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Returning 27 results for 'caste webbing rules'.
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cast wearing rules
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Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollAction":"Web"} to hit, range 30/60 ft., one Large or smaller creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 11 Strength check, bursting the webbing
on a success. The webbing can also be attacked and destroyed (AC 10; 5 hit points; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).Choldriths are monstrous
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
in contact with the same web.
Web Walker. The choldrith ignores movement restrictions caused by webbing.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
. Sticky Webs This room is full of thick, sticky webs (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webbing stretches all the way to areas 19d and 19e. Any tugging or burning
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Dense webbing fills this room as well (see area 19c for rules). Suspended within the webs are six cocoons. Five contain the desiccated corpses of four goblins and a nothic. The sixth contains a swarm
. Sticky Webs This room is full of thick, sticky webs (see “Dungeon Hazards” in chapter 5 of the Dungeon Master’s Guide). The webbing stretches all the way to areas 19d and 19e. Any tugging or burning
Compendium
- Sources->Dungeons & Dragons->Monsters of the Multiverse
born with a mystical connection to Lolth, which gives them divine magic. They also make up the ruling caste of most chitine colonies. A colony can support numerous choldriths, who serve as commanders
in contact with the same web.
Web Walker. The choldrith ignores movement restrictions caused by webbing.
Actions
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
covered in dense jungle, surrounded by a seemingly endless expanse of ocean and brine flats. The Prince of Demons rules his layer from two serpentine towers, which emerge from a turbid sea. Each tower
to journey here. Orcus rules Thanatos from a vast palace known as Everlost, crafted of obsidian and bone. Set within a howling wasteland called Oblivion’s End, the palace is surrounded by tombs and
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
worlds of the Material Plane and in the cultists who do her bidding on those worlds, but her interest lies only in domination. Lolth’s layer is an immense network of thick, magical webbing that forms
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
days at least. Layers 45–47: Azzagrat The demon lord Graz’zt embodies manipulation and cruelty, tempting mortals with the promise of appalling delights and decadent luxuries. He rules over the realm of
worlds of the Material Plane and in the cultists who do her bidding on those worlds, but her interest lies only in domination. Lolth’s layer is an immense network of thick, magical webbing that forms
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
floor at the back of the cave. Although they’re made of ice, the webs are sticky (like frozen metal). They use the same rules as normal webs (see the “Dungeon Hazards” section in chapter 5 of the
has a flat floor, which is normal terrain. A single column supports a domed ceiling 20 feet overhead. Curtains of icy webbing stretch from the column to the walls, creating an enclosure that holds an
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
floor at the back of the cave. Although they’re made of ice, the webs are sticky (like frozen metal). They use the same rules as normal webs (see the “Dungeon Hazards” section in chapter 5 of the
has a flat floor, which is normal terrain. A single column supports a domed ceiling 20 feet overhead. Curtains of icy webbing stretch from the column to the walls, creating an enclosure that holds an
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
room holds piles of armor, weapons, and banners amid mounds of webbing. Tiny spiders scuttle across the mounds.
The spyder-fiends dump their spoils of war here. The room’s only occupant is a neutral
of the characters’ reaction to this revelation, learning it counts as a secret for the purposes of the Power of Secrets rules. At your discretion, if the characters help Naxa return to her sister and
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
social ladder are drow of low birth and the occasional non-drow captive. Matriarchal Rule. Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
the walls under watchful eyes. The drow raise and keep giant spiders to help protect their cities against intruders, even as they drape those cities in beautiful webbing, creating a gossamer snare to
social ladder are drow of low birth and the occasional non-drow captive. Matriarchal Rule. Lolth, through her faithful priestesses, dictates the rules of drow society, ensuring that her orders and plots
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
laird, who rules over his or her own holdings and directs the clan in dedicating its efforts toward a particular trade or craft. A caste of priests called thuldar officiate all rituals and record the
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The
webs throughout the area. The webs are difficult terrain. Any creature that enters the webbing for the first time on a turn or ends its turn there must succeed on a DC 12 Strength saving throw or it
Compendium
- Sources->Dungeons & Dragons->Vecna: Eve of Ruin
cyclops fears a terrible fate for the miners. Regardless of the characters’ reaction to this revelation, learning it counts for the purposes of the Power of Secrets rules in this book’s introduction. The
webs throughout the area. The webs are difficult terrain. Any creature that enters the webbing for the first time on a turn or ends its turn there must succeed on a DC 12 Strength saving throw or it
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
feet (spending half their speed to do so—see the “Being Prone” section in the Basic Rules). They pursue any characters they see, attacking until destroyed. The eastern half of the building is the old
Basic Rules for the effects of being restrained). A snared creature can take an action each round to attempt to break free with a DC 12 Strength check, or it can try to cut its way free by using a light
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
.
Two phase spiders live here and are responsible for the flimsy webbing. The spiders can’t use their Ethereal Jaunt ability in the Briny Maze and scuttle from known dangers like the encephalon cluster
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
two shadowy figures stare at the back wall. This wide space is filled with diaphanous web strands. The webbing is thicker on the far side of the room, away from the two wide passages leading away
.
Two phase spiders live here and are responsible for the flimsy webbing. The spiders can’t use their Ethereal Jaunt ability in the Briny Maze and scuttle from known dangers like the encephalon cluster
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
policy. The oligarchs utterly control their nation, but beyond the areas that each rules, their families and businesses compete with one another and with the locals of far-flung places. The use of
revere Silvanus, Malar, and occasionally Selûne. Given the Dambrathans’ history of domination by the Crinti, a ruling caste of half-drow, it is no surprise that they reserve their greatest hatred for
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while Xanathar watchessilently. Rules for running a tournament are described at the end of this chapter (see “Blood and Fortune”). If a character joins the tournament and wins, or defeats its
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
while Xanathar watchessilently. Rules for running a tournament are described at the end of this chapter (see “Blood and Fortune”). If a character joins the tournament and wins, or defeats its
first drawer holds Nar’l’s spellbook, a sturdy tome bound in black leather and wrapped in webbing. It contains all the spells that Nar’l has prepared, plus the sending spell. The second drawer contains