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Returning 18 results for 'casting which ringing'.
Other Suggestions:
calling which reining
calling which risking
crafting which ranging
calling which raging
casting which riding
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Shatter 2nd-level evocation Casting Time: 1 action Range: 60 feet Components: V, S, M (a chip of mica) Duration: Instantaneous A sudden loud ringing noise, painfully intense, erupts from a point of
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Casting alter self in this way requires no spell slot, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
. Casting alter self in this way requires no spell slot, and you must finish a long rest before you can cast it this way again. Your spellcasting ability for this spell is Intelligence, Wisdom, or Charisma
sound of ringing temple bells
4 Hearing a particular melody
5 Touching pure silver with your bare skin
6 Seeing someone resembling a specific individual
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Greater Restoration, Wall of Force
In addition, consult the Manifestations of Order table and choose or randomly determine a way your connection to order manifests while you are casting any of
clockwork mechanism.
6 The ticking of gears or ringing of a clock can be heard by you and those affected by your magic.
Level 3: Restore Balance Your connection to the plane of absolute
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
two ochre jellies. Treasure. The four cultists each wear a gold mask of Zargon worth 50 gp. B69: Foul Chapel Sconces flicker in slimy alcoves within this ruined chapel, casting an eerie glow on five
. Gong. Ringing this eye-shaped gong signals to Zargon that a fresh sacrifice is ready for consumption. It takes 1 minute for the tyrant to slither from area B70 to the altar. If no sacrifice awaits
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
characters in the room. These creatures can see through the illusory columns as if the columns were ghostly images; casting Dispel Magic on an illusory pillar causes it to vanish. The Fey try to kill the
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
.
Successfully casting the Dispel Magic spell (DC 15) nullifies all the corridor’s traps for 1 minute. 13: Skull The cards that form this room depict the painted skulls of various creatures. The door to the
characters in the room. These creatures can see through the illusory columns as if the columns were ghostly images; casting Dispel Magic on an illusory pillar causes it to vanish. The Fey try to kill the
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
two ochre jellies. Treasure. The four cultists each wear a gold mask of Zargon worth 50 gp. B69: Foul Chapel Sconces flicker in slimy alcoves within this ruined chapel, casting an eerie glow on five
. Gong. Ringing this eye-shaped gong signals to Zargon that a fresh sacrifice is ready for consumption. It takes 1 minute for the tyrant to slither from area B70 to the altar. If no sacrifice awaits
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
statues of Chauntea at every corner, her hands raised to the sky as though casting a spell to summon rain. Well-tended hedges surround the foundation, and a sun-shaped window of stained glass is set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
higher than the lava.
Vanifer sacrifices prisoners here by forcing them to cross the causeway to the eastern ledge, then ringing the gong to alert the molten roper in area W4. Causeway. The causeway is
niches in the walls. Many of them burn with flames, each varying in color, casting the entire chamber in bizarre light.
Because of the convex floor, characters standing at an entryway can’t see the
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
designed to amplify sound, allowing the ringing of each gong to be heard as far as two miles away. Any other watch posts within that range ring their gongs as well, putting more of the compound on
statues of Chauntea at every corner, her hands raised to the sky as though casting a spell to summon rain. Well-tended hedges surround the foundation, and a sun-shaped window of stained glass is set
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
higher than the lava.
Vanifer sacrifices prisoners here by forcing them to cross the causeway to the eastern ledge, then ringing the gong to alert the molten roper in area W4. Causeway. The causeway is
niches in the walls. Many of them burn with flames, each varying in color, casting the entire chamber in bizarre light.
Because of the convex floor, characters standing at an entryway can’t see the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
the password. That character gets a moment’s warning of what’s coming. In an amazing coincidence, “Whippoorwill” is the phrase Flabbergast set on the stone token to trigger casting the ritual. If the
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
requires restarting the process. After three overall failures, the door to the vault gives off a loud ringing noise and four guards come to investigate. The DC is reduced to 10 if the character has one of
the password. That character gets a moment’s warning of what’s coming. In an amazing coincidence, “Whippoorwill” is the phrase Flabbergast set on the stone token to trigger casting the ritual. If the