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                        Returning 9 results for 'casting when revive'.
                    
                
                        
                            
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                                                     Spells
                                                    Playerâs Handbook
                                                    
                                                
                                            
                                                     is an ordeal. The target takes a â4 penalty to D20 Test;D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0.
Casting this spell to revive a
                                                
                                            
                                                
                                                    With a touch, you revive a dead creature that has been dead for no more than a century, didnât die of old age, and wasnât Undead when it died.
The creature returns to life with all its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. Casting this spell to revive a creature that has been dead for 365 days or
                                                
                                            
                                                
                                                    Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 With a touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                     takes a â4 penalty to D20 Tests. Every time the target finishes a Long Rest, the penalty is reduced by 1 until it becomes 0. Casting this spell to revive a creature that has been dead for 365 days or
                                                
                                            
                                                
                                                    Resurrection Level 7 Necromancy (Bard, Cleric) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 1,000+ GP, which the spell consumes)
 Duration: Instantaneous
 With a touch
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                    
 You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell canât revive a creature that has died of old age, nor does it restore any missing body parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Revivify Level 3 Necromancy (Cleric, Druid, Paladin, Ranger) Casting Time: Action
 Range: Touch
 Components: V, S, M (a diamond worth 300+ GP, which the spell consumes)
 Duration: Instantaneous
                                                
                                            
                                                
                                                    
 You touch a creature that has died within the last minute. That creature revives with 1 Hit Point. This spell canât revive a creature that has died of old age, nor does it restore any missing body parts.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
 Duration: Instantaneous
 With a
                                                
                                            
                                                
                                                     touch, you revive a dead creature if it has been dead no longer than 10 days and it wasnât Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                    Raise Dead Level 5 Necromancy (Bard, Cleric, Paladin) Casting Time: 1 hour
 Range: Touch
 Components: V, S, M (a diamond worth 500+ GP, which the spell consumes)
 Duration: Instantaneous
 With a
                                                
                                            
                                                
                                                     touch, you revive a dead creature if it has been dead no longer than 10 days and it wasnât Undead when it died. The creature returns to life with 1 Hit Point. This spell also neutralizes any poisons
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurerâs Guide
                                                    
                                                
                                            
                                                     the guidance of Master Bard Forell âFlamebeardâ Luekuan, who sought to revive the ancient traditions and teachings of Fochlucan. Years of cultivation and support from Silverymoon, as well as the Harpers
                                                
                                            
                                                
                                                    , yielded a faculty able to revive the college, and the House of the Harp adopted the Fochlucan name once again. Most of its bards study and practice the methods of the College of Lore, as described
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Playerâs Handbook
                                                    
                                                
                                            
                                                      Greater Restoration, Wall of Force 
   In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
                                                
                                            
                                                
                                                     the ability to cast it in this way when you finish a Long Rest. Whenever you start casting the spell, you can modify it so that it doesnât require Concentration. If you do so, the spellâs duration
                                                
                                            
                                        






