or paraphrase the following: Strange fluid presses in on all sides. Contact with it connects you to a vast, alien presence. Clouds of blood and strange lumps of